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1 Year Totally Stoned   [1992]

1 Year Totally Stoned Released by :
Booze Design

Release Date :
September 1992

Type :
C64 Demo

User rating:*******___  7.3/10 (8 votes)   See votestatistics

Credits :
Code .... HCL of Booze Design
Music .... Bappalander of Light
  JCH of The Dominators, Vibrants
  Markus Schneider
  MC
  Mixer of Origo Dreamline, Side B
  O'Neill
  Steel of Origo Dreamline, Padua, Success
Graphics .... HCL of Booze Design


SIDs used in this release :
A Bit Odd(/MUSICIANS/B/Bappalander/A_Bit_Odd.sid)
Chordian(/MUSICIANS/J/JCH/Chordian.sid)
Elite Squad(/MUSICIANS/S/Schneider_Markus/Elite_Squad.sid)
Mazemania Mix(/MUSICIANS/S/Steel/Mazemania_Mix.sid)
No Where(/MUSICIANS/M/MSK/No_Where.sid)
Parallax(/MUSICIANS/M/MC/Parallax.sid)
SurSumTheme(/MUSICIANS/M/Mixer/SurSumTheme.sid)
The Puma(/MUSICIANS/J/JCH/Puma.sid)

Download :
ftp://ftp.padua.org/pub/c64/Demos/pal/booze_design/ts1.zip (downloads: 2015)
http://c64.ch/demos/download.php?id=1384 (downloads: 478)
http://csdb.dk/getinternalfile.php/57454/ts1.zip (downloads: 425)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Oswald on 10 December 2013
most of these parts are still standing tall 20 years later.quality coding.
User Comment
Submitted by Acidchild on 10 December 2013
still waiting for the bugfix...common hcl!
User Comment
Submitted by JackAsser on 5 March 2010
@HCL: Indeed. A very fine piece of code. :) Anyway... still waiting for a patch.
User Comment
Submitted by HCL on 5 March 2010
@JA: Sounds very likely. One thing i remember is that my gfx copy-routine spreaded the data almost anywhere in memory, still the visible area seems correct :P. That's also why the space-bar poll did not work properly :).

Man, this is perhaps the best Booze demo ever ;).
User Comment
Submitted by JackAsser on 2 September 2008
@HCL: Even if the tune don't do it, maybe something else does, that perhaps break playback...
User Comment
Submitted by HCL on 2 September 2008
One first test already made.. I tried the part in Vice2.0 x128, and the music is all fine (!). Well at least that indicates that i'm not a total liar..

@JA: Do you think the tune uses cloned SID-addrs!? Maybe. (edit) Nope, looks like the usual $d400-d418.
User Comment
Submitted by JackAsser on 2 September 2008
Hmmm, C128 don't repeat the SID-IO over the whole $d4xx IIRC where as the C64 do. Guess this is the problem or?
User Comment
Submitted by HCL on 2 September 2008
..About the music in "BD.2*":

Yeah, that's quite something strange. The music runs fine on my c128 (where i made the part), but on most c64 it sounds totally broken. Really don't know why.

This is something i'll have to look into one day. I mean, it was ~15 years ago, so no hurry :).
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About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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