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User Comment Submitted by REBEL 1 on 8 July 2024
OSC is for all those C64 enthusiasts who, back in the heady days of the C64, never mastered the craft of cracking but always wondered how it really worked (like me!). It's also for anyone curious about how things were done on the real machine – without modern (wonderful!) tools like VICE.
OSC Volume 1 dives into cracking the tape version of Pitfall II released in 1984 by Activision (Sounds like a joke, but it's not :). Why tape you might ask? Let SLC of Kvasigen put it in his own words: “In Europe, most software was released on tape before on disk (if ever). So, tapes were not only cheaper and easier to crack than disks, but also earlier. This made tapes the most attractive for most crackers”. So, we’re starting with a relatively simple crack. The target audience is the beginner in the cracking business. In future OSC issues, we'll also tackle more modern copy-protection schemes. But: one step at a time. Let’s begin with something fairly straightforward.
The logical structure of OSC will always be similar: cracking, training and hacking. We start with an analysis of the code, tracing the whole thing through to the start of the game. In this way, we identify the built-in protections and crack them. To make sure that the crack works 100%, we build a trainer that makes it easier for us to play through the game (and to improve the game!). Here we learn something about game programming on the fly. And finally, we'll hack around in the game, just for fun.
OSC is public domain work - you can download it as a free PDF file (release planned Dec 2024). I definitely recommend that you print it out and have it bound as an A5 hardback. It looks better and is much easier to work with. |
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