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Totally Stoned 2   [1993]

Totally Stoned 2 Released by :
Booze Design

Release Date :
30 May 1993

Type :
C64 Demo

AKA :
Totally Stoned II

Released At :
The Computer Crossroad 1993

Achievements :
C64 Demo Competition at The Computer Crossroad 1993 :  #2

User rating:*********_  8.7/10 (11 votes)   See votestatistics

Credits :
Code .... HCL of Booze Design
Music .... Bappalander of Horizon, Light
  Chock
  Duck LaRock of Camelot, Cyberzound Productions
  HCL of Booze Design
  Mixer of Origo Dreamline, Side B
  MSK of Crest
  O'Neill
Graphics .... HCL of Booze Design
  SIT
  Vodka of Light


SIDs used in this release :
A Bit Odd(/MUSICIANS/B/Bappalander/A_Bit_Odd.sid)
Based(/MUSICIANS/A/A-Man/Based.sid)
Heartbreaker(/MUSICIANS/C/Chock/Heartbreaker.sid)
Hellraiser(/MUSICIANS/M/Mixer/Hellraiser.sid)
House Zak(/MUSICIANS/M/MSK/House_Zak.sid)
Land of Illusion(/MUSICIANS/M/MSK/Land_of_Illusion.sid)
One Year Camelot 3 (part 6)(/MUSICIANS/D/Duck_LaRock/One_Year_Camelot_3_part_6.sid)
Shorty 2(/MUSICIANS/B/Beat_Machine/Xayne/Shorty_2.sid)
Technop(/MUSICIANS/M/MSK/Technop.sid)
Totally Stoned II(/MUSICIANS/H/HCL/Totally_Stoned_II.sid)
Victor 20(/MUSICIANS/M/MSK/Victor_20.sid)
Why Not(/MUSICIANS/D/DRAX/Why_Not.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Sith on 18 February 2018
For 1993 this was kickass stuff. It's still enjoyable even today.
Vectors, bobs, fullscreen picture multiscrolling, stretching in lower border... Only thing I'm missing in this oldskool demo are some nicely plotted 3D objects.

It's funny though that HCL was sure to win and came in 2nd. Never sell the bearskin before you shot the bear and all that. lol

The bob scroll-text was deep. HCL as a sage; who would have thought.
I guess C64 will survive as long as there are people alive who love it. Money (greed) is indeed the biggest threat to mankind.
As for the Earth; well, it will melt into a liquid ball once the sun reaches the red giant phase in a few billion years. The sun will probably swallow Earth at that point.
User Comment
Submitted by HCL on 29 April 2015
@Karmic: :) Haha.. i had to read that scroller again. Really deep thoughts there ;).
User Comment
Submitted by Karmic on 29 April 2015
I just have to comment on HCL's scroll in the shadebobs part.
It's unbelievable just how wrong he was.

Aside from that, this is overall a very cool demo!
User Comment
Submitted by bepp on 7 October 2010
Love the music, hires B/W sinus filler, vectors and the large charset in the between-parts scroll!
User Comment
Submitted by Jammer on 25 October 2009
best shade bobs on c64 \o/
User Comment
Submitted by HCL on 21 May 2008
@JA: not magically fast. I waste alot of memory on mul-tables, mostly because i didn't know any better way of doing mul :). That's not slow at least.

The line routine is not the fastest, it's the add-bcc-inc type, i think the 16-bit add is generally faster but not in all cases. I never made any measurement on which line is really faster on *real* objects. Probably a combination of both.

Also i do an unrolled clear-screen, which is slower than re-drawing the lines on such small objects (low number of lines).

I remember having a strange hide-face routine, calculating a correct(?) cross-product. But again, the mul is fast.

The over-all accuracy is poor, but at that time i guess it was ok. The whole thing is single-buffered, you can clearly see the artifacts, but i think that makes it look faster, since some part of the object is always moving in some way :P.

My idea was to do everything like Horizon did in Last Tractor 3, but a little bit faster. I don't think i succeeded.

Some anecdotes.. I remember the TCC audience was bored to death of filled vectors, but of some reason when the TS2-vector came up on the screen everyone was screaming!! Probably because it was from a Swedish group :).
User Comment
Submitted by JackAsser on 20 May 2008
Is it just me getting old and lame or aren't the vectors here exceptionally fast?
User Comment
Submitted by Stan on 31 May 2007
Naah, Wonderland X is slightly better IMHO. Both would have deserved it, but sometimes the competitions were that outstanding like that.
User Comment
Submitted by Dwangi on 1 April 2003
Should have won TCC compo.
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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