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3WDG Logo 2012   [2012]

3WDG Logo 2012 Released by :
3WDG [web]

Release Date :
5 December 2012

Type :
C64 Graphics  (MultiColor Interlace)

User rating:********__  7.9/10 (10 votes)   See votestatistics

Credits :
Graphics .... Akira of 3WDG, Moods Plateau

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by hedning on 10 December 2012
Here you go! 3WDG Logo 2012 Multicolor. :) It was an experiment made for fun.

User Comment
Submitted by Akira on 10 December 2012
hedning: please post the multicolour version you made, definitely! Thanks!
User Comment
Submitted by iLKke on 10 December 2012
Lookin' good, Akira!
User Comment
Submitted by Sander on 9 December 2012
Stylish!
User Comment
Submitted by hedning on 7 December 2012
I made a multicolor version. Looks pretty good, but I want Akiras blessing before any spread.
User Comment
Submitted by Scout on 7 December 2012
@Akira: there are no hires nor koala limitations on the DTV.
Besides that, you have a palette of 256 colors =)
User Comment
Submitted by algorithm on 5 December 2012
Nice logo. but could have been done in non interlaced format
User Comment
Submitted by Akira on 5 December 2012
AH there was an executable, knew it.
That looks pretty cool!!! No need to be sorry!
So I take it HiRes limitations are not much so on the DTV?
User Comment
Submitted by Scout on 5 December 2012
I like it!

Couldn't help myself so I made an executable for the Commodore 64 DTV =)
ftp://ftp.untergrund.net/users/scout/misc/3wdg_logo_dtv.prg

Sorry ;)
User Comment
Submitted by Akira on 5 December 2012
Yeah Oswald, I know I need to learn a lot about HiRes. It's the goal!
User Comment
Submitted by Oswald on 5 December 2012
with a bite more careful planning (taking char boundaries into account, a bit wider space between letter) it could have been done easily.
User Comment
Submitted by Akira on 5 December 2012
Yeah the idea was to use hires+sprites mode which I really like, but it didn't quite work out and at some point I gave up.

This is what happens because I pixel on Deluxe Paint on the Amiga and it's not as easy to remember the limitations with it. Next time I will try hard to make it high res, I'm only learning :D

SWAG!! hahaha

Here you can see how far I got with highres+sprites. It's like 80%
ftp://ftp.untergrund.net/users/akira/test1.prg
User Comment
Submitted by Oswald on 5 December 2012
awesome fresh clean style. edit: yeah a hires spritelayer on top of a hires bitmap would do the job.
User Comment
Submitted by hedning on 5 December 2012
SWAG? :P
User Comment
Submitted by HCL on 5 December 2012
Like the concept, but hires bitmap + sprites should do it at least 99%.
User Comment
Submitted by Mace on 5 December 2012
Nice, but I don't like interlace.
Perhaps hires with a sprite overlay could work?
User Comment
Submitted by dink on 5 December 2012
Looks good!
User Comment
Submitted by crayon on 5 December 2012
An original and creative. What about a native C64 resolution (hires or multicolor)?
User Comment
Submitted by Akira on 5 December 2012
This is another one I failed to make meeting High Res standards so I ended up experimenting with Drazlace format. It's horrible on the emulator but it looks quite cool on my real C64!
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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