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Phoenix   [1989]

Phoenix Released by :
SHAPE

Release Date :
15 October 1989

Type :
C64 One-File Demo

Released At :
Shape+TRC Party

Achievements :
C64 Demo Competition at Shape+TRC Party :  #2

User rating:*********_  8.6/10 (9 votes)   See votestatistics

Credits :
Code .... Daredevil of SHAPE
  Rainman of Antic, Phoenix, Royalty, SHAPE
  Rune of SHAPE
  Unitrax of SHAPE
  Zip of SHAPE
Music .... IQ64 of Moz(IC)art, SHAPE
  JCH of Ikari, The Dominators, Vibrants
  Predator of Moz(IC)art, SHAPE
Graphics .... Charles Deenen of Maniacs of Noise
  Mr.Nameless of SHAPE, The Ruling Company
  Unitrax of SHAPE
Design .... Unitrax of SHAPE
Charset .... Unitrax of SHAPE


SIDs used in this release :
Lonewolf(/MUSICIANS/J/JCH/Lonewolf.sid)
Luminous(/MUSICIANS/T/Tjelta_Geir/Luminous.sid)
Niggling(/MUSICIANS/T/Tjelta_Geir/Niggling.sid)
The Wizard(/MUSICIANS/L/Lindanger_Trond/Wizard.sid)

Download :
ftp://ftp.padua.org/pub/c64/Demos/pal/shape/phoenix.zip (downloads: 828)
http://c64.ch/demos/download.php?id=844 (downloads: 278)
http://csdb.dk/getinternalfile.php/73581/shape-phoenix.zip (downloads: 230)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by PAL on 2 March 2016
Håvar: I would so much like to have served more with him, keep those magical moments inside and always remember our friend.
User Comment
Submitted by HBH.ZTH on 13 September 2014
Last part - a real sight the eyes and the music is really good from Geir. PAL: I agree 100% with what you say. Unitrax was a mystery to me being so full on talent: he could code routines like none would think of, his graphics was outstanding and he could make his own music (be it SID or whatever). It was a true honour to have served at his side.
User Comment
Submitted by PAL on 19 November 2013
To forget the resent scene out-of-love i look at the last part in this demo and i just think that people making this at the age of 14... thet is really something... geir made in my mid the best sid ever to fit in a part with this, thanx geir, i still have the new version some where that you made for me... one day it will be out if you do not send me a final... you know that geir? you are the best, suss suss... and marius, looking down at us... we having scene wars that he loved so much, but he is sad because he see that it is not because of humor and the fun of it, he see true hate... the scene, we must stand tall, above normal, we must be abnormal and have fun. Look at the last part here and tell me you do not feel the love... marius unitrax made this part, wow... he coded it and painted it and beyond everything in my mind at that time he made some inredible feelings in his animations here... best demo part ever!

Scene love, love the scene!
User Comment
Submitted by Knut Clausen on 16 April 2013
@Rough As far as I remember, Svein got the gfx from Deenen. I do not know whether it was originally intended for Shape, or this demo.
User Comment
Submitted by Rough on 13 April 2013
What surprises me that CD did the gfx originally for Shape which weren't thaaaat known that days, and else, what PAL says, the last part is a graphics thunderstorm.
User Comment
Submitted by Flex on 12 April 2013
Had to comment something to share some feelings with PAL. This demo belongs to my favourite one-filers too. It's pretty obvious those wonderful tunes by Geir were done with 6581, the filters do not much make justice with 8580. Unitrax's last part really was a blast back then!
User Comment
Submitted by Knut Clausen on 12 April 2013
@DRAX Yes, Charles Deenen created the ninja.
User Comment
Submitted by PAL on 12 March 2013
DID I SAY THAT THE LAST PART HERE IS THE BEST C64 DEMO PART EVER CREATED? NO THEN i SAY IT NOW!
User Comment
Submitted by PAL on 19 November 2011
oooohhhhhhhhhhh....... unitrax marius aka the best there ever were..... the last part in this demo..... aaaahhhhhh..... Love it til death.... and geir tjelta... again I am sorry because you always were embarassed of me when saying this... it is one of your absolutedutely finest moments in my c64 history this music... In a way this part at the time when it were released and the momentum the sinus and the music creates together in a 50 frames per sec move is the very reason why I love the c64! It is so plain and simple, it is so incredible appealing for my mind!
User Comment
Submitted by PAL on 22 June 2011
Again I went down memory lane... this is for me one of the absolute best one file demos ever... djeeezuuuuuzzzzz kristburst how nice this one is, the demo is ofcourse crowned by the beautiful intro and the most ever looked at demo part by PAL - the last part from unitrax... ooohhhh... the screams in my head... the images... ooohhhhh!
User Comment
Submitted by PAL on 30 April 2010
That last part is the part above all others I think... look at the part my dear late friend unitrax marius did code design and create here, and with the all time fav sid tune on top of the part creating such an exciting feeling... in 1989 this one were pretty damn good coded too, and just thinking that this part had been lying around for a half a year is just insane... Charles intro graphics are stunning, love koala format me I do... the whole demo, love it, LOVE IT LOVE IT!
User Comment
Submitted by DRAX on 17 October 2009
What graphics did Charles do in this demo... is it the Ninja??? .... Pretty good stuff!
User Comment
Submitted by Stainless Steel on 9 February 2009
This was one of the first demos i had seen by shape with the amazing music by Geir & Trond.
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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