| |
Credits :
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by PAL on 25 July 2012
nice... but STE... you know what... You can not alter history all together, create something totally new... wants it and craves itz... do it... you are one of the best eveahhh... want to see something totally new dude... do it just for the blast of it, win X2012 dude, you can do it in a big way... no momentum at doing that, do it just for me then?
Your PAL | User Comment Submitted by v3to on 22 July 2012
please not this nonsense saturation discussion again... it was common sense in the 80ies to adjust monitor and tv sets by eye (afair most of them even had no default setting for that). guess what happens if you own a computer those days? you set the colors to look bright and colorful. not meshed grey-ish just because people might think decades later that it might be cool to get a standard c64 palette for pc (a good idea indeed but definitely not the one and only truth)...
ste: thanks for the c64 version of this awesome picture. one of my personal favorite cpc pics of all time.
| User Comment Submitted by Sledge on 22 July 2012
It's great by all means! I love it! :D | User Comment Submitted by bepp on 22 July 2012 User Comment Submitted by STE'86 on 22 July 2012
point of order here. you only get that screenshot if you use the default vice colour settings. that is NOT indicative of all vice setups. mine included. you only get that if you are too thick or lazy to change the colour saturation from the 33% saturation which comes as standard to something more like we used to run a real c64 at which was about 70-80% colour sat. | User Comment Submitted by hedning on 22 July 2012
Great work. But I always wondered what emulator STE is using to get those oversaturated screenshots. Why can't we just upload screenshots that actually show at least something somewhat close to what you'll get?
But I guess you have been fighting over this before, if I know this adorable CSDb. :P | User Comment Submitted by STE'86 on 22 July 2012
Ocean licensed pretty much all of the Konami coin op conversions on all the 8 bits from 1985 till 1988ish then Konami started doing their own (very bad) conversions. Most of the conversions were released on the Imagine label but that had probably been discontinued when Gryzor came out. | User Comment Submitted by Dr.j on 22 July 2012
very lame ques: i didn't know Konami did co-op with Ocean. i thought they
were quite opponents back then . | User Comment Submitted by chatGPZ on 22 July 2012
yeah, why look at an actual screenshoot when you can just aswell have an artificial oversaturated rgb palette? :o) | User Comment Submitted by STE'86 on 22 July 2012
that doesn't do the cpc version justice tbh. this is a fairer representation of its palette
as I said in the production notes "an evil amount of colours" in most of the char squares in that image. but then Amstrads can do that :) | User Comment Submitted by Cresh on 22 July 2012
CPC^
| User Comment Submitted by Paul Bearer on 22 July 2012
Nice one! Especially compared to the real title screen of the game:
And here's something about the origin of the motif:
| User Comment Submitted by Dr.j on 21 July 2012
Wow. what a lovely picture. great shot! brings memories to old cool games | User Comment Submitted by bugjam on 21 July 2012
You don't fear aliens? Well you'd better! :) | User Comment Submitted by Yogibear on 21 July 2012
Another masterpiece by you! By far better than the original of the game. Fantastic! |
|
|
|
| Search CSDb |
| Navigate | |
|
| Detailed Info | |
|
| Fun Stuff | |
· Goofs · Hidden Parts · Trivia
|
|
| Forum | |
|
| Support CSDb | |
|
| |
|