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Tsunami   [2005]

Tsunami Released by :
Booze Design

Release Date :
26 April 2005

Type :
C64 Demo

User rating:*********_  8.8/10 (61 votes)   See votestatistics
*********_  8.8/10 (39 votes) - Public votes only.

Credits :
Code .... Dane of Booze Design
  HCL of Booze Design
Music .... Dane of Booze Design
Graphics .... Dane of Booze Design
  HCL of Booze Design


SIDs used in this release :
Gaijin(/MUSICIANS/M/Mitch_and_Dane/Dane/Gaijin.sid)

Download :
http://csdb.dk/getinternalfile.php/6135/Tsunami.zip (downloads: 5205)
ftp://ftp.scs-trc.net/pub/c64/Demos/pal/b/Booze_Design/Tsunami.zip (downloads: 598)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by JackAsser on 30 March 2016
And I remember the endless stream of previews of the music which I had running non-stop while coding Sphaeristerium. :D
User Comment
Submitted by Dane on 30 March 2016
Yay, thanks! This was my first attempt at splitting a soundtrack into separate files. It worked. :)
User Comment
Submitted by Flex on 30 March 2016
What a stylish demo. And the tune is one of the best demo-soundtracks ever!
User Comment
Submitted by Sith on 20 March 2014
Very stylish art demo from the boyz of Booze. The drawn relief graphs are my fave here, but also very nice overlay effects done with kanji. Solid production.
User Comment
Submitted by Testa on 31 October 2013
almost 10 years ago i saw this demo with different eyes... i thought it was
a very nice demo, great music, wonderful graphics and nice code.. now 10 years
later my opinion is, that it is a true peace of art.. it is so peaceful, so relaxing, serene..
it is almost perfect...
User Comment
Submitted by plagueis on 14 October 2009
Wow, music is superb on this release!!!
User Comment
Submitted by The MorMor on 1 February 2008
I love this demo. One of my alltime favourite demos. I can waqtch it over and over again. Its just so peaceful and beautiful. The effects are great, the GFX is nie, the music is sweet and the design is fucking awesome!
User Comment
Submitted by DusteD on 19 September 2007
This demo is one of the coolest, most stylish demos I've ever watched, it simply looks no less than mindblowing on a real C64 with a good old CRT monitor.
User Comment
Submitted by Mace on 19 July 2007
Ooh, nice one!
Once in a while I come across demos like this, hidden gems that occasionally get mentioned in a thread but are forgotten in some way.
Great tunes, lovely music, nice coding. And an extra point for featuring Asian women! \o/
User Comment
Submitted by Tom-Cat on 30 January 2007
Wow. What a demo. I love the design, the graphics - some of the best ever on c64 and ofcourse the main thing - the music. Perfectly suited and in sync with the demo... especially like the Chicane-Halcyon part of it. GREAT !
User Comment
Submitted by The Syndrom on 24 September 2006
I just fell over this demo today and I hardly couldn't believe eyes and ears. Really great work! I think the soundtrack is one of the best tunes Dane ever made...!
User Comment
Submitted by Mirage on 15 September 2006
cookie cutting galore! :D
User Comment
Submitted by Ant on 14 August 2006
Brilliant.


(+FFAKIN AAAASOME!!!!)
User Comment
Submitted by A3 on 2 July 2006
One of the best designed demos that I ever saw on the c64. The music made by Dane is just outstanding. Combine that with the stylish code and graphics and you have a winner. 10/10
User Comment
Submitted by Groepaz on 11 January 2006
i think HCL converted all his code, bah :(
User Comment
Submitted by AMB on 11 January 2006
Well, Im a big fan of actual works of BD. I think they are looking to the future when talking about C64. I love those design demos, not a lot of parts, but seems that they have something to say, something to share... You have to get this, I´m still amazed that all those pieces of art are for free :)
User Comment
Submitted by ZZAP69 on 29 September 2005
This demo is really nice. Clean and nice design, cool routines and good music. Something that disturbs me though is the idea of competing with not finished demos. I cant even remember what was changed from the 73%-version.
User Comment
Submitted by Intensity on 27 September 2005
Very nice GFX and Effects! Thumbs up, Dane! I even recognized the conversion of Chicane's Halycon in one of Dane's tunes, a tune which really amazed me.
User Comment
Submitted by Dane on 17 May 2005
Thanks Anix. A theme we had for the demo was opacity and transparency. I worked around that and the kanji sign for 'sisters'.
User Comment
Submitted by anix on 9 May 2005
i must comment that the ifli female in the middle of this demo is possibly the most striking scene art i have ever seen on any platform. i'm quite curious where the inspiration comes from... it reminded me of some photos & drawings i had seen from colaboration between hr giger & debbie harry, but after checking some books i didn't notice any obvious source there.
User Comment
Submitted by V-12 on 7 May 2005
When I saw this demo for a first time live at Floppy 2005 party I was quite dissapointed. I expected something like in "Royal Arte" style. No, seems that Booze Design started to cover Fairlight and Triad's styles to make demos without the effects but demos with "message". Graphics and design, almost all done on emulator. No more rivarly between groups about new demo records, just pure work only for release something. The demo itself has a nice design, but that's not enough to satisfy my eyes. I would like to see something new.
User Comment
Submitted by Bert/RDS on 6 May 2005
Great! Dane and HCL are a dream team. When the 4-model-pic started moving I fell off my chair...
User Comment
Submitted by Style on 5 May 2005
Brilliant... absolutely brilliant. Something to aspire to.
User Comment
Submitted by HCL on 30 April 2005
All the positive reactions on this demo makes me really happy, thank you! It is fun to hear that our efforts in design and concept are appreciated. You all seem to have understood that Tsunami is not at all another Cycle :).

