Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in - nap
Oyup! (+)   [2020]

Oyup! (+) Released by :
Laxity

Release Date :
15 December 2020

Type :
C64 Crack

Videosystem: any
Proper release: 101%

AKA :
Puyo Puyo 2, Gypsy Juggler (bonus game)

User rating:awaiting 8 votes (5 left)   See votestatistics

Credits :
Trainer .... O'Dog of Laxity
Original Supply .... O'Dog of Laxity
Linking .... O'Dog of Laxity
Bug-Fix .... O'Dog of Laxity


Intro used in this crack:
DownloadLaxity Intro #85 (Retro Pirates) by Laxity

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by KAL_123 on 4 December 2021
Whatever, then it's the time of the button press which is measured, but it works good in "Karateka" (the Remember version for example). When i press the big round firebutton on the "Competition Pro Star" joystick, the playersprite makes a kick and when i press the small left triangle-firebutton, the playersprite makes a punch. When something like this, could also be included in "Oy Up", the player could turn the tiles in both directions with any "Competition Pro Star" joystick, or any other controller, that can do the same thing. That would be cool, wouldn't it? Game is great, but problem at the moment is, that in higher levels, the tiles fall really quickly and sometimes, you just don't have the time, to turn a tile three times to the right, instead of, once to the left.
User Comment
Submitted by Count Zero on 4 December 2021
Nah - what you see as distinguishing between auto-fire and normal is likely the time of the button press being measured.
Karateka doesnt "detect" such.
User Comment
Submitted by KAL_123 on 3 December 2021
I just ask myself one thing. For "Karateka" a crackversion exists, in which you can "kick" with a normal press on the firebutton and "punch" with a press on a firebutton that has Rapidfire active. For example the "Competition Pro Star" joystick has those buttons directly available. So the game distinguishes that and then executes different commands. Something like that would also be superb in "Oy Up", for having the possibility, to turn tiles in both directions (left/right). "Oy Up" is really good, but the missing possibility, to rotate the parts in both directions, dampens the fun alot in the higher levels. Maybe you can remedy this somehow with a similar function like in "Karateka"?
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
· Summaries
· User Comments (3)
· Production Notes
Fun Stuff
· Goofs
· Hidden Parts
· Trivia
Forum
· Discuss this release
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.096 sec.