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Released At :
Breakpoint 2007
Achievements :
C64 Demo Competition at Breakpoint 2007 : #1
Credits :
| Code | .... | BiGFooT of Breeze, Chorus, Resource |
| | | Clarence of Chorus |
| | | Edhellon of Resource |
| | | Ninja of The Dreams |
| | | Oswald of Resource |
| Music | .... | Fanta of Chorus, Oxyron, Plush, Viruz |
| Graphics | .... | Leon of BugKiller TM, Chorus, Singular |
| Linking | .... | BiGFooT of Breeze, Chorus, Resource |
| Loader | .... | BiGFooT of Breeze, Chorus, Resource |
| | | Krill of Plush |
SIDs used in this release :
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by Bob on 27 February 2013
This is one of my favourite demos that caused me to slumber from my sleep, one of those "Moments"
where is BigFoot nowdays?
| User Comment Submitted by Magnar on 10 December 2012
| Wow, this is some remake! The drawback is that it IS a remake of someone elses original ideas, but the way this is put into display on a lesser powerful computer is amazingly well performed. Kudos and hugs to you guys for putting this together! Cheers | User Comment Submitted by CONS on 1 March 2012
| This brought back so many memories from the past and made me re-live the moment when i first saw the original. Even the chills were back. Thank you for your effort! | User Comment Submitted by Oswald on 13 June 2011
| Thanks :) The main intention was 'it would be cool to make it' and not to rip off the original. You mention the rotozoomer, funny as you say you use this demo for d011 trick reference, well the zoomer is after looking at several ones is based on one of your routines :D and the fast pace compromises, most of my parts had to be frame fixed to give the loader time, which was most painful at the dot landscape & ball because they were just slightly above one frame :) | User Comment Submitted by HCL on 6 June 2011
After some time has passed by i like this demo more and more. It's an amazing work put together in just 6 months. I have been using some parts from here as a reference of how to do certain d011-tricks :).
I still feel that some parts could have been done even better, but then you would probably have had to work ~6 years on a demo like this. Needless to say that the fast pace in the demo probably ruled out a lot of options.
Parts i like the most is probably the rasterbar-zoomer and the roto-zoomer. The very last chess-board effect is also awesome.
Finally a confession.. After complaining alot about this demo (see my earlier comments) i went to LCP-party some months later. When we entered the party hall Desert Dream was playing on the big screen, and i said something like: "Ahh, wonderful it's the original demo and not that st0pid c64-remake..". I remained watching a few moments just to find out that i was totally wrong. It was "that st0pid c64-remake" that was playing :D. Love you guys behind this demo, you rule!! | User Comment Submitted by TomoAlien on 9 December 2010
It's not on top 10? This is unnacceptable!
This demo is an instant classic, yet it's not on top 10? Shame on you who downvoted this demo! | User Comment Submitted by CRRN on 6 September 2010
i have not much to say here....
i really regret i wasn't at BP2007...
this demo simply rox - and it's a part of both: amiga and c64 demoscene.
I'm proud that i met Edhellon and Clarence - now heading to met Leon, Fanta, Oswald and others....
| User Comment Submitted by szu on 14 August 2010
amazing guys..keep pushing the 64 to its limit as we get wiser!
| User Comment Submitted by abaddon on 18 April 2010
| Agreeing with the naysayers here. The massive effort would've been better spent on creating an original demo. | User Comment Submitted by munkey on 8 November 2009 User Comment Submitted by Jammer on 24 December 2008
| i think that kefrens' original wasn't top as for 1993. still 8-bit version of this is the achievement. | User Comment Submitted by Testa on 1 October 2008
| heavy stuff.... great demo.... | User Comment Submitted by Nemezis on 27 January 2008
OO
As good as nothing was before. | User Comment Submitted by lbp on 13 December 2007
| Just saw the original version, after I saw this c64 version a couple of times. The music is absolutely amazing - better than the original, and the code and graphics are nothing short of ace. Me bows a deep bow | User Comment Submitted by Vangelis/ASD on 26 November 2007
| Nice remake of the absolutly culture-demo from Kefrens! | User Comment Submitted by Medicus on 25 July 2007
a) Shame on Kefrens for not making extensive use of the Amiga's capabilities.
