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Breakpoint 06 c64 Graphics Seminar   [2006]

Breakpoint 06 c64 Graphics Seminar Released by :
Crest

Release Date :
15 April 2006

Type :
C64 Misc.

Released At :
Breakpoint 2006

User rating:*********_  9.4/10 (6 votes)   See votestatistics

Credits :
Graphics .... Carrion of Elysium
  Cyclone of Crest, Haujobb
  DeeKay of Crest, News Press Magazine Staff
  Dokk
  Electric of Extend
  Hein of Focus, Onslaught, Vision
  Jailbird of Booze Design
  Joe of The Postmoderns, Vandalism News Staff, Wrath Designs
  Leon of BugKiller TM, Chorus, Singular
  Mermaid of Creators
  Mirage of Focus
  Sander of Focus
  Tch of Brutal, Oxyron
  Tempest of Fairlight
Design .... DeeKay of Crest, News Press Magazine Staff
Concept .... DeeKay of Crest, News Press Magazine Staff

Download :
ftp://ftp.untergrund.net/breakpoint/2006/After_the_party/Seminars/DeeKays_Breakpoint06_c64_gfx_seminar.zip (downloads: 2386)
http://csdb.dk/getinternalfile.php/75849/DeeKays_Breakpoint06_c64_gfx_seminar.zip (downloads: 522)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Stranger on 3 November 2009
Need a fix like a whole C64 history cause of Crossbow of Crest :)
Page:11
8 sprites, can be multiplexed (horizontally no more than 8)
User Comment
Submitted by Stan on 27 December 2006
Pretty interesting!
User Comment
Submitted by stunt on 4 August 2006
So I was interested to learn something about 'new' graphical modes (the ones that i know date from 1986 :P) and found this. Great! If there's something I dont like it's reinventing wheels. So attempts to convey existing stuff to the new generation is obviously something I appreciate a lot. It was an interesting read, although it just scratched the surface and left me behind with a lot of more detailed questions, so I'd appreciate some more in dept info and example code. Plus there were a lot of beautiful example pics which is obviously a good thing but the names of the artists were not there (pity) because some pics made me wonder like: whoah who is this guy(/gurl:P)?! ok l8r / Stunt
User Comment
Submitted by DeeKay on 6 May 2006
Wile: Well, it should be obvious i'm saying this in relation to SHIF, which is just very small! ;-)
It all comes down to the vague definition of "whole screen", which can be anything from 288x200 (UFLI, UIFLI), 296x200 (FLI, AFLI, IFLI) to 320x200 (Mcol, Hires) up to the REAL whole screen, including all the borders (416x263). And let's not forget the 26-char modes, which are 208 in height IIRC! ;-)
So please, no nitpicking! ;-)
User Comment
Submitted by SanderFocus on 6 May 2006
nice job! i hope it'll be useful for someone... someday. maybe :)
User Comment
Submitted by Mirage on 5 May 2006
nice one! there is even some stuff in there i didn't know yet :)
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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