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Totally Stoned 2   [1993]

Totally Stoned 2 Released by :
Booze Design

Release Date :
30 May 1993

Type :
C64 Demo

AKA :
Totally Stoned II

Released At :
The Computer Crossroad 1993

Achievements :
C64 Demo Competition at The Computer Crossroad 1993 :  #2

User rating:*********_  8.5/10 (11 votes)   See votestatistics
*********_  8.8/10 (6 votes) - Public votes only.

Credits :
Code .... HCL of Booze Design
Music .... Bappalander of Horizon, Light
  Chock
  Duck LaRock of Camelot, Cyberzound Productions
  HCL of Booze Design
  Mixer of Origo Dreamline, Side B
  MSK of Crest
  O'Neill
Graphics .... HCL of Booze Design
  Vodka of Light


SIDs used in this release :
A Bit Odd(/MUSICIANS/B/Bappalander/A_Bit_Odd.sid)
Based(/MUSICIANS/A/A-Man/Based.sid)
Heartbreaker(/MUSICIANS/C/Chock/Heartbreaker.sid)
Hellraiser(/MUSICIANS/M/Mixer/Hellraiser.sid)
House Zak(/MUSICIANS/M/MSK/House_Zak.sid)
Land of Illusion(/MUSICIANS/M/MSK/Land_of_Illusion.sid)
One Year Camelot 3 (part 6)(/MUSICIANS/D/Duck_LaRock/One_Year_Camelot_3_part_6.sid)
Shorty 2(/MUSICIANS/X/Xayne/Shorty_2.sid)
Technop(/MUSICIANS/M/MSK/Technop.sid)
Totally Stoned II(/MUSICIANS/H/HCL/Totally_Stoned_II.sid)
Victor 20(/MUSICIANS/M/MSK/Victor_20.sid)
Why Me?(/MUSICIANS/D/DRAX/Why_Me.sid)

Download :
ftp://ftp.padua.org/pub/c64/Demos/pal/booze_design/ts2.zip (downloads: 1997)
ftp://ftp.scs-trc.net/pub/c64/Demos/pal/b/Booze_Design/Totally_Stoned_II.zip (downloads: 511)
http://csdb.dk/getinternalfile.php/59161/Totally_Stoned_II.zip (downloads: 478)
http://c64.ch/demos/download.php?id=147 (downloads: 452)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by HCL on 29 April 2015
@Karmic: :) Haha.. i had to read that scroller again. Really deep thoughts there ;).
User Comment
Submitted by Karmic on 29 April 2015
I just have to comment on HCL's scroll in the shadebobs part.
It's unbelievable just how wrong he was.

Aside from that, this is overall a very cool demo!
User Comment
Submitted by bepp on 8 October 2010
Love the music, hires B/W sinus filler, vectors and the large charset in the between-parts scroll!
User Comment
Submitted by Jammer on 25 October 2009
best shade bobs on c64 \o/
User Comment
Submitted by HCL on 22 May 2008
@JA: not magically fast. I waste alot of memory on mul-tables, mostly because i didn't know any better way of doing mul :). That's not slow at least.

The line routine is not the fastest, it's the add-bcc-inc type, i think the 16-bit add is generally faster but not in all cases. I never made any measurement on which line is really faster on *real* objects. Probably a combination of both.

Also i do an unrolled clear-screen, which is slower than re-drawing the lines on such small objects (low number of lines).

I remember having a strange hide-face routine, calculating a correct(?) cross-product. But again, the mul is fast.

The over-all accuracy is poor, but at that time i guess it was ok. The whole thing is single-buffered, you can clearly see the artifacts, but i think that makes it look faster, since some part of the object is always moving in some way :P.

My idea was to do everything like Horizon did in Last Tractor 3, but a little bit faster. I don't think i succeeded.

Some anecdotes.. I remember the TCC audience was bored to death of filled vectors, but of some reason when the TS2-vector came up on the screen everyone was screaming!! Probably because it was from a Swedish group :).
User Comment
Submitted by JackAsser on 21 May 2008
Is it just me getting old and lame or aren't the vectors here exceptionally fast?
User Comment
Submitted by Stan on 1 June 2007
Naah, Wonderland X is slightly better IMHO. Both would have deserved it, but sometimes the competitions were that outstanding like that.
User Comment
Submitted by Dwangi on 2 April 2003
Should have won TCC compo.
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