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More Cowbell   [2008]

More Cowbell Released by :
The Phantom

Release Date :
16 November 2008

Type :
C64 One-File Demo

User rating:*****_____  4.8/10 (5 votes)   See votestatistics

Credits :
Code .... The Phantom of Forces of Evil, Longshot
Music .... Richard of Blazon, Civitas, People of Liberty, Psytronik Software, Scene World Magazine, The New Dimension
Graphics .... The Phantom of Forces of Evil, Longshot


SIDs used in this release :
A Load of Cowbell(/MUSICIANS/B/Bayliss_Richard/A_Load_of_Cowbell.sid)


Scrolltext and other text in this release : ()
Lower scroll
Upper scroll

Download :
http://csdb.dk/getinternalfile.php/68203/More Cowbell.d64 (downloads: 723)
http://csdb.dk/getinternalfile.php/68204/COWBELL.sid (downloads: 244)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by The Shadow on 4 December 2008
Fun. What ever happened to playing cowbells in heavy metal songs?
User Comment
Submitted by The Phantom on 22 November 2008
@Icon.. That's a hard video to find these days, without actually owning it.

@Saehn. Yes, The stinkin' 2x2 characterset took longer to draw than the actual logo. I miss doing my "larger" fonts, hopefully we'll see some of that in this other demo... And really, you should join FOE, haha..
User Comment
Submitted by saehn on 17 November 2008
Cool, thanks for the greets... always glad to see an NTSC production! :-) Nice clean font, did you do that?
User Comment
Submitted by Testa on 17 November 2008
nice and funny little production, nice musics too...... looking forward for your next demo.....
User Comment
Submitted by icon on 17 November 2008
But where is the cowbell? http://www.youtube.com/watch?v=LGqkabQXBk0&feature=related
User Comment
Submitted by wozza on 17 November 2008
A nice and neat little intro Phantom - the music by Richard is cool.
User Comment
Submitted by The Phantom on 16 November 2008
I think I need to re-school myself on zero page addresses and the differences on using them in pal/ntsc. It could be the greediness factor too. The proportional scrolls use practically every character that could be in a 1x2 grid, instead of 2x2.
This was mostly done out of fun. I really just wanted to grab some laughs and make a few people smile.
The next demo from me will be somewhat more serious, but would have to ask someone else to pal fix it, haha.

And to Richard, I hope I didn't mutilate the music too much. When I finshed with everything, I should have reloaded the music into memory again.
User Comment
Submitted by Mace on 16 November 2008
(see goofs & read scroll text)
No offense, but how can NTSC fix be hard and how on Earth can fastload have effect on a scroller?!
User Comment
Submitted by Higgie on 16 November 2008
nice little fun one! ... me want more stuff coming from you, eric. ... but wait! ... did i release anything lately? ... so i'll better shut up. :(
User Comment
Submitted by Scout on 16 November 2008
I had a fever and the only prescription was MORE COWBELL!
Thanx Phantom! =)
User Comment
Submitted by The Phantom on 16 November 2008
Richard did a really nice music for this, I hope it contains enough cowbell!!!
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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