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Arok 2013 invitation   [2013]

Arok 2013 invitation Released by :
Singular [web]

Release Date :
16 March 2013

Type :
C64 One-File Demo

Released At :
Forever 14 | Elvis Lives!

Achievements :
C64 Demo Competition at Forever 14 | Elvis Lives! :  #2

User rating:*********_  8.6/10 (11 votes)   See votestatistics

Credits :
Code .... Scorpy of Replay, Singular
Music .... Hermit of Samar Productions, SIDrip Alliance, Singular
Graphics .... Poison of Singular
Help .... Cargo of Singular
  Soci of Singular, The IDE64 project, VICE Team


SIDs used in this release :
RastArok(/MUSICIANS/H/Hermit/RastArok.sid)


Contains information on the following event(s) :
Arok 2013  

Download :
http://csdb.dk/getinternalfile.php/114923/arok_2013_invitro.prg (downloads: 750)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Yogibear on 19 March 2013
What a fantastic invi! Like everything bit of it!
User Comment
Submitted by DeeKay on 19 March 2013
That constant vertical split is really quite subtle and not quite so easy to do at all when you have stuff like AFLI gfx! ;-) Nicely styled, i like!
User Comment
Submitted by Scorpy on 18 March 2013
Thanks to all!

Clarence: Yeah! Pretty sick transitions :-D Easy way in a few rasterlines. :) Some of them more than a transition. For example while removing the rasta boy image, it transfer and clear memory to initialize work area for the dot scroll ($B000-$F7FF. This memory transactions requires 4-6 secs with the split.)
I had a small headache when I made the tape transition, because it have some sprites. But the end, the simple add/remove method is totally OK here :) MANY THANX for VICE! (Decrease emulation speed to 10% :D It was very helpful here.)

Mixer: I can not test it on C64sx. :( But the raster splits usually has a grey half pixel bug, when write the background or border color register. (I don't know exactly why, but I think while write to the register some lines became to third state and they usually 1, so finally become 1111b which is the light grey.)
On the top/bottom border can be cover with sprites, but it requires to remove the border, need to write $d021 too, plus sprites will steal some cycles. Too much resources. On the side border there are a few bugs in every bad scan lines. This is the first place when I can write to $d020 because of bad scan line. Only way maybe if remove side border and put green sprites here. More 2 cycles per line, so its not acceptable.

At last: Coding this cycle timing based effects sometimes was a nightmare! But I enjoyed it very much!
User Comment
Submitted by Cargo on 17 March 2013
Joe: Great invit picture, maybe we'll use it! :)
User Comment
Submitted by HCL on 17 March 2013
Very nice!! Should have been #1 or? On the other hand, it *is* #1 at the moment on top10 :).
User Comment
Submitted by Bob on 17 March 2013
like the style very original.. looks great with the full screen piccy :)
and the plot scroller really cool ;)
User Comment
Submitted by Mixer on 17 March 2013
Nice intro.

(Not to nitpick, but run it with x64sc 2.4. The split on the character area is not aligned with border splits, it is 1 pixel left of middle after text comes on, and there are couple of yellow pixels on the right edge of the character area. But, if it works right on the real thing then fine.)
User Comment
Submitted by Joe on 17 March 2013
This looks great!
I made a small invitation myself :)
User Comment
Submitted by chabee on 17 March 2013
Hey! Very nice job guys! :)
User Comment
Submitted by Killsquad on 17 March 2013
Yeah. Very subtle way of showing off a technically great achievement. And very nice audio & visuals as well.
User Comment
Submitted by Clarence on 17 March 2013
Very cool, running a permanent full screen background split during several parts and transitions is pretty sick and slick. Nice work guys, escpecially Scorpy. :)
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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