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Real   [2004]

Real Released by :
Resource [web], The Dreams [web]

Release Date :
24 October 2004

Type :
C64 Demo

Released At :
X'2004

Achievements :
C64 Demo Competition at X'2004 :  #3

User rating:********__  7.7/10 (19 votes)   See votestatistics
********__  7.6/10 (11 votes) - Public votes only.

Credits :
Code .... bubis of Resource
  Ninja of The Dreams
  Oswald of Resource
Music .... 6R6 of Blues Muz', Nostalgia, Onslaught, SHAPE
Graphics .... AmN of Anarchy, Resource
  Leon of BugKiller TM, Chorus, Singular
  Sander of Focus
Loader .... Krill of Plush


SIDs used in this release :
Club 69(/MUSICIANS/B/Blues_Muz/Gallefoss_Glenn/Club_69.sid)

Download :
ftp://ftp.scs-trc.net/pub/c64/Party/2004/X/Real.zip (downloads: 2539)
http://csdb.dk/getinternalfile.php/21339/Real.d64.gz (downloads: 669)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Jak T Rip on 10 April 2016
I love the demo. Quick and good effects with an absolutely stunning music by GRG. Just a little bit more effort put into it: a real ending and better gfx - and it would have been a really really cool demo.
User Comment
Submitted by Mr Wegi on 19 January 2010
The best vectors HUGE - more than screen - coool =)
User Comment
Submitted by Exin64 on 7 January 2009
I really liked the Demo and the nice effects. Too bad the gfx are a bit unoriginal and the demo looks like its unfinished...
User Comment
Submitted by Testa on 18 October 2008
well, i missed these released some how, so today i saw it for the first time and i must say i am impressed... nice demo, nice music... respect..
User Comment
Submitted by Mirage on 15 April 2006
julia fractals are never nice (slow or fast)... they're ugly iterating blobs of nothingness, same goes for mandelbrots... It's debugging stuff for mathematicians, not eyecandy
The rest of the demo is quite enjoyable, though... thumbs up for the big 3d objects that are not ugly 4x4 or 8x8 pixels
User Comment
Submitted by ready. on 14 April 2006
Another incredibly cool music from Glenn!!!!
User Comment
Submitted by hannenz on 28 January 2006
help! i cannot download this one - is the ftp down?
User Comment
Submitted by Freedom on 6 January 2005
It's a very good demo. I liked the Julia fractal very much. The music is very nice too. As far as I can see, all parts are neat and clever.
User Comment
Submitted by HCL on 27 October 2004
@TDJ: It's the same discussion every time, and we really don't need to bring it up here again (so sorry if i did). If there is a well designed demo, people shout for hard-core effects. If it's the latter, people complain about missing design. So when i slug down on the ones that complain about the bad design of this demo, i am actually just being positive :) (uuh..).
User Comment
Submitted by The Dark Judge on 26 October 2004
So Jailbird, I guess you know exactly what I am looking for then?
User Comment
Submitted by Jailbird on 26 October 2004
Fresh ideas on C64, yeah. Most of them look like minimalistic flash intros I run into at least 10 times a day... Bloody innovative.
User Comment
Submitted by The Dark Judge on 26 October 2004
So, if you don't appreciate hard code effects because you've outgrown them after watching so many similair demos for so many years, and prefer fresh ideas instead (like I do), you are automatically not bright enough? Cool ..
User Comment
Submitted by HCL on 26 October 2004
The 2-line FLI timing is cool, similar to how dudes made DYSPs in 1990. But comparing to a normal 200 lines FLI-screen is a bit optimistic.. Who would come up with that and call himself a coder? And bug off all morons who are not bright enough to appreciate demos with *hardt ghore* effects.
User Comment
Submitted by Puterman on 26 October 2004
In my opinion this one was the most well designed among the X demos. I guess this might be another piece of evidence that tastes differ.
User Comment
Submitted by Jailbird on 26 October 2004
The code and AMN's pic is sexy. The design sucks indeed... Hope to see a final version soon!
User Comment
Submitted by Britelite on 26 October 2004
2x2? Looked more like 4x2 to me ;) Nice (and reasonably fast) effects anyway.
User Comment
Submitted by blackdroid on 26 October 2004
oswald the coderpron knight in shining armour strikes again (and from the looks of it you aint the first one to comment on this, so either you are blind or dont think ppl praise this demo as much as _you_ would like to).
the twister was nice, so was the vector routine. nice intro sync, nevertheless it doesnt keep me from thinking that this demo was abit ugly and boring.
User Comment
Submitted by Oswald on 26 October 2004
nobody noticed the awesome technical investment ? the tunnel and the julia would need normally a full 200 line fli screen, and so they would be CRAWLING SLOW. but ninja made an awesome routine which leaves 50% cpu power free while generating the 2x2 screen. that is, those effects are running in true 2x2.
User Comment
Submitted by Ninja on 26 October 2004
Okay, it seems it was my mistake that it got released already. But well, the final will be out like the end of this week, so ... :)
User Comment
Submitted by MagerValp on 26 October 2004
Yes! More twisters! Nice 3D effect on this one too.
User Comment
Submitted by Optimus on 25 October 2004
Unfinished, but I enjoyed watching it. First the very energetic music, and good start with sync. And then the effects (I am really really more hungry for bitmap and mathematical effects than vic tricks ;). My favorites are the vectors inside vectors and that Juhlia, wow! (Not many times I had seen a decent running Juhlia in any 8bit machine. Perhaps 1 or 2 times only). Hope to see a finished demo from you two soon! :)
User Comment
Submitted by The Dark Judge on 25 October 2004
It's included because it was released. Change the name to Real 80% or something instead (Not quite real but ..)
User Comment
Submitted by Ninja on 25 October 2004
Woha, why is it included already? Please wait for the final till judgement...
User Comment
Submitted by LordNikon on 25 October 2004
hey... a cool demo. I like this one very much. keep it up!
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About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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