Some discussions should move elsewhere though. Yelling about gfx converters, who did what and how etc, does not belong in the comments on this release. Please open another thread!
User Comment
Submitted by _V_ on 30 April 2005
I like the design and thus its wide, no border approach and the pacing of the demo, I like the music which fits said flow, I like the code which boasts some cool and fast layer techniques, I don't like certain graphics due to colouring/concept issues but won't delve any further into that. Suffice to say that a few mental notes were made, and others were re-affirmed. All in all though, a fine product which looks good, standing there next to its Booze Design brethren.
User Comment
Submitted by Dane on 30 April 2005
Reread. Where am I saying that converter is the only thing Singular has done?
User Comment
Submitted by Cargo on 30 April 2005
Dane please use the search function in CSDB, and than you can see our stuffs from '95! Thanx your opinion on behalf of all Singular crew members. :(
User Comment
Submitted by Krill on 28 April 2005
nothing wrong with converted pictures in demos. and i believe dane that he pixelled the pics.
User Comment
Submitted by Dane on 28 April 2005
Leon, it's quite simple. You automatically assume I've converted all my graphics. I know how much time I've spent with it, hence the annoyance. The irony is...I've coded an editor for pixeling while Singular did....a converter? Glass houses anyone?
User Comment
Submitted by Leon on 28 April 2005
Ok Dane. Let's stop this right here, it seems you didn't understand me. I'm not against XFLI. I will even try this format, but I still better prefer MCI and ofcoz DrazLace. It's a matter of taste.
User Comment
Submitted by nightlord on 28 April 2005
very nice and subtle demo. looked and sounded great on the big screen even when it was 73%.

The waves are now more dynamic which I loved...
User Comment
Submitted by Oswald on 28 April 2005
Simply freakin' awesome! Fresh unique design like in Cycle, whish I had such ideas :) Go Go Go Booze Design!
User Comment
Submitted by Trash on 28 April 2005
Dane:
Coding for REU is easy, just visit: http://www.tkk.fi/Misc/cbm/docs/reu.programming.html
User Comment
Submitted by Dane on 28 April 2005
It's easier in emu-age when you can take screenshots and copy+paste etc. I don't know how to code with a REU so couldn't do any sort of mod for an editor to handle for instance the large picture, since it uses almost the entire memory.
User Comment
Submitted by Tch on 28 April 2005
Ok,if you made the graphix using that editor,even more respect!
Must have been a bitch connecting them.
Indeed it is a shame that XFLI has not been used more often.
Interlaced "shit" seems to be the standard. ;)
I am currently entangled in UFLI,hope you don´t mind.
User Comment
Submitted by Deev on 28 April 2005
I started something with it a while back, just to see what it was capable of. The lack of restrictions are pretty amazing, though it's hard work to produce something with. I'm feeling inspired to finish my pic, so watch this space :)
User Comment
Submitted by Dane on 28 April 2005
There's nothing secret about my editor. I released it almost three years ago. Just a shame that I don't see more people using it.
User Comment
Submitted by Tch on 28 April 2005
Hmm,this demo definately contains marvellous XFLI graphix.
There is no doubt that Dane made a special (C64!)-editor to create them.
Maybe he wants to keep that one for himself and thus won´t release any workstages.
Excellent work Dane!!
I can only hope I am not naive.. ;)
User Comment
Submitted by Leon on 28 April 2005
Allright Dane! I really can do what I want just like You. I'd like to have a contest with You at some party, but i'd ask You one thing, don't forget to bring the workstages! ;_)
User Comment
Submitted by Dane on 28 April 2005
You know Leon, whatever. Good luck with your graphics.
User Comment
Submitted by Deev on 28 April 2005
ah, now I see what Leon is getting at, I thought there was just some improved XFLI tool I didn't know about. I really should keep an eye out for sarcasm :) Most of the gfx in this demo look like they'd be possible to pixel to me.
User Comment
Submitted by Leon on 27 April 2005
Well master Dane! :_) I'm a gfx man... not a coder... I can't write converter, but I don't need it! It's obvious, you did convert somehow. If not directly to xfli then to some other format then colourfilled it! It doesn't matter but it takes away the beauty of the things! Besides it's good to see that the c64 is capable doing such gfx! But anyway I'm rather a fan of a black screen and paint pictures from pixel to pixel! But if you feel better this way...
User Comment
Submitted by Dane on 27 April 2005
Let's trade. You code a converter for me and I'll start sending workstages :<
User Comment
Submitted by Leon on 27 April 2005
Hmm, yes, i know that editor, too! I have it on a disk, but please Dane, could you show me phases for this not really breathtaking, but rather ridiculously well-drawn piece?
User Comment
Submitted by Dane on 27 April 2005
Editor used is the X-Fli editor. It's on the same disk as Digital Magic.
User Comment
Submitted by Deev on 27 April 2005
If there are any extra tools used to create these hires graphics, I'd be interested to see them also!
User Comment
Submitted by Leon on 27 April 2005
Dear Dane! Please send me the converter you work with, because that way I can get the same cool graphician as you are! ;_)))) Btw the demo is nice! ;_)
User Comment
Submitted by Ninja on 27 April 2005
I really like the style and pace. Booze quality!
User Comment
Submitted by Jazzcat on 27 April 2005
Yes, love the pace, very relaxing demo and subtle in it's technical advancings. Consistant in design and pace. Nice!
User Comment
Submitted by Deev on 27 April 2005
I like the pace, I find the demo overall just feels quite relaxing. Really nice to look at; nice colours, smooth effects and some awesome pixelling!
User Comment
Submitted by ne7 on 26 April 2005
blooomin' great! :)
User Comment
Submitted by macx on 26 April 2005
this and some PILSNER. i say: thank you for the music.

