Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in - nap
MD201509   [2015]

MD201509 Released by :
Cosine [web]

Release Date :
10 September 2015

Type :
C64 One-File Demo

AKA :
Monthly Demo - September 2015

User rating:********__  8/10 (13 votes)   See votestatistics

Credits :
Code .... The Magic Roundabout of C64CD, Cosine
Music .... 4-Mat of Ate Bit, Orb
Graphics .... The Magic Roundabout of C64CD, Cosine


SIDs used in this release :
Mystery Chords(/MUSICIANS/0-9/4-Mat/Mystery_Chords.sid)
Super Bass(/MUSICIANS/0-9/4-Mat/Super_Bass.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Merman on 15 September 2015
A fun little demo with a really nice split effect, and great music by 4-Mat. Looking forward to more monthly releases!
User Comment
Submitted by enthusi on 13 September 2015
Nice one!
I dont mind simple fx at all if they are pleasing :)

About the cookie-cutter masking in 'Caren and the Tangled Tentacles', here is a quick demo of it:
http://enthusi.de/mask.zip
User Comment
Submitted by Monte Carlos on 12 September 2015
yeah, very impressive back then. The moving sprites in background reminded me of this.
User Comment
Submitted by hollowman on 12 September 2015
Monte Carlos, World Demise/Slash Design
User Comment
Submitted by Monte Carlos on 12 September 2015
How was the demo with the cheese and the flag called transparently overlapping each other?
User Comment
Submitted by Sledge on 12 September 2015
Very nice :)
User Comment
Submitted by HCL on 11 September 2015
Hmm.. i keep looking at that FLI-effect. This can *not* be the optimal way to achieve what is visible here.. Never mind, looks kinda nice :)
User Comment
Submitted by ϵʟʞ on 11 September 2015
A lot was told, and I also agree, yeah it is great! :) But - I also like the intro before this demo! :) Really good work!
User Comment
Submitted by aNdy on 11 September 2015
Great 'old' feel with 'modern' twist.
User Comment
Submitted by chatGPZ on 11 September 2015
i really like the color effect in the logo in first part <3
User Comment
Submitted by 4mat on 11 September 2015
Good surprise TMR, love the fade fx. We used a similar masking effect in BSP (it's crazy weird when multiple sprites are overlapping)
User Comment
Submitted by Jammer on 11 September 2015
hmmm. If turtle was multicolor with $d021 set as green for example, I'd understand it without problems ;] But it's hires thus no background here. You guys are sure about it? ;)
User Comment
Submitted by Bitbreaker on 11 September 2015
$ff -> $d01b
Then place all colourful pixels as paper, use black for ink. Now let some expanded sprites fly around. Done. No rocket science. But ink pixels have prio 1 and sprite appears in front of paper.
User Comment
Submitted by Richard on 11 September 2015
I like the intro, music and effects. The raster effects are nice, colourfull and very clever. Good luck with your monthly demo quest :)
User Comment
Submitted by Shine on 11 September 2015
Really cool! :) Intro is also nice! ;) Good job!!! ;)
User Comment
Submitted by Joe on 11 September 2015
Gosh what a bore, thought people stopped being so obvious..
But still the effects, like in the intro (the tilted logos) and sprite-coloring is nice.
User Comment
Submitted by pROF on 11 September 2015
http://zxart.ee/eng/graphics/authors/p/prof4d/x-real/
User Comment
Submitted by Oswald on 11 September 2015
very nice little demo! Jammer, its just normal VICII magic :) sprites turned behind foreground pixels. but right, dont remember ever seeing sprites and hires used like this, might be a firstie :)
User Comment
Submitted by Joe on 11 September 2015
Cool!
User Comment
Submitted by Yogibear on 11 September 2015
Like it very much!
User Comment
Submitted by Jammer on 10 September 2015
Ninja turtle is another example of 'how did he do this?' release :D I bet on cookie cutter sprites like in Caren.
User Comment
Submitted by Motion on 10 September 2015
Fantastic! Loving these tunes! :D Great to see more Cosine releases. Yippee!
User Comment
Submitted by Smasher on 10 September 2015
well, the demo is cool, while the idea to release something each month it's simply crazy! :)
I wish you are successful and that you won't stop until MD209901, which will be your 1000th release in this serie, if my quick maths calculation is correct :)
User Comment
Submitted by TheRyk on 10 September 2015
Wonderful! Keep'em coming :)
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
· Summaries
· User Comments (24)
· Production Notes
Fun Stuff
· Goofs
· Hidden Parts
· Trivia
Forum
· Discuss this release
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.096 sec.