Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in - nap
Zoo Mania Preview   [2006]

Zoo Mania Preview Release Date :
10 May 2006

Type :
C64 Game Preview

User rating:*********_  8.6/10 (10 votes)   See votestatistics

Credits :
Code .... Hannenz
Music .... Fanta of Chorus, Oxyron, Plush, Viruz
Graphics .... Crossbow of Crest
  Scorp.ius
Idea .... Bugjam of The Dreams


SIDs used in this release :
Jumper(/MUSICIANS/F/Fanta/Jumper.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Burglar on 30 November 2006
very cool game, played it quite a bit while my inet connection was being moved. highscore: 86309
User Comment
Submitted by hannenz on 18 October 2006
oh - this is not the final version yet, beware. you can grab the current "workstage" including the sources but there is still this naughty bug left: 99 ct. for the one who finds it! ;)
User Comment
Submitted by noone_at_all on 25 August 2006
http://people.freenet.de/hannenz/zoo.html
a 2 player version has been released
User Comment
Submitted by DeeKay on 21 August 2006
This game was a huge success at Buenzli 06! Everyone wanted to have a go on my c64 (ofcourse i ruled the pack with 37500, but that's just the start! ;-). Unfortunately we used an earlier buggy version and had to restart it frequently... Awesome puzzler, i know it's "just" a port, but still: I haven't seen a puzzler that addictive since Tetris and Crack Attack (the latter being somewhat similar)...
User Comment
Submitted by Dior on 15 August 2006
Has some bugs but hopefully they will be removed in the full version.
User Comment
Submitted by Matt on 6 August 2006
where's da full version?
User Comment
Submitted by hannenz on 1 June 2006
official release date for zoo mania final version: july 1st 2006
release will be here (download) and via CRONOSOFT (disk/ tape version)
User Comment
Submitted by hannenz on 31 May 2006
thanks a lot for the positive feedback :)
i renamed this release to "preview", get reasdy for the FINAL RELEASE to be released during the next week, featuring 2-player-modes (team and battle), a nice demo mode, all(?!) bugs fixed, some minor changes in appearance and a boxed release by CRONOSOFT (zoo mania will still remain freeware, of course!!)

stay tuned and keep your joysticks handy...!
User Comment
Submitted by A3 on 27 May 2006
Wonderful! So much more than I had hoped for.
User Comment
Submitted by Stinky on 27 May 2006
Bastard! ;)
User Comment
Submitted by A Life in Hell on 13 May 2006
you have to respect a game with this many elephants :)
User Comment
Submitted by Alwyz on 12 May 2006
great game. i used to play a flash version of this all the time, and hoped for a commie port. a $d012 bug causes it to crash on ntsc. changing the value at $42f3 to cpy $d012 makes it work during the game, but causes it to crash on the title screen. i'm a novice, but a working ntsc version would make some of us very happy i'm sure.
User Comment
Submitted by Fanta on 11 May 2006
surprise surprise. even for me. where's my money? =P missed one jingle though.

thumbs up!
User Comment
Submitted by WVL on 11 May 2006
This simply roxxx!! though I noticed all the bugs Hein mentioned aswell! Even my girlfriend liked the game!!
User Comment
Submitted by d0c on 10 May 2006
just love your work!... keep up making good games!!
User Comment
Submitted by The Overkiller on 10 May 2006
Really amusing game. After some fixing it'll be perfect.
User Comment
Submitted by Merman on 10 May 2006
Nicely done! Graphics and music are excellent, and the gameplay is solid with a good difficulty curve. One thing I did notice - moving the joystick on the title screen causes a problem :(
User Comment
Submitted by Skate on 10 May 2006
"that's it. no more levels" what a finish :D good job. nice to see a crossbow activity, even it's graphics.
User Comment
Submitted by hannenz on 9 May 2006
hehe, nice you like it.... :)
about the bugs: i'll go over the "do-check-level-finish-before-out-of-moves" thing again (wanted to do this earlier but just forgot about it...;).
getting stuck while level-skipping is totally new to me... i did never encounter something like this beore...???! could you send me an email or pn with a more detailed description of the bug please (what did appeaer where...?!)

once more i have to emphasize that this game would be nothing without the great gfx and msx which i got from fanta / crossbow / scorp.ius. thanx a lot again.
the game itself is just a clone. nothing too special...

the "trainer" mode is implemented "on the fly", i didn't test it that much, maybe there are some bugs left, but mainly it just blocks the timer decrement. i was asked to do this mode, but in fact i rather dislike it, since the game is totally pointless without the timer...

have fun and stay tuned. i will try to fix everey bug you report and maybe add some more stuff to this in the near future (i was so eager of crunching this in <16k (which is a pain when coding with cc65) to keep it "cartridge-compatible", that i removed or didn't implement some good features)

User Comment
Submitted by iceout on 9 May 2006
Nice take on the Bejeweled/Diamond Mine type game. I've been playing this all morning.
User Comment
Submitted by madcrow on 9 May 2006
Nothing original gameplay-wise (just a Tetris Attack clone) but well-presented with nice graphics and tunes. It does seem to bug out a lot when played without the scoresaver, though.
User Comment
Submitted by Twoflower on 9 May 2006
I totally agree with Iopop. Imagine this with a really nice loadingscreen from Mermaid and Cyberloadmastered. Mmm...
User Comment
Submitted by QuasaR on 9 May 2006
Damnit, this was my idea... But this one is better than in my dreams!! Great job!!
Some ideas: Let the cursor start at the middle, the first animal-head just flashes, let it stay longer and please another background-colour...
User Comment
Submitted by Scout on 9 May 2006
This is way better than those $%*@! Protovision games!
User Comment
Submitted by iopop on 9 May 2006
I like! Force someone to draw a loadingscreen, master it onto tape and let cronosoft release it!
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
· Summaries
· User Comments (25)
· Production Notes (1)
Fun Stuff
· Goofs
· Hidden Parts
· Trivia
Forum
· Discuss this release
Info on other sites
· Pouët
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.085 sec.