and the pace is marvellous. god i get fed up with everyone having to rush through everything. it is a 1 mHz-machine, let it take it's time. i need it slow :-)
User Comment
Submitted by Slator on 26 April 2005
In booze we trust!
chapeau, chapeau...
Dane&David the dynamic duo of the 21st demo century. what a fresh design that delighted my day.
Many thanx for this release.

@hcl: next stop s-bolaget, and I pay :D

by the way, the design looked more like a polish demo than an asian ;D samar is everywhere
User Comment
Submitted by Almighty God on 26 April 2005
Really This is a very nice demo, Maybe it goes a bit slow but it's not a bad thing from my point of view. Great stuff, but can we spec other kind of stuff from those two guys? . just looks more Dane design, HCL fight! for your own one really like yours, ;).
User Comment
Submitted by Hein on 26 April 2005
@Dane: ah, that's a comforting conclusion about life.. Will keep me going again for a day, maybe two..
User Comment
Submitted by Dane on 26 April 2005
And the pretty boys aren't even Asian. Nothing makes any sense! (Now there's a message for you)
User Comment
Submitted by Groepaz on 26 April 2005
truely amazing. getting even more impressing on a second run. again hcl breathes some new life into old techniques. thumbs up!
User Comment
Submitted by Hein on 26 April 2005
@HCL (and Hollow): Fair enough.. I admit, my escapism behind a computer is most likely even bigger than yours..
User Comment
Submitted by hollowman on 26 April 2005
ok, i was just going to ask what the the devastating tsunami that struck India, Indonesia and Sri Lanka last Christmas has to do with plotters on c64..
User Comment
Submitted by HCL on 26 April 2005
@Hein: You're absolutely right. Booze Design don't do any messages. We don't deal with peoples sorrow or crisis either. We just do demos. Perhaps that makes us unique.
User Comment
Submitted by Hein on 26 April 2005
As if the pretty boys n girls from Japan or China (I cannot read those signs) have anything to do with the devastating tsunami that struck India, Indonesia and Sri Lanka last Christmas.. Still, a great effort, cool design (especially the Japanese tsunami art at the end I liked) and awesome music (The sounds are very clear), but, the message of this demo makes no sense..
User Comment
Submitted by Radiant on 26 April 2005
Absolutely shit hot, of course, as is almost everything by BD. More design oriented than any of their previous releases. Some REALLY nice effects as well, although you wouldn't notice unless you know how hard it is to do some of these things on the C64.
User Comment
Submitted by MagerValp on 26 April 2005
After my hasty and unplanned visit to Floppy I got a bunch of inspiration, and I coded up a few effects almost immediately. After watching Tsunami again at home I see where a lot of that inspiration came from. Excellent work guys.
User Comment
Submitted by Trash on 26 April 2005
Absolutely amazing, all of the contents is worth the long wait!
User Comment
Submitted by Krill on 26 April 2005
nice demo, a little lengthy and slow, though. reminds me of the saying some hollywood guy saying "the best effects are those you don't see" - very subtle.. =)
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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