OR
b) Praise the gods for creating this on a C64.
| User Comment Submitted by Jamais on 25 July 2007
| especially music is awesome.I've just put in my mp3 player that tunes.it makes me feel good:) | User Comment Submitted by Scout on 21 July 2007
That (the video) was nice! And indeed...the crowd went wild.
Now where's that video with Leon :) | User Comment Submitted by Sixx/G¤P on 21 July 2007
| Wowsie! What a great video, almost made me cry.. | User Comment Submitted by Jailbird on 21 July 2007 User Comment Submitted by radiantx on 22 May 2007
Effort alone does not make a good demo, though. I'd have given this a 9 even if it had been hastily thrown together during a few hours before the party, as I'm founding my vote on the end result rather than the invested development time.
That being said, it was the moral compo winner because of the effort, but Natural Wonders is every bit as good from a purely technical point of view. | User Comment Submitted by Sasq on 22 May 2007
| I really can't understand people who give this less than 9 - Sure it is a remake and I would also have preferred a completely new demo, but the amount of work put into this one is incredible. It really did deserve to win over Natural Wonders (which is also a good demo but very short and lacking in effects in comparison). | User Comment Submitted by zenda on 21 May 2007
| This really is GREAT !! Now I have one of my favourite demo/-soundtracks on both the Amiga and C64 :-) Love it! | User Comment Submitted by CreaMD on 18 May 2007
Fanta: time to play subtune 3 in endless loop. Starting from now.
\o/ | User Comment Submitted by Fanta on 18 May 2007
| time to lean back and hope, that my sid will outspace the demo downloads. \:D/ | User Comment Submitted by Clarence on 18 May 2007
| Wow! Thanx Inge and Steppe. | User Comment Submitted by Steppe on 18 May 2007
By the way, the sid is up now. Ripped by the one and only Inge Pedersen.
[edit: of course with the digi samples included. Subtune 4 is just subtunes 1,2,3 played in a row, like in the demo] | User Comment Submitted by Necronomfive on 18 May 2007
| Funny, I have used the original Demo to test the Clone-A prototype a lot. Now seeing this faithfully reproduced on a C64 , it really blows my mind away. No matter if this is "only" a conversion, it's an unbeliveable effort! | User Comment Submitted by Darkus on 14 May 2007
| Totally blown away by this, especially being a huge fan of the original! | User Comment Submitted by SaphirJD on 13 May 2007
| Impressive Conversion.. Absolutely rocks :) | User Comment Submitted by Killsquad on 5 May 2007
| I've watched this demo countless times now, I just love it. True recreation of my favorite demo and demomusic ever! Awesome!! | User Comment Submitted by Dishy on 30 April 2007
| Desert Dreams from Danish Kefrens is one of the few Amiga demos, which I actually still remember very well from my Amiga days and still have in my old Amiga archives. Great to see this on the C64 too. I really enjoyed to see this demo again. And the music by Fanta sure rocks, I think... Great job! | User Comment Submitted by Sander on 29 April 2007
| Amazing conversion! Respect. | User Comment Submitted by Morpheus on 27 April 2007
| You guys did a great job, and there's a great old school vibe with the plots and stuff. That definately satisfies an old-timer like myself. | User Comment Submitted by Dr. 8 Bit on 23 April 2007
| I'm in a state of trance for this demo...wow.. | User Comment Submitted by Axis/Oxyron on 20 April 2007
| I really loved this one when watching it on the big-screen and its still rising and rising in my opinion. You guys did a brilliant job on the conversion and it must have been a hell of a work to get all this stuff working. There are so many screens where I first thought: "hey, this is easy", but had to realize that its not. Impressive to see that you always gone the "hard" way to get everything as close to the original as possible. Thanks for this great demo. And, you are right "Unicorn roolz" ;O) | User Comment Submitted by fenek on 19 April 2007
| Respect, respect, respect and one more positive word "MASAKRA" :))) | User Comment Submitted by Clarence on 19 April 2007
Thanks for the nice words! :)
Fanta composed the soundtrack on 8580, so please try to use new sid if possible. On old sid it sounds *very* bad compared to 8580 in my opinion.
