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One-Der   [1997]

One-Der Released by :
Oxyron [web]

Release Date :
29 December 1997

Type :
C64 One-File Demo

AKA :
Oneder

Released At :
The Party 1997

Achievements :
C64 Demo Competition at The Party 1997 :  #2

User rating:*********_  9.4/10 (106 votes)   See votestatistics
*********_  9.4/10 (48 votes) - Public votes only.

Credits :
Code .... Graham of Oxyron
Music .... Fanta of Oxyron, Plush
Graphics .... DeeKay of Crest, News Press Magazine Staff, Onslaught
  RRR of Oxyron, Relax Magazine Staff


SIDs used in this release :
Challenger(/MUSICIANS/F/Fanta/Challenger.sid)
Orimar Dna Sirhc(/MUSICIANS/F/Fanta/Orimar_Dna_Sirhc.sid)
Trip to Nowhere(/MUSICIANS/F/Fanta/Trip_to_Nowhere.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by 4gentE on 7 August 2022
This is so good. Thanks @Joe and @Jammer. Thanks to your recent comments here I got to download and see this great demo.
User Comment
Submitted by Joe on 5 August 2022
One-Der-Full :D
User Comment
Submitted by Jammer on 5 August 2022
9.2 for this gem is nothing but a joke ;)
User Comment
Submitted by HCL on 23 April 2022
My old comments seem to have vanished, but anyway..

Graham is the king if vectors still unbeaten. He was so ahead of his time, noone really had a clue what he was doing. I just read the scroller in the plotter-part that he had showed many of the parts to people long before release, but noone had yet stole his ideas.. just wonder why :).

If you want to learn about how to do 3D-vectors on the c64, then simply check out all demos by Graham. He pretty much did everything you would ever want to do, and he did it around 1995-2000, and with better accuracy that you will probably have.

My own 3D routines are all just bad remakes of Grahams original effect. I may have optimized away some cycles, and added some design, but the core ideas of how to do stuff was invented by Graham decades ago.
User Comment
Submitted by Krill on 25 July 2020
The Wolfenstein part plays at perfectly smooth 50 FPS on Ultimate64 with TurboEnable bit ($d030) + 48 MHz.

True eyecandy. =)
User Comment
Submitted by Krill on 2 October 2018
Wertstahl: I have copied the approach in a part of +H2K and sped it up slightly. This only involved optimising the matrix rotation routine a little further, plus taking advantage of more available memory for the unrolled code.

I did not straighten up the memory access patterns to the rotated coordinate system's matrix values, though - that would require folding the dot objects into the unrolled code such that rotated final coordinate values can be re-used on a per-register, intermediate result basis.

So yeah, there might be some room for further improvement. (Judging from hazy memory here, i haven't looked closely at this stuff for almost 20 years.)
User Comment
Submitted by ws on 13 September 2017
i have been watching memory readout stuff with ICU64 alot, and this demo has some very interesting beautiful but seemingly irrational memory readout behaviour in the vectordots part. is there probably room for speedup? - ace demo anyways!
User Comment
Submitted by Krill on 22 March 2013
Of course many of its routines have been "upped" since then, if only because there are fewer constraints in a non-onefiler. Yet this remains an all-time classic and one of my favourite demos, it's just so well-crafted in every way.
User Comment
Submitted by Britelite on 23 November 2012
Still one of my favourite singlefilers.
Actually took me ages to get the "wordplay" in the title =)
User Comment
Submitted by enthusi on 22 November 2012
Probably Graham simply does not feel sufficiently challenged these days?
User Comment
Submitted by Oswald on 22 November 2012
looking back now, this was quite ahead of its time. anyone upped any of these routines so far? unbeaten!
User Comment
Submitted by TomoAlien on 8 November 2011
Multiparter full of content in such a small size... and it's full of coderpr0n. Also 1997... Seriously, this is totally sick!
User Comment
Submitted by null on 28 December 2007
the main music gives me shivers all over, every time I hear it. That means it's a good tune.
User Comment
Submitted by Darkus on 24 May 2007
Love the music and routines! I think I first watched this back in 1999 on TMR`s C64 at Dejavu party. So very impressed at the time and still the same feeling today.
User Comment
Submitted by Mirage on 7 November 2006
first demo i tried to run on my psp, because it didn't have proper drive emulation yet at the time... because of that it's a great demo for me :)
User Comment
Submitted by Jucke on 6 November 2006
Kickass demo. By the time it came out I had quit the scene and was kinda bored with c64 demos in general. Someone sent me this on a disk, and after seeing it I was like.. "ok, c64 demos are worth watching afterall." (:
User Comment
Submitted by BastetFurry on 11 October 2005
Now i want a Wolf3D Clone for my 64.
Not inside a demo but as a real game where i can shoot something and try to find an exit ^.^ Definitly 10 of 10
User Comment
Submitted by Ninja on 15 February 2005
I second Jack that it should not be too hard to tell the difference. Still, most of us are damn lazy and just "Doom" is so much faster to type :) Back to One-Der: Really, a _very_ good demo!
User Comment
Submitted by JackAsser on 15 February 2005
Hehe, I guess those 9/10 people then never have tried stairs and elevators. I mean, if you place wolfenstein side by side with Doom then most people recognizes the graphical differences I think, it's just that the memory fools them.
User Comment
Submitted by Krill on 15 February 2005
it takes a good piece of insight into coding to tell apart a wolfenstein engine from a doom engine, i guess that 9 out of 10 people (even those i-want-doom64-now-people) cannot tell the difference. =)
User Comment
Submitted by JackAsser on 14 February 2005
Yeah! Truly an excelent masterpiece, although funny how people cannot see the difference between a Wolfenstein-clone and a Doom-clone... :D
User Comment
Submitted by Richard on 14 February 2005
This is an excellent demo. Stunning effects and great music. I love the part where the Oxyron logo uses some nice blue blending effect. How did they do that. The DOOM part was also clever, to find the end of the demo.
User Comment
Submitted by Krill on 12 February 2005
"at older times?" WTF, this is an all-time classic.
User Comment
Submitted by Optimus on 29 February 2004
This was one of my favoritest C64 demos at older times. I really like the gouraud and the 3d dots (which can both be controlable) and especially the wolfenstein 3d engine at the end. Fanta's tune is one of my favoritest.
User Comment
Submitted by Steppe on 1 February 2004
I still can't believe how all these effects can fit into 50 KB! ABSOLUTELY AMAZING, especially the playable DOOM clone at the end of the demo.
Fanta's soundtrack is also purest ear-candy, surely among my all-time TOP10 demo soundtracks.
Check it out, this one is a must!
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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