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Collision R-IRQ Kit incl. Demo Game "Tunnel Mission" [2014] |
Credits :
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by Jak T Rip on 14 June 2015
Another thing I overlooked! Got to take a closer look. Documentation is always helpful. I just learned the cheese cutter method... VIC is queer but cool. | User Comment Submitted by chatGPZ on 20 November 2014
codebase64.org ... and ofcourse you can upload sources there as well =) | User Comment Submitted by DATA-LAND on 20 November 2014
@Karoshier
Thanks for your comment! In principle a good idea, but:
1. I don't know "codebase 64"
2. The "Know-How" is part of the kit and i don't want to publish it without the demos and source-codes. It's important to have examples to the text, i think.
But wow!!! So many downloads for a release especially for coders?
We've a very vital scene - yeaaaah!
At CSDB each release finds it target group...
:) | User Comment Submitted by Karoshier on 18 November 2014
Although there is a sprite collision section on codebase 64, I couldn't find an indepht description there of the inner workings of these registers (just had a quick look around).
IMHO some know-how is expecially important when collision with multicolor stuff is involved, as the hardware has limited performance in that case due to its bitwise instead of pixelwise operation. Maybe your could also create a new codebase article on this topic and post your sourcecode there. :) | User Comment Submitted by Yogibear on 14 November 2014 User Comment Submitted by Richard on 14 November 2014
By looking at this, looks like 'pixel-accurate' collision detection :) | User Comment Submitted by Goat on 14 November 2014
>> BTW: 2 days for "Tunnel Mission" - finally a short game project!
You meant "2 hours", didn't you? | User Comment Submitted by DATA-LAND on 14 November 2014
This kit contains an extensive and careful documentation. It presupposes knowledge in Assembler only!
BTW: 2 days for "Tunnel Mission" - finally a short game project!
:) |
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