Do not search for secret part yet. Due to time pressure and more important duties before the compo, we skipped including it (however a trigger is there).
The final version will have secret part and lots of other goodies planned, it will take some time though to release it, as the team shut itself down to recover for a little while. :)
| User Comment Submitted by Surgeon on 19 April 2007
| Yeah....something wrong with that music :/ second part of this release is great!...I don't like I part-I don't know why...but anyway that demo is goooooooood ....veeeeeryy gooooood ;) ratings 8/10 :P | User Comment Submitted by The Phantom on 19 April 2007
Astounding. Amazing. Fantastic.
If ANYBODY think's I went overboard with this, they haven't viewed the demo or even seen the original KEFRENS work.
I gave 9/10 in the ratings. Abso-fu%$#(@-lutly blew my mind. Great work!!!!
PS. Any word on how to access the "secret" part? | User Comment Submitted by CreaMD on 17 April 2007
| TDJ: it seems like with most courts.. The Dark Court is no exception as far as speed is concerned. ;-) | User Comment Submitted by Marco on 15 April 2007
Still haven't had the time to check this out but I kinda agree with what Fanta said below: there should be room for demos like this.
That being said, please stop the complaining about the 'downvoters', there's only 1 real low vote (a 3), and maybe the person that gave it actually dislikes this production that much. | User Comment Submitted by Jak T Rip on 15 April 2007
There are so many things I utterly love about this I don't know where to start. First of all, I never liked the Amiga style of gfx, msx and demos, EXCEPT FOR KEFRENS DEMOS... Guardian Dragon 1+2 (my personal best) and Desert Dream are the only non-c64 demos that stick in my head ever since I watched them. I was really disappointed when I saw 2nd reality on a PC, because I liked KB's SID music so much more ;-))) And now this.. you know, the only thing I disliked about DD was the Amiga-touch in the musics, so in my eyes you have really enhanced one of the best demos ever. Another thing I love about this demo is to see all the cool guys I love (you are not only great coders, also great characters in real life!) forming for such a group effort. I can imagine how much fun it is (despite the sweat) to do a conversion - your goals are set, there is no such thing as "OK, let's build in a pause here for the loader, and let's skip this or that to have more memory", nope, it's a defined task you work your guts out to achieve it. And then there is one more thing I very much liked about this production, it made me laugh real hard, and it is: Fanta's comment. You got it all right, man!!
The meaning of life is to become a legend, and you guys made it, while I'm still so far ;-)
Hail to the downvoters :) | User Comment Submitted by Fanta on 15 April 2007
| hi there. thanks for all the kind words. i expected massive feedback like this but wasn't aware that even my music conversion job will be marked in such a way. =) thanks again! some people asked about the player... apart from the hidden part tunes *hint hint* which were made in goattracker, all demo tunes are composed in the somewhat faster driver 6 from laxity/MoNs sidfactory. thank you thomas for implementing some requested stuff for your favourite bugger! you see, i even didn't use the most powerful player around and also had to deal with some out of instruments/effects issues so the result could have been even better. however... one last word to all the "originality" whiners. we have been involved in other more original releases but this time, we took the challenge to do a remake and believe me it WAS a challenge in every aspect! WE KNOW it lacks on the originality side of course and it's a bit pointless to tell us we should stick to original demos, really! for me, not only focus or fairlight demos are good and i think it's the different demo concepts that makes the scene so colourful and this also includes a remake if it's well done like in the case of desert dream or simply a traditional hardcoded oxyron demo without proper concept. ;-P the worst comment came from dane (I'm quite sad to see such a positive hype over something that is neither original nor filled with extremely hard stuff). sorry stellan but this was dissapointing and even sounds a bit jealous - but of course you are not, maybe it's the words that are chosen in a clumsy way. ;) hugs to kefrens, the C64 DD crew and all downvoters, i love you! =) | User Comment Submitted by QuasaR on 15 April 2007
Technically and artistically very impressing, it's nice to watch this demo on C64! Looks like it inspired the one or the other from C64-scene... :)
But still there is a flat taste about it, me thinks the manpower behind this project would blow away nearly every other demo if it would have been an original one... | User Comment Submitted by Clarence on 14 April 2007
Thanks for the positive feedback. Really cool to see so much positive feedback. :) It also justifies somehow it worth the serious effort we put into this project. As for the motivation from my part behind the reamke, it was the challenge to realise one of my fave Amiga demos on c64. We didn't make this to cheaply win at Bp or something like that... I wouldn't care if Oxy wins with their demo they would deserve it.
