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We Are New   [2010]

We Are New Released by :
Fairlight [web]

Release Date :
3 October 2010

Type :
C64 Demo

Released At :
X'2010

Achievements :
C64 Demo Competition at X'2010 :  #2

User rating:*********_  9.3/10 (91 votes)   See votestatistics
*********_  9.5/10 (40 votes) - Public votes only.

Credits :
Code .... Abaddon of Fairlight
  Hollowman of Fairlight
  Pantaloon of Fairlight
Music .... Abaddon of Fairlight
  Danko of Censor Design, Fairlight
  Magnar Harestad
Graphics .... Louie64 of CNCD, Fairlight
  Pantaloon of Fairlight
  Tempest of Fairlight
Design .... Louie64 of CNCD, Fairlight
Idea .... Louie64 of CNCD, Fairlight
Storyboard .... Louie64 of CNCD, Fairlight
Text .... Louie64 of CNCD, Fairlight
Linking .... Pantaloon of Fairlight
Concept .... Louie64 of CNCD, Fairlight
Loader .... Krill of Plush
Help .... JackAsser of Instinct


SIDs used in this release :
Blind Test(/MUSICIANS/D/Danko_Tomas/Blind_Test.sid)
We Are New (tune 1)(/MUSICIANS/M/Magnar/We_Are_New_tune_1.sid)
We Are New (tune 4)(/MUSICIANS/M/Magnar/We_Are_New_tune_4.sid)
Xoo Divided(/MUSICIANS/A/Abaddon/Xoo_Divided.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Wisdom on 10 May 2013
An incredibly beautiful demo with an excellent soundtrack. Masters at work.

The Danko tune lays out the foundations of a true C64 sounding demo track; not glossy, but pure perfection of that "C64 feeling". I load this demo again and again to have this feeling that brings me back to 20+ years ago.

Abaddon's tune is pure joy to listen over and over again. It is so rich in all ways, one can listen to it for hours.

Magnar's intro tune carries the feeling of power needed for a FLT demo. And the end tune is exactly how it should have been; joyous and grand.

For me, the peak moments of this demo are the dragonball part and where the panda enters the screen in scrolling screen of excellence. Pure C64 power.

Both the checkerboards and the scroller at night are very nice to watch as well.

Throughout the demo there are very nice and original transitions. Clearly lots of thought and effort went into this.

Thank you all who put effort into this demo.
User Comment
Submitted by Magic on 11 November 2012
time to renew yourselfs for ds2013 ? 100% FLT demos rule! :) And the Panda is soo nice.. greetz!
User Comment
Submitted by bepp on 6 September 2012
Watching this demo still gives me the shiver. I will never forget the first time I saw it. Jag kissade nästan på mig. Effects and music in total harmony. Only made possible by "FLT - Svensk demoindustri"!
User Comment
Submitted by Slator on 1 September 2011
fucking yes, this still is a killer....
nice work, I am still more than happy to listen to danko again...
User Comment
Submitted by JackAsser on 27 August 2011
Ok I admit.... this is an extremely good demo! :)
User Comment
Submitted by ferris on 30 May 2011
Rules. Plain and simple.
User Comment
Submitted by El Topo on 9 January 2011
Thanks to the 1541u 2.0 firmware, I can now watch this on real hardware without interruption. Great stuff!
User Comment
Submitted by BHF on 6 December 2010
Keep coming back to this demo, and the Panda part.
Love the graphics AND the timing of the music when the Panda arrives on top :)


User Comment
Submitted by hedning on 24 November 2010
I can still hear the echoing "Färlajt! Färlajt! Färlajt!" from the live session at X. Great piece of art, FLT!
User Comment
Submitted by MacGyver on 12 November 2010
meckert: From CSDb Forums (see "Discuss this release" on the right):

Quote:
what works is to Check the setting "trigge disk change by removing sd card", then you can just remove the sd cad, insert it again, then mount disk 2 and it works.


Worked for me, too.
User Comment
Submitted by Tfardy on 7 November 2010
Does not recognize diskchange on 1541-ultimate :( will it be fixed ? I can only watch the 1st disk...
User Comment
Submitted by Jode on 4 November 2010
Thanks for the delight of watching this awesome demo.. a true artwork. Released one day before my birthday. What a present. :)
User Comment
Submitted by snerg on 17 October 2010
Very nice. Not even close to be top tech but how important to remind us what demos are all about!
User Comment
Submitted by Hydrogen on 17 October 2010
I think, Abaddon's tune is fantastic.
Also Magnar's last tune is really fun. I liked the overall soundtrack as well.

I am a big fan of little animations (comet, smoke, blinking lights etc) in the Censor Scroller greetings part.

