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Eye of the Beholder I   [2006]

Eye of the Beholder I Released by :
Instinct

Release Date :
16 August 2006

Type :
C64 Game Preview

User rating:*******___  6.8/10 (6 votes)   See votestatistics

Credits :
Code .... JackAsser of Instinct
Graphics .... JackAsser of Instinct
  Mirage of Focus

Download :
http://csdb.dk/getinternalfile.php/37713/instinct-eye_of_the_beholder.d64 (downloads: 1924)
http://csdb.dk/getinternalfile.php/78626/nightly_build_2009-08-19.d64 (downloads: 441)
http://csdb.dk/getinternalfile.php/81573/invent.prg (downloads: 386)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Ksubi on 31 August 2011
Very nice! Looking forward to this release :)
User Comment
Submitted by enthusi on 14 April 2011
Depends on your needs.
Easyflash and Ocean are pretty similar but with EF you have 1 MB and can page in 16KB at once - might be nice for speedcode etc.
Ocean however can be used with EF cartridges too. Im optimistic that "some people" will implement easyflash into 1541u sooner or later.
With easyflash you can WRITE to it as well and hence store a savegame which renders EotB a complete Plug'n Play experience. You CAN buy EF cartridges but you cant purchase Ocean cartridges.
User Comment
Submitted by Rough on 14 April 2011
I'm for the 512KB cartridge too, gives some work for people to put it on disk. ;)
User Comment
Submitted by Mr. SID on 14 April 2011
I'm doing Ocean cartridge stuff at the moment. It's easy enough but things that work in VICE don't work on 1541U (at least not in the possibly dodgy firmware I use at the moment). And EasyFlash support should be mostly a simple compile time option.
User Comment
Submitted by WVL on 14 April 2011
easyflash is not (yet) supported by 1541u, but ocean is. Supporting Ocean cart gives you a nice big audience, then again ppl can make easyflash for themselves.. I'd go for Ocean though...

On the other hand : the two types share a lot of properties, so it would be easy to make two versions..
User Comment
Submitted by JackAsser on 14 April 2011
Currently working on an iPhone version and one Java-version and they should be finished in some months.

Doing these I've been fully disassembling the original game and only have a some small parts left of the game to understand.

Got new GUI graphics from Mirage for the C64-version. Also Veto is working on the intro graphics.

When the iPhone and Android ports are finished I have all the info I need to start working on the C64-version again. It's kinda hard to experiment and fiddle on the C64, that's why I did the other ports first.

With all that new knowledge about the game I think it'll be hard to fit even on a C128. EasyFlash perhaps? Ocean cart? What do you think?
User Comment
Submitted by JackAsser on 13 October 2010
I'm currently waking up the graphicians from hibernation. :)
User Comment
Submitted by Rough on 13 October 2010
Coolness. This looks marvellous. Hope you finish the project, JackAsser! And then a Diablo C64 conversion. ;)
User Comment
Submitted by JackAsser on 19 August 2009
Coding like hell, don't worry guys.
Once I get new graphics I'll release a new preview. Under the hood tons of stuff has happend. Most major is that it's currently C128 only at the moment. When that version is complete I'll consider a C64 version for cart and/or REU or something like that. Vanilla C64 version is out of the question imo unless you make the graphics totally crappy and not even then it's absolutly sure it's possible.

There are no demo projects rolling at the moment, only this. :)
User Comment
Submitted by JackAsser on 29 May 2008
It's most definetly not dead, I'm just working on a demo right now. There are updates not released, although those updates are of utmost importance you guys won't be able to tell the difference from this version so... ;D
User Comment
Submitted by d0c on 29 May 2008
the newest update of eob preview was on 8 February 2007...

want to discuss eob with jackasser.... go here
http://eab.abime.net/showthread.php?t=24436&page=9
User Comment
Submitted by assiduous on 29 May 2008
is this still in development ?
User Comment
Submitted by Optimus on 29 May 2008
Wow! Just discovered this one. I am a big fan of EOB series. The nice C64 grays goes quite well with this level, the movement speed is ok and I hope I can play oneday too :)
User Comment
Submitted by Poopy McPoopyface on 8 February 2007
The labyrinth is just too confusing for my humble mind but it looks awesome! Keep up the good work!
User Comment
Submitted by Ed on 5 December 2006
Somehow the graphics of this game reminds me of:

The sandman has lost my address

I liked it, although I never gave it more than a seconds go...
User Comment
Submitted by WVL on 18 August 2006
enthusi : but the 'dune II preview' was just 2 static pictures... You can actually crawl through the complete level 9 dungeon here.
User Comment
Submitted by Cobra/Samar on 18 August 2006
Wow.It's very cool preview. I waiting when game the finish.
User Comment
Submitted by enthusi on 17 August 2006
reminds me a bit of that Dune2-"preview" :)
Anyway, would be nice to see soemthing 'big' again

Edit: I must say I am impressed knowing why/how it's done now.
So I withdraw my Dune2-scepticism :)
User Comment
Submitted by Dior on 16 August 2006
eye of the beholder on the c64? Wow ... . .
User Comment
Submitted by hollowman on 16 August 2006
looks promising
User Comment
Submitted by Twoflower on 16 August 2006
Kind of nice vibe - let's just hope it ends up in something nice aswell. Reminds me a little about that Dungeon Master preview which surfaced some 10 years ago.
User Comment
Submitted by Le Wurmling on 16 August 2006
Yes Please! (finish it)
User Comment
Submitted by d0c on 16 August 2006
this looks great!, please finish it!
User Comment
Submitted by Kenho on 16 August 2006
Really cool! I have waited for this project :-)
User Comment
Submitted by Jak T Rip on 16 August 2006
May I say WOW?
User Comment
Submitted by WVL on 16 August 2006
great stuff, can't wait for it to be finished :) (and to get my hands dirty by writing some nice monster-zoom code ;D)
User Comment
Submitted by Oxidy on 16 August 2006
This got potential. I truly hope the finished game will see the light of day.
User Comment
Submitted by JackAsser on 16 August 2006
The release date was set to december 31, 2007 meaning that it will be released sometime in the future. But after flames from radiantx and iopop I've changed the release date to the today's date.
User Comment
Submitted by Radiant on 16 August 2006
Was this preview really released on Dec 31, -1 years ago? :-P
User Comment
Submitted by A3 on 16 August 2006
wow this would be a nice game to have on the commodore 64. Have to try it out as soon as I get home today. :)
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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