As for the trivial 'originality' critique, you all are right. We prepared for that since the beginning of this project and it glances off us easily. :)
Anybody with a little knowledge about c64 coding can see that there were serious issues realising this demo. It wasn't like a trivial thing to do all these effects in a c64 trackmo with decent looking. Hollowman you're wrong, we were seriously concerned all the way during the process that we will fail with it, it wasn't trivial. 14 years or not it was an Amiga 500 demo, and 80% of the effects gave us serious problems. One of the biggest concern was to be able keeping the quick pace of displaying all effects without losing the timing to the music (30-40 different screens), since nearly all parts were quite demanding with memory usage. Doing effects like the blown up filled vector or realising the intro vector scene or the falling bricks transition effect were very hard to get over with. We will make a final more polished version with a readme file to the people who liked the present version and are interested about the obstacles we had to solve.
Hey Drax! Now you see why I didn't even bother asking you to do it. ;) | User Comment Submitted by DRAX on 14 April 2007
| Excellent demo. But that music really sucks imo. That is of course not Fanta's fault... I would have preferred some original compositions from Fanta but that would ruin the whole idea of the demo. The music is simply the kind of Amiga style music that I don't like... Otherwise excellent demo and excellent covering of the music by Fanta. | User Comment Submitted by Ant on 13 April 2007
| A beautiful piece of art, respect! The effects are totally awesome, and not that downsized compared to the original demo. Absolutely wonderful - a proof that the scene is forever! | User Comment Submitted by Optimus on 13 April 2007
| I find a meaning in remakes (others of course don't). I really love them. They are impressive and appealing, watching your beloved demos in another machine and wondering how they will put out the next effect. Especially when the conversion and code is as well done as possible. And here it's quite better in comparison to 2nd reality conversion. | User Comment Submitted by Groepaz on 13 April 2007
| mmmh, while technically cool, i find this just as boring as the original (especially the vector intro). funny how all of this years winners are a design ripoff of some sort =P | User Comment Submitted by Britelite on 13 April 2007
Honesty: You mean it shows you can do the same on the c64 as on the amiga, only with worse framerate, worse resolution and less colors and so on? :)
Still, very good job, even if it's ofcourse seriously lacking in the originality department =) | User Comment Submitted by Frantic on 13 April 2007
| @HCL: On the other hand, it would be quite fun with a Deux Ex Machina-war. People trying to do better and better versions of the same demo. :) | User Comment Submitted by warp8 on 13 April 2007
| Thanks for this one, it's great! | User Comment Submitted by CyberBrain on 10 April 2007
| Very good conversion of the ultimate amiga demo! All of my four thumbs up! | User Comment Submitted by icon on 10 April 2007
| Just beutiful guys! Some of the effects are even better done here than on the Amiga... Respect! | User Comment Submitted by Honesty on 10 April 2007
Really nice demo even when it is converted... But make such a show off from an old amiga demo is really cool and also had some real oldschool aspekts.
It show´s that it is today possible to do things were you need on amiga 8mhz to do are also possible with atleast 1mhz.
(ok less colours) | User Comment Submitted by Steppe on 10 April 2007
| Technically brilliant, the conversion is very accurate in every aspect. The music rul0rz, but yet I was left a bit empty after the demo was over. Probably the feeling that this is "just" a warmed up meal. | User Comment Submitted by grasstust on 10 April 2007
| This really made my day and week! I totally love the conversion job, covering this demo on the C64 was just a very cool thing to do. One thing I missed was the saw-blade effect when it actually cuts the screen and there's a blurred-crap screen flashing. I always loved this effect. A straight 10 from me. | User Comment Submitted by HCL on 10 April 2007
Looks nice, but extremely old. I can see that many farts from outside the c64-scene simply adore this demo, probably of the simple reason that they recall some other demo they have seen before. To me, this can never be voted very high since it's just a copy.
