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Krawall Deluxe   [2012]

Krawall Deluxe Released by :
Tristar & Red Sector Incorporated [web]

Release Date :
8 April 2012

Type :
C64 Demo

Released At :
Revision 2012

Achievements :
Mixed Demo Competition at Revision 2012 :  #2

User rating:*********_  8.9/10 (38 votes)   See votestatistics
*********_  8.8/10 (16 votes) - Public votes only.

Credits :
Code .... Benson of Talent, Tristar & Red Sector Incorporated
  Peiselulli of Arsenic, Oxyron, Tristar & Red Sector Incorporated, VICE Team
  Street Tuff of Digital Sounds System, Red Sector Incorporated, Tristar & Red Sector Incorporated
Music .... Stainless Steel of Paramount
Graphics .... Knoeki of Digital Sounds System, Meta, Tristar & Red Sector Incorporated
  Street Tuff of Digital Sounds System, Red Sector Incorporated, Tristar & Red Sector Incorporated
  Titus of Rabenauge
Charset .... Street Tuff of Digital Sounds System, Red Sector Incorporated, Tristar & Red Sector Incorporated
Linking .... Peiselulli of Arsenic, Oxyron, Tristar & Red Sector Incorporated, VICE Team
  Street Tuff of Digital Sounds System, Red Sector Incorporated, Tristar & Red Sector Incorporated
Loader .... Krill of Plush
Help .... jESSiKA of Damones, Desire
  Zer0-X of Kasettilamerit


SIDs used in this release :
Funkpatrol(/MUSICIANS/S/Stainless_Steel/Funkpatrol.sid)
Krawall Deluxe(/MUSICIANS/S/Stainless_Steel/Krawall_Deluxe.sid)

Download :
http://csdb.dk/getinternalfile.php/104925/krawall.zip (downloads: 1834)
http://csdb.dk/getinternalfile.php/105132/Krawall_Deluxe.sid (downloads: 292)
http://csdb.dk/getinternalfile.php/105131/Funkpatrol.sid (downloads: 237)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Sith on 25 March 2014
Has one or two 'recycled' parts I've seen before elsewhere, but still holds some interesting new stuff. The 3D karate guy, diagonal rasters, and upright bars moving sideways caught my attention. Good show.
User Comment
Submitted by Jak T Rip on 25 August 2012
Very nice production in every aspect!
Many old schoolish timing-based effects mixed with interesting 3D routines from Benson and Peiselulli!
Stylish and fitting music free from stains.
10 from my side.
User Comment
Submitted by Groepaz on 6 May 2012
"Highlites include: Floor effect below greetings"
hihi. fooled =)

User Comment
Submitted by Axis/Oxyron on 1 May 2012
Nice underwater scene and respect to ulli for the fastest linevectors around.
User Comment
Submitted by TWW on 22 April 2012
I like the vector part. 21 cyc/pix... Not much more you can do to squeeze Bresenhams with the RAM limitation of the C64. Not saying it's impossible though ;-D
User Comment
Submitted by Stein on 20 April 2012
Very enjoyable demo. I loved the diagonal logo and rasterbars part!
User Comment
Submitted by Flavioweb on 20 April 2012
Nice job. Tnx a lot for the sources, this is the right way =)
User Comment
Submitted by hoeppie on 19 April 2012
That's cool stuff. Can I add this to the actual ACME-Release as an example code?
User Comment
Submitted by Peiselulli on 19 April 2012
maybe the krill loader in acme format might be very useful for you ...
User Comment
Submitted by iAN CooG on 19 April 2012
very appreciated, so us lamers can learn something for a change ;)
User Comment
Submitted by Street Tuff on 19 April 2012
as 'almost' usual we release the sourcecode...

check diz out! https://bitbucket.org/streetuff/krawall-deluxe-final/src

grab it via http if you dont have a ssh account with public ssh key on bitbucket.

dependencies should be.... acme (atleast 0.91 iirc), exomizer2, cc1541 (grab it on csdb) and a sane make system... should work on cygwin if you got cc1541, exomizer2 and acme in your path environment...

enjoy our fine demoframework with makefile and krill loader, exomizer depacker and whatnot :)

