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Crimson Twilight Preview V1   [2012]

Crimson Twilight Preview V1 Released by :
Arkanix Labs [web]

Release Date :
22 September 2012

Type :
C64 Game Preview

Released At :
ECCC Chicago Expo 2012

User rating:*********_  9/10 (14 votes)   See votestatistics

Credits :
Code .... Fuzz of Arkanix Labs, Pseudo-soft Works, Retro64
  Moloch of Arkanix Labs, Armageddon, Driven Staff, Retro64
Music .... Apocalypse
Graphics .... aNdy of Arkanix Labs, FunkScientist Productions, Retro64
  Moloch of Arkanix Labs, Armageddon, Driven Staff, Retro64
  Warlock of Arkanix Labs, Armageddon, Retro64
Charset .... The Infiltrator
Test .... aNdy of Arkanix Labs, FunkScientist Productions, Retro64
  Warlock of Arkanix Labs, Armageddon, Retro64


SIDs used in this release :
Wanderlust(/MUSICIANS/M/Mr_Bungle/Wanderlust.sid)

Download :
http://csdb.dk/getinternalfile.php/108923/CrimsonTwilightPreviewV1-ArkanixLabs.d64 (downloads: 635)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Jammer on 11 November 2014
Splendid preview! I only wonder about controls - they're usually too complex in C64 games and using separate key for every action is gradually deprecated nowadays. Optimum would be joystick (and WSAD on keys) for movement, fire (and let's say Return) for action while game parses object in front of protagonist and performs proper action e.g. search in front of barrel, open in front of door etc. and Space for character window. I'm looking forward for another release ;)
User Comment
Submitted by iLKke on 7 October 2012
@Moloch: I mean like this:
User Comment
Submitted by Fungus on 3 October 2012
Excellent preview, I think I will actually play a new game when it's released! Looking awesome so far, and yes a key config would be great so we can redefine all keys as I prefer wsad etc.
User Comment
Submitted by Jak T Rip on 30 September 2012
Looks really nice, esp. the main character. Agree that some of the background gfx are too bright. Rest is superb.
+ yes, ocean logo is fun!
User Comment
Submitted by Moloch on 27 September 2012
@Paulko64 & Heavy Stylus - We changed to a more traditional top down view because of two reasons: west/east doors and windows weren't easy to visually implement in the old style and this map style is far easier to deal with in the code

@iLKke - Do you mean the brown (dirt) or gray (rocky)? We don't have many options for ground color and there isn't going to be one choice, we're using four different ones depending on the location of the maps. What would you suggest?
User Comment
Submitted by Heavy Stylus on 27 September 2012
A genuinely original and exciting release! Great work :) but I agree with what iLKke and Paulko64 said about the new graphics (I too favoured the earlier stuff).

The Ocean logo is superb btw :)
User Comment
Submitted by iLKke on 27 September 2012
Nice!
The ground texture is too bright though, so it competes with the important stuff.
User Comment
Submitted by Paulko64 on 25 September 2012
Indeed very promising preview!
However, I have to admit I preferred the older slanted top-down view where both the front and top of walls can be seen.
Any particular reason for this change?
User Comment
Submitted by plagueis on 24 September 2012
This really looks amazing, and the attention to detail in the art is quite impressive! I can't wait until I am playing the game...I hope the story is as compelling as the appearance. With this much time put into it, I am sure it will be. Can't wait!
User Comment
Submitted by CONS on 24 September 2012
This game looks really promising. the gfx are good and the presentation of stats is also quite well done. So are the commands. I do hope that there will be a nice well told story that drags you into the world. If so, i'll be there! Good work everyone, keep going!
User Comment
Submitted by Stinky on 24 September 2012
Excellent, my favourite genre!
User Comment
Submitted by Moloch on 24 September 2012
Thanks for the kind words guys! We're already working on the next steps, picking away in the caves. ;)

@Lobogris - Yeah, we've already planned for joystick support for the game, just didn't implement in this preview

@The Dr.j - Yep, the logo is a "tip of the hat" to Ocean
User Comment
Submitted by Dr.Strange on 23 September 2012
That's great! Looking forward to see the final version. I'm definitely a big fan of all the top view crpg games and this one is a good candidate to sit with all the rest of my collection.
User Comment
Submitted by Th3_MAD_Sc1ent1st! on 23 September 2012
Looks very good! Could well be one of the best new C64 games ever. Looking forward to the full game! :)
User Comment
Submitted by lemming on 23 September 2012
Hothothot!!
User Comment
Submitted by Yogibear on 23 September 2012
Nice pv! Looks very promising!
User Comment
Submitted by hedning on 23 September 2012
Beautiful. :) Great work!
User Comment
Submitted by alwyz on 23 September 2012
definitely a tip of the hat to the ocean logo. looks fantastic so far. great work!
User Comment
Submitted by Dr.j on 23 September 2012
nice preview! its me or the logo of the team remind the old classic Ocean logo?
User Comment
Submitted by Lobogris on 22 September 2012
Great Preview! I love the graphics and the feeling of this game, it's like Ultima games but with the graphics we all dreamed that ones would have had. But please, Joystick for the final release, or redefine keys option, I don't like the movement keys (the others are fine to me). My best wishes for all the team ;)
User Comment
Submitted by Sixx/G★P on 22 September 2012
\o/
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