..what if i picked the #1 ranked demo here on CSDb (DeusExMachina for the last moments) and recoded every effect and even made some small improvements on them. What votes would i get!? 0-5 probably, and that's a little bit how i feel about this.
The guys behind this demo *could* have made a real kickass demo with the same effort. You just have to invent, design, and combine some stuff out of your own minds. That's all you'd have to do.
My 5 cents. | User Comment Submitted by Hoild on 10 April 2007
A technically impressive, verbatim remake of an overly long, repetitive, and thus flawed Amiga demo. A more conchise and dynamic script would have made the original - and consequently this remake - much better. I wish coders were better designers!
-What else to say?
Some people prefer No Copy gfx.
Some people prefer No Copy demos. :]
| User Comment Submitted by Knoeki on 9 April 2007 User Comment Submitted by Zyron on 9 April 2007
| I always felt that Amiga demos were very pretentious & utterly boring. Not my cup of tea at all. This conversion is top notch though, amazing effort. I prefer this over the original. | User Comment Submitted by Linus on 9 April 2007
Uff, now that's _awesome_. Still remember the day when I first saw Desert Dream in 1993. Special thumbs up for uncle Fanta for being able to squeeze Laxity's mods into three sid voices converting them as accurate as possible. Straight 10.
@Wile Coyote: You haven't seen many Amiga demos, have you? =) | User Comment Submitted by Shadow on 9 April 2007
Fantastic conversion! Having seen the original many times make you only appreciate even more the amount of work put into the details to make this as close as possible to the Amiga demo.
Amazing that a large number of the effects actually look VERY close to the original, guess it shows the power of the C64 in the hands of the right coders! :) | User Comment Submitted by Richard on 9 April 2007
What can I say? This is *the best* demo of 2007! :D Excellent music and excellent demo effects. 100% vote from me :)
| User Comment Submitted by Jayce on 9 April 2007
| With the risk of getting everybody on my neck but i found this demo extremely boring. Nice mathematic stuff, especially for a C64 but please never ever do a remake job again. Stick to original stuff next time, please devote your time in making a original C64 production instead of copying some boring amiga classic. (now i remember why i sold my amiga, vector graphics are boring and dull) | User Comment Submitted by Scout on 9 April 2007
Chorus...Resource, you lean mean hungarian coding machines!
What have you done?!?! OMG!
=)
Excellent conversion in every aspect with total respect to the original.
A true masterpiece!
Also major big ups to Fanta and Leon...incredible! | User Comment Submitted by bubis on 9 April 2007
| A miracle made in strictest confidence! | User Comment Submitted by PCH on 9 April 2007
| Wonderfull !! code .. music ... graphic ... everything ... | User Comment Submitted by hollowman on 9 April 2007
Watching it on demoscene.tv it was very impressive, first i thought "ok, so they've done the pyramid scene..", but then it just kept going and going, and i was constantly wondering how they were gonna pull the next effect off.
But having watched it a few more times it just feels pointless for me. sure the demoscene is partly about doing things without any sane reason, and i guess this demo proves a few things about the capabilities of the c64, but if i want to watch desert dream ( which i normally dont since i never liked it that much) i watch it on amiga instead.
very impressive work but meaningless to me | User Comment Submitted by algorithm on 9 April 2007
| Excellent conversion. And what Awesome music... However it would have been better to concentrate on a new original production. Still.. One of the closest demo conversions to date. | User Comment Submitted by Thunderblade on 9 April 2007
| F*A*N*T*A*S*T*I*C !!! Doing such a demo today can not be appreciated enough. WOW! Congratulations to everyone involved. Kefrens forever :-) | User Comment Submitted by Dane on 9 April 2007
| Nice handiwork unfortunately wasted on boring concept. | User Comment Submitted by Style on 9 April 2007
| raster filled vector crashes on my c128 :( | User Comment Submitted by Deev on 9 April 2007
| very nicely put together and a good conversion. I particularly enjoyed the first section as you don't see many cinematic vector parts like that on the C64. I would've preferred to see an original release of similar quality, however. | User Comment Submitted by Devia on 9 April 2007
| Wow! Very cool stuff indeed! - and most impressive that you actually took your time to do it so well.. the respect earned for that is out of bounds in my book. | User Comment Submitted by Skate on 9 April 2007
| If I had seen this demo in the 90s, it would have been a great shock for me. After second reality, this is the second crazyest remake on c64. Great work guys, lots of well coded vectors. Graphics and music are cool as well. I really enjoyed the ride :) | User Comment Submitted by Hydrogen on 8 April 2007
Superb remake. Most of the parts are well coded, fast and clean. I enjoyed so much.
