Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in 
Party Groove   [2008]

Party Groove Released by :
Resource [web]

Release Date :
23 August 2008

Type :
C64 Demo

Released At :
Arok 2008

Achievements :
C64 Demo Competition at Arok 2008 :  #2

User rating:********__  8.4/10 (19 votes)   See votestatistics
********__  7.6/10 (11 votes) - Public votes only.

Credits :
Code .... bubis of Resource
  Edhellon of Resource
  Oswald of Resource
Music .... Linus of Resource, Tristar & Red Sector Incorporated, Viruz
Graphics .... AmN of Anarchy, Resource
  Leon of BugKiller TM, Chorus, Resource, Singular
Loader .... Krill of Plush


SIDs used in this release :
Pot Wears Loon Pants(/MUSICIANS/L/Linus/Pot_Wears_Loon_Pants.sid)

Download :
http://csdb.dk/getinternalfile.php/63890/party_groove_resource.d64 (downloads: 3364)
ftp://ftp.scs-trc.net/pub/c64/Demos/pal/r/Resource/Party_Groove.zip (downloads: 369)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Oswald on 10 January 2014
you're completely right. the whole thing was rushed, and misses the love & care.
User Comment
Submitted by abaddon on 10 January 2014
"show how much better a lot of effects in boogie factor could have been done"

Yet with all your macho skills you (subjectively speaking) failed to make a better demo. No cigar.
User Comment
Submitted by Joe on 12 July 2011
My Censor! Lovely flow, one of the top five! Part from one image, which would have needed a make-up.
User Comment
Submitted by JackAsser on 23 February 2009
The tunnel in the screen dump (YES!) is really nicely thought out codewize. Well done guys! I'll try to keep tricks like that in mind.
User Comment
Submitted by Tempest on 4 September 2008
some really good stuff here. hope to see the 100% version.
User Comment
Submitted by Linus on 29 August 2008
Deekay: Those weird clicks here and there you refer to are caused by the democode itself (same issue as in cauldron). The tune works pretty well in my player, check the the sid to get the idea. Seems like goat is one huffy bitch :)
User Comment
Submitted by DeeKay on 29 August 2008
I liked this, although it was too short! ;-) But some nice screen. I liked the 8x8 plasma in the beginning, for years I was waiting for someone to do an 8x8 plasma using this bitpattern of growing circles! Never has an 8x8 Plasma looked that good! ;-)
The dancing chick rocks, the interference is nice (how'd you do the colors short of poking into the bitmap?) but a bit too "dirty" for my taste..

Clearly wants to be the successor to Boogie Factor and succeeds in some areas (code) but falls short in others (gfx, also the tune is nice, but nothing like the legendary boogie factor tune! 8). "Good Evening, Sir. Just in time for the show" - Classic! ;-D
Oh, btw: Is it just me or do Linusses tunes sound a bit weerd on other c64s, too? A few clicks too many and some stuff sounds like it wasn't meant to sound that way... Maybe we should get him onto a real c64 and away from goattracker? ;-)
User Comment
Submitted by Isildur on 28 August 2008
Perfect! LOVE IT!!
User Comment
Submitted by G-Fellow on 26 August 2008
Amazing good tune Linus ! Good demo too !
User Comment
Submitted by Shadow on 25 August 2008
I like it! Supersmooth dancer animations and that lovely interference effect - great.
I agree with everyone else that the disco ball part somehow felt like it should start moving, I guess since there was no other action during that part.
Also it ended to quickly, I wanted more, more! :D
User Comment
Submitted by Steppe on 25 August 2008
Solid production with a really good soundtrack. Reminded me a bit of Boogie Factor.
User Comment
Submitted by Ed on 25 August 2008
Shame on you for not spinning that head ;)

Some nice stuff. Slightly glitchy but that interference circle is probably the coolest thing in the show.
User Comment
Submitted by Monte Carlos on 25 August 2008
Oswald = M.o.b.e.w.s.p.

(Master of big effects with small pixels)

;)
User Comment
Submitted by Stainless Steel on 25 August 2008
Linus for president.
User Comment
Submitted by Twoflower on 25 August 2008
Well, to second Puterman - the concept feels used, and the disco gfx feels like it needs quite some polish before the final release. Same goes with the texts and the dancer animation frames.