Voxel rotator looks really cute.
User Comment
Submitted by daison on 13 October 2010
@Pantaloon: tnx!
Thumbs up for Magnar then, since I'm really fond of the end tune! :)

And great to hear something new from Danko again in general! \o/
User Comment
Submitted by booker on 13 October 2010
Anyone care to put .sids plz? thx :)
User Comment
Submitted by Pantaloon on 13 October 2010
Detailed credits for the music:

1th : Magnar
2nd : Danko
3rd : Abaddon
4th : Magnar
User Comment
Submitted by daison on 13 October 2010
Excellent demo, everything fits well and it feels as one good solid and enjoyable product! I'll never forget reading Louie's upscroller text at the party. What a great little story ;)

Are there any detailed credits? (Like, who did what tune especially)
User Comment
Submitted by hollowman on 11 October 2010
Skate, good for you. I started experimenting with that part on pc a few weeks before BP after watching Motion(Origin2)/Bomb once again, but quickly put the code aside. I thought there was no rush since I hadnt seen it on c64 in the 16 years after the amiga demo was released.
User Comment
Submitted by Jak T Rip on 10 October 2010
I have seen this one 5 times now. I love the music, I love the style and graphics, I *very much love* the text in the end, but most of all this demo pumps what is most valuable for me in the scene: the fun of doing something together with friends, something new.
I am sorry I did not talk to all of you guys, it would be great to get to know you more!
User Comment
Submitted by Oswald on 8 October 2010
I was shouting also for Danko, oh boy the countless hours spent listening to his zax :)
User Comment
Submitted by booker on 8 October 2010
Yeah, and why only I was shouting when "Danko" appeared on the screen? But nevermind. :)

Mooooooaaarrrrrrrr plz k thx
User Comment
Submitted by Mr. SID on 8 October 2010
Wonderful!
User Comment
Submitted by Deev on 8 October 2010
Excellent throughout! My favourite from this party. Particularly like the panda pic!
User Comment
Submitted by plagueis on 7 October 2010
A truly masterful work. A great demo. I will be watching this again soon. For some reason I really liked the subtlety of the anti-aliasing effect found on the "PLEASE WAIT" near the beginning of the demo.
User Comment
Submitted by DeeKay on 7 October 2010
Very nice, i liked this lots. Great design and variety in effects, it's little stuff like the falling foilage in the tree or the city in the background of the greetings-scroller (anyone else feels the spirit of Bob/Censor in this? 8) that make this demo great. Also the intro is quite nice, where FLT did some PC-Demodesign on c64 - works just nice, without feeling "shoehorned" into c64 limits, like so many other concepts that people took from the PC Demoscene over the years! ;-D
The Voxelrotator is great and innovative, the horizontal raycaster is finally hires - my only gripe with the one in the Glance demo! ;-D It's also got animated elements, big plus in my book!

I've just been told that this demo is actually not finished yet, which explains f.ex. why there seem to be fade-effects that go nowhere (the diagonal lines that expand to a black stripe - which just disappears), so I'm really looking forward to the 100% version! 8)

P.S: Danko's back! Fucking great! ;-D
User Comment
Submitted by Hydrogen on 7 October 2010
Good graphics, catchy soundtrack and overall a very nice demo.
The fresh crew looks really promising...
User Comment
Submitted by OMP on 6 October 2010
Awesome demo - smooth transitions and nice music. Love it!
User Comment
Submitted by Skate on 6 October 2010
@hollowman: i have many original ideas for my next demos. unfortunately, you have to wait until i release them. :)
User Comment
Submitted by hollowman on 5 October 2010
Louie specifically asked for the x-rotator to run at 25 fps. I had already coded the hori-cast version which wasnt really made to do color-change-every-other-line but since Louie asked for the lower frame rate I didnt even try to make it full frame rate, so I can blame it on him ;)

And the single pixel resolution of the hori-cast part may make it look strange after watching the Glance version too much ;)
User Comment
Submitted by Shadow on 5 October 2010
This was great! I love the humongous scrolling pictures (panda, endpart).
The oneframe vertical wolfenstein part was nice, and the rotate-around-one-axis voxel effects felt really fresh.
User Comment
Submitted by Optimus on 5 October 2010
While the 3rd place has more impressive effects imho, this one wins with some clever and original transitions (although a bit slow paced, credits took a long even if the transition is nice idea). From the screens I remember to have loved the 3d panta and the great parallax scrolls but there must be more, gotta watch this again.
User Comment
Submitted by Pantaloon on 5 October 2010
Thanks for all the nice comments! Makes me wanna start on a new demo at once :)
User Comment
Submitted by Nightlord on 5 October 2010
really nice demo from a strong team. I liked the rotating panda routine the best.

Some of the effects were slower than other implementations we have seen before (i.e. the x rotator at the beginning and the trailblazer at side b) but were still very good.

I personally did not like the hori-cast though. The movements of the camera were only along 90 degree angles most of the time, which made the effect look weird to my eyes (that may have to do with me seeing the Glance version a billion times and getting so used to it that any other movement looks wrong :) ). Although if the raycasting is done in realtime then i take my comment back and it is awesome.