I also liked gfx works, elegant.
Congratulations. | User Comment Submitted by Mirage on 8 April 2007
I agree with burglar on this one... You guys are so much better at making original stuff! we've seen the original, don't need to see it twice
Otherwise, a perfect conversion... nice job | User Comment Submitted by iAN CooG on 8 April 2007
| There's nothing wrong in showing that it can be done =) | User Comment Submitted by Burglar on 8 April 2007
great demo, especially the intro!
but... why a remake? | User Comment Submitted by nightlord on 8 April 2007
| Excellent, excellent, excellent work guys. Big respect and greetings for keeping C64 vectors alive :) I especially loved the last vector with the changing raster colors inside | User Comment Submitted by Platoon on 8 April 2007
this demo was one of my favorites on the amiga & i must say this c64'er conversion is fucking close to the amiga version VERY VERY VERY incredible code , graphics and sounds thanks alot this REALLY made my easter !!!!
WOOOOOOOOOOW ! | User Comment Submitted by Sixx/G¤P on 8 April 2007 User Comment Submitted by DJ Gruby on 8 April 2007
| Hello there! This is DJ Gruby/Oxyron writing *LIVE* from Breakpoint party. The demo from Chorus and Resource was awesome and this is a true winner of the demo competition! | User Comment Submitted by Motion on 8 April 2007
I was at THE GATHERING'93 party in Norway, when this was originally released on the Amiga. So, to see this converted to the C64 was both surprising and very exciting! The bottle with FANTA written on it was a nice touch. :)
Great effort guys! This has made my EASTER! :D
| User Comment Submitted by diabolus on 8 April 2007
| This is just unbelievable! I can see that lots of work was done for this demo. Fanta has made a perfect sid version of the greatest amiga mod ever compsosed... | User Comment Submitted by JackAsser on 8 April 2007 User Comment Submitted by Oxidy on 8 April 2007 User Comment Submitted by iAN CooG on 8 April 2007
It's so fecking awesome that I feel a bit moved. For me it's the most awaited C64 remake after 2nd reality. Watching it over and over. Can I vote it 11?
Let's wait for the final version, so we can see also the hidden part - found it but is not even working here, apart some flashing border ;) | User Comment Submitted by Inge on 8 April 2007 User Comment Submitted by Stainless on 8 April 2007 User Comment Submitted by Ed on 8 April 2007
Hairy balls. Great stuff. laughed my ass off!
Some of the stuff aint really that sharp but a good comparison to the original demo which by now is as old as my grandmother... | User Comment Submitted by Raf on 8 April 2007
| after watching the Amiga version I can only say : this is as accuarate as possible. | User Comment Submitted by Hein on 8 April 2007
| I liked part 2 the most. :\ | User Comment Submitted by tlr on 8 April 2007
Excellent remake! :)
The original was one of my favorites! | User Comment Submitted by ne7 on 8 April 2007
| absolutely bloody amazing :) | User Comment Submitted by Asimov III on 8 April 2007
| Thank you for making my day. This one blew my mind. | User Comment Submitted by CreaMD on 8 April 2007
| Deserves eternal glory for the sheer effort invested. Faithful remake showing almost no compromises in code, gfx or sound. Awesome. Lovely. Dynamic. Entertaining. Giving credits where credits are due. I could continue for ages. Bigfoot, Clarence, Oswald, Leon, Fanta, Ninja, Edhellon. Thumbs up! I love you guys! RespecT! | User Comment Submitted by Tao on 8 April 2007
| Mmmmmm. Codepr0n, a wonderful soundtrack and neat graphics. Just what I needed for breakfast! | User Comment Submitted by radiantx on 8 April 2007
| The best demo remake for the C64. Impressive stuff. | User Comment Submitted by Jailbird on 8 April 2007
Completely insane!!!
A remake done with style. |
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