Save for that, the star-effect was fresh, the dancer nice, the interference mindblowing and the music solid. Yeah, and that intro-effect is a real killer! I would probably have had a hard time choosing between this and Silver Star for the top vote.
User Comment
Submitted by Jammer on 24 August 2008
oopsss!... puterman vs archmage - round one! :D
User Comment
Submitted by Puterman on 24 August 2008
I would have voted this as number one, because some parts look really fresh (especially the interference). Not all that solid, though, for obvious reasons. The concept feels tired, and the music doesn't get me going at all.
User Comment
Submitted by Archmage on 24 August 2008
I am Linus' biggest fan and I'll cross swords with anyone who dare say different! Yay! What a composer!

A couple of very nice screens here, most notably the one in the snapshot. Feels a bit stuttery due to the black screens when loading, but all in all a nice demo which will get a permanent place in my diskbox.

And yeah, about that disko ball...
User Comment
Submitted by Stainless Steel on 24 August 2008
Kick ass. Made me horny. Love linuß's groove.

And what everyone said about the disco ball.
User Comment
Submitted by Richard on 24 August 2008
Cool demo effects, great music too.
User Comment
Submitted by Hein on 24 August 2008
Nicelooking effects, allthough still a bit unpolished. Thanks for the link, Abaddon, chicks with d... bassguitars rule.
User Comment
Submitted by Scout on 24 August 2008
I miss the pace and timing. Also some black screens ruin it for me.
Saw some nice things coming by tho.
User Comment
Submitted by Burglar on 24 August 2008
this one should've won. cool demo!
User Comment
Submitted by Jammer on 24 August 2008
seemingly less codepr0n but designwise it definitely beats 'silver star'. i almost feel that i watch regular videoclip or spaceballs' 'state of art' :D thumbs up! just pity that the disco ball wasn't movin' :(
User Comment
Submitted by Hoild on 24 August 2008
Too short, and yes there are rushed parts, like the unexploited opportunities that could have been done in the disco ball part.

There is a design concept flowing through the production, totally not just a coder demo.

The interference effect is awesome, looks positively plus4-ish to me -- makes it no wonder to see Bubis in the credits. ;]

User Comment
Submitted by JackAsser on 24 August 2008
Just lovely! Me likes ALOT! :D
User Comment
Submitted by Oswald on 24 August 2008
@hcl, we have released the mirror ball in cauldron, back then it didnt looked like we will do something with the leftovers of our dead 'disco project'.
User Comment
Submitted by The Git on 24 August 2008
This is one fresh demo! Cool gfx, Fat tune.
I want moar!! :D
User Comment
Submitted by HCL on 24 August 2008
Love some screens, especially the background of the girl anim with colorful flashing squares. Easy but very good looking! The mirror ball don't rotate here at my place, should it!?
User Comment
Submitted by Skate on 24 August 2008
nice effects. some parts are really nice to watch. I hope %100 comes out so we can enjoy the show without bugs.
User Comment
Submitted by abaddon on 24 August 2008
the tune seems to be a cover of this: http://youtube.com/watch?v=qaBmaZ9chgo
User Comment
Submitted by Fanta on 24 August 2008
i am into this kind of demos... thumbs up - i like it! i believe "silver star" was more difficult to code but this demo is still my number 1 from the compo (sorry clarence) as it has a better flow and freshness. the dancing girl is übercool, a pity she forgot to dance to the rhythm. :) music rocks, finally a tune from li-nuss that i like.
User Comment
Submitted by Jailbird on 24 August 2008
Truly great stuff here. Pity it isn't longer, more consistent and dynamic so it could take Boogie Factor off from the throne of funky demos. Also miss the awesome disco ball from Cauldron. <not cool>YAY, and even more tagged converted/retouched graphics!</not cool>
User Comment
Submitted by Groepaz on 24 August 2008
nice! the interference fx totally rocks <3 a bit short though, the end comes a bit unexpected. oh well :)
User Comment
Submitted by SanderFocus on 24 August 2008
Very nice! I'd say this is my #1 from the compo. Obviously inspired by Boogie Factor. But technically probably a lot better, as can be expected from the Hungarian macho coders.
User Comment
Submitted by Yazoo on 24 August 2008
groovy! some nice visuals here - and nice music
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
Summaries
User Comments (36)
Production Notes
Fun Stuff
Goofs (2)
Hidden Parts
Trivia (1)
Forum
Discuss this release
Info on other sites
Pout
YouTube
Sponsored links
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2017
Page generated in: 0.616 sec.