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0xPaint 1.2   [2007]

0xPaint 1.2 Released by :
Fairlight [web]

Release Date :
9 September 2007

Type :
Other Platform C64 Tool

AKA :
OxPaint, OxiPaint, WDPaint, WDStudio

Website :
http://www.oxidy.com/0xPaint

User rating:********__  7.5/10 (5 votes)   See votestatistics

Credits :
Code .... Oxidy of Fairlight

Download :
http://csdb.dk/getinternalfile.php/44431/0xPaint_v1_2.zip (downloads: 1985)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Scarzix on 25 October 2014
Homepage gone?
User Comment
Submitted by CreaMD on 12 September 2007
Offtopic discussion moved here: Mac, Win, Linux etc.
User Comment
Submitted by Oxidy on 12 September 2007
*sigh* :)

Regarding Java:
The discussion is heated as it is, and no more wood is needed on the fire. But I don´t like Java that much, and I can say with certainty that I won't convert 0xPaint to Java.

Regarding REALbasic:
I've installed it and done some brief testing with the conversion tool. I got hundreds of errors and todo's. It's not as easy as I first anticpated. Also, the concept of MDI (multi document interface) is not supported "as such" in REALbasic. You can add a class with MDIWindow properties, but can't have a base window containing other forms. I'll have to rethink the design if I'm to move forward with this. Normally I wouldn't give this much further thought, and would have continues with VB only. However, REALbasic intrigues me a bit. At least enough to experiment with it further.

@Higgie: Thanks for your input.
* Right mouse button pen bug noted. Will fix.
* Drawing ouside zoom mode. I actually like this "feature", and think the pros outweigh the cons.
* The key movement problem in the zoom window is something I don't get. It works as expected in my end. Perhaps we can discuss that in more detail over IRC or something.

@Archmage:
Believe it or not, but I don't have a mouse-wheel on my mouse. :)
Setting the palette is a reasonable request. Currently I've used the exact palette used in VICE. Whether this is the most accurate or not, I don't know. But I guess not.

@Oswald:
"smelly warm ass" haha.. you've always been good with words.
User Comment
Submitted by Archmage on 12 September 2007
Anyway...

Good tool! Especially the Codenetoption and the Save as compopic-option.

As a pixeller, what I find myself missing is a zoom by mousewheel (I zoom in and out _all_ the time) and a palette preset menu of sorts.

And can somebody please enlighten me on this: the .kla-colours in Oxpaint seem to differ from those of my original done in Project One, the first being less contrasted in a way. Why? Which one are closest to the original C64? And sorry if the question is a lame one. Believe me, it figures. ;)
User Comment
Submitted by iAN CooG on 11 September 2007
@WEC: " I really see no need for OxPaint etc, as Photoshop (cut)"
With the only difference that Photoshop is not free and occupies a shitload of HD space compared to some free and tiny dedicated tool.
User Comment
Submitted by Higgie on 10 September 2007
hi again!

here are some results of my first round of testing:

first of all: congrats, oxidy! still a great tool. everything i liked about the previous version is still there plus some extras.

some things i've noticed:
- in draw mode the pens apply to the left mouse button only, for the right button the one pixel pen is used. it would be great if the pens could apply to both buttons.

- you can draw outside the zoom window (keep mouse button pressed while moving outside), that's unexpected but not bad if you are skribbling large areas

- the new 4:1 zoom is a big plus! (a keyboard shortcut to switch between the zoom modes would be fine)

- the undo saves my nerves, thx!!! :)

- when moving the zoom window with the cursor keys only the outer rows and columns get updated in the zoom window until you klick into the fullview. but as i normally don't use the cursor keys that way, i don't really care. ;)

even though i found some little goofs, to me this tool is still the best when it comes to xdev pixeling. i enjoy the fact that it is not overloaded with all that fancy ps-style filter layer voodoo. ;)
User Comment
Submitted by Sixx/G★P on 10 September 2007
Well done, Oxidy.
User Comment
Submitted by Higgie on 9 September 2007
yeah! great! a new version of my fav. gfx tool!!! i will check it out ASAP.
User Comment
Submitted by Oxidy on 9 September 2007
@E.S.: Yes, it is. But I realize that it would be much better if it was the current picture, and not the latest save. I'll make a note and modify.
User Comment
Submitted by Ed on 9 September 2007
The BMP to sprite converter does not include the current picture, but relies on the saved version on the disc. Is that correct?

Other than that an ok editor, unlike the previous versions it seem a little faster, or it might be the computer upgrade.
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