also thanks for all the nice comments and votes here :-D
User Comment
Submitted by NecroPolo on 15 April 2012
Greeeaaat :) Music is a big selling point for me, it adds quite a kickstart to the already fast-paced visuals. The whole was nicely received, for example IK 3D got (well deserved) ovation when it was presented at the party. Good work folks!
User Comment
Submitted by Stainless Steel on 15 April 2012
Booker : I agree. I wanted to work on the ending of the main tune a bit more instead of just looping it. But i had a musicians block and barely made the deadline.
User Comment
Submitted by iAN CooG on 14 April 2012
Added sidfiles on request by Stainless
Please note the 1st 2 demo tunes are onefiled and played in sequence, they were a whole before having to be split in 2 for the demo.
User Comment
Submitted by Stainless Steel on 14 April 2012
Thanks to Ian Coog for onefileing the two main tunes into one and adding them here :D
User Comment
Submitted by JackAsser on 11 April 2012
Great work guys! Really good stuff. And big congrats if the concave vectors are real time! :)
User Comment
Submitted by psych858o on 10 April 2012
Great effects! Nice package of smart ideas. Really good stuff!
User Comment
Submitted by HCL on 10 April 2012
Great demo! I just wonder if the concave vector(s) are calculated in realtime or just animated? Looks faster than ours in 1991(!). Well, haha, it's Jackasser who coded those so i wouldn't be surpriced if they are dead slow ;).
User Comment
Submitted by Heavy Stylus on 10 April 2012
This is just great - solid design, great music, mega gfx and excellent flow. Well done all! :D
User Comment
Submitted by Linus on 10 April 2012
You´re welcome Stainless ;) It won´t happen again, tho!

-Great- demo, guys!
User Comment
Submitted by booker on 10 April 2012
I like the 3D effects best. Good demo, thought the main tune gets too repetitive, lacks the so called highlight.

And seems it's the first demo using the new SDI v2.1 player :)
User Comment
Submitted by PARALAX on 10 April 2012
Very nice demo, maybe a bit short but some new effects like the "pseudo IK 3D" part.
User Comment
Submitted by Stainless Steel on 10 April 2012
Oh and thanks to Linus for letting this one slide, so i could finally have my 15 minutes etc.
User Comment
Submitted by Richard on 9 April 2012
By far the best demo of 2012 :) Nice effects, excellent music. Entertaining overall.
User Comment
Submitted by Stainless Steel on 9 April 2012
Hugs and kisses to tuffi,uli, benson and the trsi gang and thanks for everything guys. It was an honor and a pleasure working and partying with you.
User Comment
Submitted by Sledge on 9 April 2012
Woderful!
User Comment
Submitted by Yogibear on 9 April 2012
I love every bit of it! And since I'm a musician I put my attention very much on the music which is great!
User Comment
Submitted by Burglar on 9 April 2012
cool demo indeed! didnt expect to see so many parts. was a nice combination of animated and realtime effects. good flow too.

minor gripe, not all gfx were great
User Comment
Submitted by Dr.j on 8 April 2012
Awesome Work. mega cool demo . i like the music in the demo very much and everything is just kicking ass . thumbs up to TRSI+Tristar guyz
User Comment
Submitted by celticdesign on 8 April 2012
......\o/
\o/ fresh \o/
..\o/ and \o/
\o/ LOVE \o/
.\o/ the \o/
\o/ MUSIC \o/
.....\o/
User Comment
Submitted by titan_ae on 8 April 2012
nice to have such a wonderfull piece of c64 demo on a multiplatform pardey released ! showing where the real power of putah-art is.
User Comment
Submitted by SaphirJD on 8 April 2012
Awesome one, Different parts, very enjoyable... More as satisfying to watch... Keep on doing stuff like that :D
User Comment
Submitted by Skate on 8 April 2012
wohoo! it's a cool show with very nice parts. good work pals!
User Comment
Submitted by daison on 8 April 2012
Awesome demo!
It was a joy too watch on the big screen.
User Comment
Submitted by Yazoo on 8 April 2012
really a nice demo :) i liked most of the fx, and some of the graphics. music was good, and some other graphics were a bit soso. the demo could have some more synching to the music, but all in all this is a really good high-quality production, and the boys in trsi did a very good job. btw i also especially liked that undwerater-scene quite much. that part reminded me of something ;-) also the smooth twisters belong to my favourite ones
User Comment
Submitted by Dr.Science on 8 April 2012
Wow. Finally a demo which brings back some real feelings! The only thing I missed in there was somewhere a nice, little scroller.... ;-) Great work!
User Comment
Submitted by lemming on 8 April 2012
Had a bit of problems running this on hardware, but finally worked all the way on the fifth try :). Totally worth it though, lovely demo!
User Comment
Submitted by Joe on 8 April 2012
Everything is nice, especially the opening and the underwater-theme. I'd guess a lot of the users went back some years for inspiration(this was seen throughout the intros etc in the live-stream): Black backgrounds with sharp colored lights. As if the 90:ies, 00:ies and the opening of the decade didn't happen.
I wonder why?
User Comment
Submitted by Mr Wegi on 8 April 2012
THX for this one - solid prod and fluent linking =)
User Comment
Submitted by Conrad on 8 April 2012
Really nice demo. The music is awesome!
User Comment
Submitted by Wile Coyote on 8 April 2012
Good tune.

Highlites include:
Floor effect below greetings
Picture of guy with big teeth
Slighly angled side border raster bars

The credits imply there is a turn disk part ?
User Comment
Submitted by bugjam on 8 April 2012
Slick! <3 the underwater intro!
User Comment
Submitted by Fredrik on 8 April 2012
Awesome!
User Comment
Submitted by iAN CooG on 8 April 2012
awesome work, a winner demo for me =)
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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