Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in 
Flexible   [1997]

Flexible Released by :
Offence [web]

Release Date :
May 1997

Type :
C64 Demo

User rating:********__  8/10 (7 votes)   See votestatistics

Credits :
Code .... Trasher
Music .... Geir Tjelta
  Wally Beben
Graphics .... Pal of Offence
Sampling .... Trasher


SIDs used in this release :
Fusion Jazz 1(/MUSICIANS/T/Tjelta_Geir/Fusion_Jazz_1.sid)
Immerswimmel(/MUSICIANS/V/Vindholmen_Preben/Immerswimmel.sid)
Kalle Kanon(/MUSICIANS/V/Vindholmen_Preben/Kalle_Kanon.sid)
Melodious(/MUSICIANS/T/Tjelta_Geir/Melodious.sid)
Tetris(/MUSICIANS/B/Beben_Wally/Tetris.sid)

Download :
http://csdb.dk/getinternalfile.php/52223/Flexible1_2.d64 (downloads: 738)
ftp://ftp.scs-trc.net/pub/c64/Demos/pal/o/Offence/Flexible.zip (downloads: 104)
http://csdb.dk/getinternalfile.php/90812/Flexible_1.zip (downloads: 101)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by PAL on 15 April 2011
When it is easter time I have to look at this old demo we did in the early days but that were released by preben a lot of years later... easter time for me...
User Comment
Submitted by PAL on 8 November 2010
actually it is not reused from thet demo ian, they just used it I guess because someone had the samples that trasher had done those years ago is my best guess... because the cc music factory thing he did are really older than that demo. But anyway I do not know how it happened, maybe GRG could clare that out or I can ask Trasher in the morning... Also the sample part with the morphs(look how young we were, and these images were digitized at the first horizon party by alpha) we did after the horizon party or maybe we had it for the demo we released there but did not finish it... I can remember me and Trasher actually creating these samples at my dads house when I were babysitting my younger brothers... he had a newtek sampler or something at that time... we had a lot of cool sample parts. maybe we can locate more of these in the future on mine and trashers old work disks... cant remember but these are really old and before emotional breakdown demo too is my best guess...
User Comment
Submitted by iAN CooG on 8 November 2010
what? this part has nothing to do with airdance4/tat apart that it's the same "concept" from the Budbrains amiga demo. Reread previous comments, it's reused from Radbrekkjers demo.
User Comment
Submitted by PAL on 8 November 2010
Remember that all these parts were all very very old when they were released. The demo is mostly stuff we did not use back before 1992... so it all were created pre 1992... this is also for the other flexible demo... old stuff just lying around that trasher put together and did a demo with long after we all had quit creating demos on c64.
User Comment
Submitted by Steppe on 8 November 2010
It is damn nice, but the part with the chicken was already used 6 years before that: Airdance IV
User Comment
Submitted by iAN CooG on 12 August 2010
Added orginal (Flexible_1.zip), Flexible1_2.d64 contains the Crest fixed and crunched versions, which should have an entry by themselves.
User Comment
Submitted by The Phantom on 1 May 2010
Those mountains are fantastic!

There is nothing wrong with being a pixel artist, nothing at all! I started my adventures in pixels using a koala pad, and that was a nightmare, as anyone with a koala pad would tell you. The dang things were so unstable, cursor jumping everywhere.. I don't know how I did most of my artwork back then.. Most of that artwork was done under MMI (Metal Maniacs Inc.). Ha. I don't even know if CSDB has the group listed!!!!
Anyway, keep up your work man! You only get better with each pixel! I actually have 15 or so full screen pictures for upcoming demos in the not so distant future, 15! I haven't done anything full screen for 17 years, so I'm hoping my artwork will stun many eyes. As many eyes as my logos did in fact.

I simply love your artwork man.. Don't stop producing!

EDIT...

No... CSDB has no listing for MMI... I'm glad I got away with that one... Don't add it Moloch!!! hahaha
User Comment
Submitted by PAL on 1 May 2010
when I download flexible i and ii I get the same file?
User Comment
Submitted by PAL on 22 January 2010
Yes it were all inspired by budbrain on the amiga and all... but know this, at the time I created these were al lot earlier on than the relese date and I really think I created the art much better than in the original, else it would be no reason to give it someone that still coded stuff in a way... these were released years after I quit the c64 scene... well I am back and there are a lot better art comming your way, the koala way!

I created these arts in late 1992 i think... and I still can remember that I were proud of it beeing superior to the amiga demo in style and attitude... due to double pixling maybe!?

The mountains I am really proud of as they were drawn in 3 col and black on some logo editor with chars and then later I altered the colours per chars to get it right, I LOVE MY MOUNTAINS HERE, THEY ARE SO GOOD!

If the parts were used elsewhere trasher sure needs to inform me, because we did them in 1992-93 I think... but when he sent me the demo so many years after I thought yeeeaaahhh it is cool... he was in the army I think, where he meet GrG...

Back in those days I regarded myself as one of the better place pixel by pixel artists there were, hein and these were there too and they were my heros, but I at the time of quiting the scene on c64 regarded myself as an artist that could do as great as the best, I never proved that so maybe the next years to come will prove it as I started up with koala format creation again... ha ha... how lame is that... well it is lame and I LOVE IT!
User Comment
Submitted by iAN CooG on 3 December 2009
Now that I checked better, the 2 digi parts (parts with the Ducks and "C+C music factory" sample) are reused from this demo: Familiegudstjeneste
GRG confirmed that Trasher was involved in both, and later reused the parts for this demo.
User Comment
Submitted by psycho8580 on 24 June 2009
Freaking hell,those birds are AWESOME!!!
User Comment
Submitted by Motion on 3 January 2008
That part above is inspired by the BUDBRAINS Megademo form the Amiga. Did they create the concept, or is it based on some famous animation? Would be good to know... They did a great job of it on the c64!

Really surprised that this hadn't been added sooner to CSDB.
User Comment
Submitted by assiduous on 3 January 2008
What a nice demo it is. Theres even a story it tells. I loved it back in 1997, particularly the ducklings part:)
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
Summaries
User Comments (13)
Production Notes (2)
Fun Stuff
Goofs
Hidden Parts
Trivia
Forum
Discuss this release
Sponsored links
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2014
Page generated in: 0.536 sec.