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Gunfright V1.00   [2017]

Gunfright V1.00 Released by :
Rod & Emu

Release Date :
2 April 2017

Type :
C64 Game

User rating:**********  10/10 (17 votes)   See votestatistics

Credits :
Code .... Emu
Music .... Saul Cross of RGCD


SIDs used in this release :
Gunfright(/MUSICIANS/C/Cross_Saul/Gunfright.sid)

Download :
http://csdb.dk/getinternalfile.php/156807/GunfrightV100.zip (downloads: 831)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by emu on 30 April 2017
New version Gunfright V1.10 now available.
User Comment
Submitted by Yogibear on 11 April 2017
Great stuff guys!
User Comment
Submitted by grasstust on 5 April 2017
Excellent conversion! And if you set the controls to directional, they are just fine. Music is very nice too, great work you all!
User Comment
Submitted by emu on 4 April 2017
Yes the controls are a bit difficult to use in these types of game.

I did try to offer as many options as possible on the control front and I set the keyboard layout to the same as the Amstrad version.

I might have to look at using a re-definable keyboard option in future productions and see if that helps.
User Comment
Submitted by molebrain on 4 April 2017
The controls are confusing, but man, wow...I can't wait to see more ports for C128 VDC!!!
User Comment
Submitted by Kitty on 3 April 2017
Excellent ;-)
User Comment
Submitted by Mr. Mouse on 3 April 2017
Excellent! A classic speccy game now on C64!
User Comment
Submitted by Sledge on 3 April 2017
This is so cool. Really. 10/10 for the C128 VDC release :)
User Comment
Submitted by emu on 3 April 2017
C128 VDC version users please note that the newer versions of Vice seem to have a problem with the VDC version printing lines down the screen.

You can fix it by switching off the "video cache" in the Video Settings/VDC Renderer box in WinVice.
User Comment
Submitted by saulc12 on 3 April 2017
Excellent work as ever - the performance is surprisingly good and this is a really playable conversion.
User Comment
Submitted by GeoAnas on 3 April 2017
10/10!
User Comment
Submitted by emu on 3 April 2017
Thanks everyone for your comments.

Please note that the best tactic on the bandit draw screen is wait for the bandit to draw first (don't touch the controls). The DRAW!! text will turn red and you get plenty of time to plug him!

If you draw first you only get a fraction of a second to plug him!
User Comment
Submitted by cadaver on 3 April 2017
Excellent, screen refresh is certainly enough to be playable!
User Comment
Submitted by The Gothicman on 3 April 2017
Just WOW!
10/10 :)
User Comment
Submitted by G-Force on 3 April 2017
Superb job.
User Comment
Submitted by Dymo on 3 April 2017
Wow, really nice! :)
User Comment
Submitted by Morpheus on 3 April 2017
I love these conversions! Really great work.
User Comment
Submitted by Rotteroy on 3 April 2017
Just a first impression as I have only tested for like 5 minutes, but... 10 from me too!! :) Thank you Emu & Co for making this!
User Comment
Submitted by Tom-Cat on 3 April 2017
AMAZING! And the speed is fine too, great conversion !!! :) 10/10
User Comment
Submitted by emu on 3 April 2017
Gunfright is now available for C64, C128 (Vic-II & VDC) and Plus4 (TED & SID sound).

Mariuszw has done another excellent Z80 to 6502 conversion for the Atari 800 which this is based on.

Again this is all CPU grunt (the only hardware sprite is used on the title screen and no hardware scrolling is used) but the speed is still very good. The C64 version is around the speed of the Amstrad & MSX versions and the C128 version is around the speed of the Spectrum version. The Plus4 versions speed sits between the C64 & C128 versions.

Saulc has supplied some great SID music & sfx which really add to the game.

To keep the C64 versions gameplay and speed the same as the C128 version I have increased the scroll speed of the C64 version slightly. This can be adjusted in the main game menu by pressing ‘S’ (red border flash) for the slower/standard scroll speed and ‘F’ (green border flash) for the faster scroll speed

I’ve tested it on as much hardware as I can and it should work okay on PAL & NTSC machines and it fully supports SuperCPU & TC64 (by using frame syncing to slow the game down to a manageable speed). Mariuszw has also kept all the 6502 code accelerator safe, no illegal ops used.

The second fire button of the C64GS joystick is also supported for view change (not Plus4 version). The front end will automatically turn this feature off if a problem is detected, as not all modern hardware supports the extra joystick lines. The Space Bar can also be used in joystick mode to change the view or the ‘Z’ key in keyboard mode.

A number of cheats have been added in the front end (press ‘E’). Please note that selecting a game start level greater than 8 will screw up the bonus game but the game will remain playable.

The C128 VDC version runs well but is just a modification of the C128 Vic-II version really. Trying to find a configuration that worked on all the various VDC versions wasn’t easy so I just used the standard configuration with double pixel mode and the 8502 CPU set to 2Mhz (no tricks have been used) so it doesn’t run as fast as it could have. I went for compatibility over performance. It still runs at about the same speed as the C128 Vic-II version anyway.

I’ve included the source code in the build folder. Please note that some of my “outside of game” code is a bit hacky as I just wanted to get the game converted as quickly as possible. I will look to improve it in any future versions.
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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