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Relapse   [2020]

Relapse Released by :
Rizing

Release Date :
16 March 2020

Type :
C64 One-File Demo

User rating:*********_  9.2/10 (20 votes)   See votestatistics

Credits :
Code .... Bezerk of Rizing
Music .... MC of Focus
Graphics .... Bezerk of Rizing
  Sammy
  VIC of Camelot, CML Sports
Charset .... Fox of Bonzai
  Redstar of Logic


SIDs used in this release :
Ode to Galway(/MUSICIANS/M/MC/Ode_to_Galway.sid)
Parallax(/MUSICIANS/M/MC/Parallax.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by JackAsser on 14 December 2020
Lovely! Welcome back!
User Comment
Submitted by Bezerk on 14 December 2020
Redstar! :-) I'm still using your art after all these years.
User Comment
Submitted by Redstar on 30 November 2020
Nice to see you´re back Bezerk! :-)
User Comment
Submitted by Bezerk on 22 March 2020
@Digger the DYCP had to be fast because the DYSP uses a lot of CPU time.
User Comment
Submitted by Digger on 18 March 2020
Super interesting how efficiently you do the DYCP inside them moving sprites (in the 2nd part).
User Comment
Submitted by Jammer on 18 March 2020
@Bezerk: As I suspected but, dear lord, it's tight! :)
User Comment
Submitted by Dymo on 18 March 2020
A nice little demo :)
User Comment
Submitted by chatGPZ on 18 March 2020
So elegant <3
User Comment
Submitted by Oswald on 18 March 2020
wow, this is oldskool about! awesome code man, keep it up ? :)
User Comment
Submitted by MCM on 18 March 2020
what a nice Oldschool demo ! I just love it. Oldschool rulezzzz da world ! Keep them comning, i got back to the scene after 28 years too !
User Comment
Submitted by Bezerk on 18 March 2020
Jammer: Each DYCP in the intro is made of 8 sprites. The sprites are first positioned to display the chars in the top half of the sprites. Midway down, the sprites are re-positioned horizontally to display the chars in the bottom half of the sprites.
User Comment
Submitted by Sparta on 17 March 2020
I could watch the second part for hours. And what an excellent tune selection! Please, rize again!
User Comment
Submitted by El Jefe on 17 March 2020
Lovely demo with a very good oldschool feel! Great comeback!!
User Comment
Submitted by celticdesign on 17 March 2020
<3
User Comment
Submitted by GH on 17 March 2020
Super retro cool, really enjoyed this!
User Comment
Submitted by Jammer on 17 March 2020
Now, please tell me, how you placed screen wide hires sprites on borders ;) Split between two rows of them using wavy movement to your advantage?
User Comment
Submitted by HCL on 17 March 2020
<3
User Comment
Submitted by Axis/Oxyron on 17 March 2020
Instant love
User Comment
Submitted by Flex on 16 March 2020
Oldskool never goes out of style. Welcome back guys!
User Comment
Submitted by Yogibear on 16 March 2020
Me likes!
User Comment
Submitted by Joe on 16 March 2020
Cool! Welcome back guys! I hope you will enjoy the past 30 years (productions) fastforwarded
User Comment
Submitted by The Phantom on 16 March 2020
Would have loved to see that text in the intro "scroll".. Was waiting for it actually.
Loved the 2nd part. Got me wanting to look at the code as I can only get 3 splits with borders killed.
Nice old school feel.. I'll have the music from the 2nd part in my head all day, one of my favorites!
User Comment
Submitted by E$G on 16 March 2020
Oldskool is always welcome! Nice 2 parts demo.
User Comment
Submitted by macx on 16 March 2020
A really nice little gem.
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About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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