Graphics and sound wise the demo was very strong. I also enjoyed the director-ship (if there is such a word) a lot.

Looking forward to more from you guys.
User Comment
Submitted by deizi on 4 October 2010
hint: watch this while tripping. if you know what i mean.
User Comment
Submitted by CreaMD on 4 October 2010
9 points +1 for Danko's music. Seen this demo on Youtube. 2 minute intro.. a little slow paced but in the end very good strong structured experience full of nice ideas and decent design without. ;-) This years X has proven that C64 scene spirit goes very deep into the hearth of the sceners of any generation and that we don't have to worry about the future. Ok, away with pathos. Good work!
User Comment
Submitted by Clarence on 4 October 2010
Lovely demo. The best Fairlight demo for me, smooth effects, nicely put together with pleasant music+gfx. The floor/ceiling effect looks fantastic, much better than the Glance version even though it has no depth shading, but is hires and have some animated elements.
User Comment
Submitted by Hermit on 4 October 2010
It's hard to explain in words how happy I am to see a Fairlight demo on C64. WoW!
User Comment
Submitted by null on 4 October 2010
This is the fairlight I love. Nothing wrong with the slow-paced poetic demos, but this is imho better, especially in a compo.
User Comment
Submitted by Xiny6581 on 4 October 2010
New kind of demo, with great design, lots of funny graphics, awesome music, vibrating code! Yep it feels good when it feels good:)
User Comment
Submitted by PAL on 4 October 2010
It was cool to talk with you dudes at X... and to see the c64 setups you had at your work place and all... Love the demoe you have created! Really good stuffs in here... Love it!
User Comment
Submitted by Stone on 4 October 2010
I love this demo, particularly the big picture scrollers and the parallax scroller. Inspiriational stuff!
User Comment
Submitted by Skate on 4 October 2010
Sometimes Fairlight gets worse places than they deserve. Yes, Offence beat them but still they are ahead of Booze+Instinct and Arsenic. So, this time I'm happy for them. They had a very high quality demo with great visuals. I always prefered demos like this from Fairlight instead of scene poetry demos.
User Comment
Submitted by Yazoo on 4 October 2010
yes - this is my personal number one in the compo. its just great to see danko having a comeback, and pantaloon coding awesome stuff. also i was not always a big fan of the flt style in the last couple years (exception is boogie factor). but now you have won back a true fan :)
User Comment
Submitted by Frantic on 4 October 2010
Very very nice! I really appreciated the fast pace of the demo. Now aim for LCP 2011 for the next one. ;)
User Comment
Submitted by Norvax on 4 October 2010
The parallax scrolling landscape and
the panda on the tree (made up of lots of screens that I can not count ...) made me jump. Impressive design, flow, music, graphics and effects. Congratz...
User Comment
Submitted by Axis/Oxyron on 4 October 2010
Great to see one of my favourite groups from the early nineties (your legoland demos rocked) come to new strength again. Also good to see, that Pantaloon realized that c64 rules, and pc totally suxx. You are really learning fast... too fast! ;) And ofcourse having Danko back in the c64-scene is definitely the comeback of the year for me, you rock! I expect a lot from guys in the future. This will be a good decade of c64 scene coming up.
User Comment
Submitted by Slator on 4 October 2010
Nice to see some pc demo-heroes sweating to get a demo done on the beloved c64.
The result is fantastic, really nice code, gfx and musix. Thanks for a really nice addition to the democompo.
User Comment
Submitted by Archmage on 4 October 2010
Some really good and clean graphics in this one, especially the scrolling panda which is pretty awesome. I think it is very cool that these seasoned masters of demo making have ended up doing stuff on the C64.
User Comment
Submitted by Bacchus on 4 October 2010
I haven't seen the final product but the late beta was really good. Just disappointed that the discussed greetings part was not implemented ;-)
User Comment
Submitted by Sander on 3 October 2010
Great demo! Some really good ideas and great graphics by Louie64 :) The picture in the screenshot is epic.
User Comment
Submitted by Lowboy on 3 October 2010
Very nice demo guys, good design and cool effects!
User Comment
Submitted by Wile Coyote on 3 October 2010
The parallax scrolling landscape was just awesome.
(I’ve always wanted to work on one of those myself)
The Panda in the tree looks great, especially the foliage.
The Panda turn disk was just great.
..and the falling through shapes - wow!
Then there's the end scroller over scroller..
User Comment
Submitted by Ed on 3 October 2010
Nice effects!
User Comment
Submitted by Joe on 3 October 2010
Syperb, some really great images and screens in this one!
User Comment
Submitted by pmc on 3 October 2010
Really nice :-)
User Comment
Submitted by Count Zero on 3 October 2010
Data... more data - d64 preferred :)
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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