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Zoompinski [512 bytes]   [2016]

Zoompinski [512 bytes] Released by :
Krill

Release Date :
1 May 2016

Type :
C64 1K Intro

Released At :
Spontaneous Sierpinski Triangle Funcompo

User rating:**********  9.9/10 (20 votes)   See votestatistics
**********  10/10 (8 votes) - Public votes only.

Credits :
Code .... Krill of Plush

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Raistlin on 20 November 2023
“ During development i've also noticed that it might be possible to pull this effect off with sprites, thus being able to put it into all borders, too (but without rotation). Would possibly require a fairly complicated sprite-crunching setup, though.”

If only there were a suitable demo compo to pull off such a mad trick? Hmm.馃

Amazing stuff, Krill!
User Comment
Submitted by Wile Coyote on 23 June 2022
Mesmerizing..
All the triangle action took me back to:
The White Stripes - Seven Nation Army
^_^
User Comment
Submitted by Shine on 23 June 2022
Still impressed! <3
User Comment
Submitted by Krill on 6 May 2016
Actually, in a full-blown demo, it'd be quite simple to have this zoom AND rotate AND scroll it, too. Zooming and rotation would be fixed to the same degree of freedom, but it might look cool anyhow. The pattern would probably be quite forgiving to quantisation errors when packing to charsets+screens, too. :)

During development i've also noticed that it might be possible to pull this effect off with sprites, thus being able to put it into all borders, too (but without rotation). Would possibly require a fairly complicated sprite-crunching setup, though.

Aaaah, demo.
User Comment
Submitted by Frantic on 3 May 2016
...in all borders
User Comment
Submitted by Bob on 3 May 2016
Yup that one rotating 'n' zooming ;)
User Comment
Submitted by mankeli on 3 May 2016
demo!
User Comment
Submitted by Krill on 2 May 2016
Joe: Where did that ringmod thingy first appear? I originally ripped it from http://csdb.dk/search/?search=beta+skip to use it in http://csdb.dk/release/?id=2732.

HCL: Why, after YOU, good sir. 'Tis a pleasure to meet an expert on unfamiliar terrain.
User Comment
Submitted by Didi on 2 May 2016
Sierpinski Trailblazer! :O
User Comment
Submitted by Joe on 2 May 2016
Supernice!! Someone forgot to mention it has sound aswell, one of the finest blasts from the past infact. Groove in!
User Comment
Submitted by Mixer on 2 May 2016
Very inspiring :)
User Comment
Submitted by Rudi on 2 May 2016
Nice and pregenerating
User Comment
Submitted by Dr.j on 2 May 2016
wow!!!
User Comment
Submitted by Jammer on 2 May 2016
What HCL said! :D
User Comment
Submitted by HCL on 2 May 2016
Cool! d0ode, you should try making a demo once :).
User Comment
Submitted by YPS on 2 May 2016
Impressive!
User Comment
Submitted by Rock on 2 May 2016
Amazing!
User Comment
Submitted by Shine on 2 May 2016
Instant LOVE!!! <3
User Comment
Submitted by ccr on 2 May 2016
O_O
User Comment
Submitted by ruk on 1 May 2016
Yes!
User Comment
Submitted by algorithm on 1 May 2016
Excellent one here. If running on vice and it does not autorun, ensure that the "inject prg to ram" is disabled in the settings.
User Comment
Submitted by Frantic on 1 May 2016
Great! :)
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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