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Pixel Smash   [2014]

Pixel Smash Released by :
ZeroCool

Release Date :
27 December 2014

Type :
C64 Graphics  (MultiColor)

User rating:awaiting 8 votes (4 left)   See votestatistics

Credits :
Graphics .... ZeroCool

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Hammerfist on 28 December 2014
For what it's worth, I'm with Jailbird in this. Lockdown: do what you do to become comfortable with the medium. Next time perhaps try a variation on an example picture, altering this or that as your own input and see how it turns out. My last X-picture, Kuala Lumpur, used many references from all over the place. I chose which to copy and which to alter and made them into the final composition. The bird, for instance, was based on one bird's stance and another's color scheme + some bits and pieces from all over. The face is a straight enough copy. In this case I copied all by hand, sketching it based on the examples. I then spent too little time on anti-aliasing, proper composition and making sure all the colors worked on the big screen, but that's my learning curve, not yours :)
User Comment
Submitted by ptoing on 28 December 2014
I dunno, JB. Looking at the comparison gif I linked most of the stuff lines up. Though I reckon that it was scaled down using bicubic which resulted in more sharpening halos which it looks like were largely preserved in the final image.

AA is very easy once you understand it. It is just maths which you need to get a feel for and wring it though a colour reducer in your head.

The only thing that I think will really be learned from converting and minimal clean up is how to do just that.
User Comment
Submitted by jailbird on 28 December 2014
Quoting Ptoing
You will not learn a lot from this.

I beg to differ, retouching could enhance an artist's non-instinctive behavior by a lot. Proper color handling, antialiasing and dithering are mostly motor skills.

Proper representation of perspective/dept and anatomy are also abilities which could be improved by experience. For this, I'd recommend the same as Ptoing: just draw a lot.

The hardest part is finding a theme, putting together a composition, and being original all in all. I don't think there is an universal method for this. But, keep in mind that the scene is a place where originality mostly means nothing without good technical skills.

Anyhow, for absolute beginners, I'd always encourage retouches. If for nothing else, at least for getting familiar with the C64's wacky graphic modes. Completing a retouch may also give a sense of accomplishment, which is crucial in a progression of an artist.

I think it's more than fine as long you don't try to sell it as your own work.

Considering the picture: okayish dithering, below average antialiasing - you should work on these.
User Comment
Submitted by ptoing on 27 December 2014
Joe said that very well.

And yeah, it is pretty obvious that you took the source you posted, shrunk it down to 160x320, probably greyscaled it and worked from there.

https://dl.dropboxusercontent.com/u/15588722/post/csdb/hulkconv..

Do you expect people giving indepth critique on something you did not really put much time or thought into?
User Comment
Submitted by Joe on 27 December 2014
Using references should be a help and not an end mean for an image.
Try instead to develope your own language based on those references
if you must or at least try to draw something from scratch.

The stages suggest that you had quite some help from a program already
doing the difficult bit for you, instead of trying to actually reproduce
the image without guidance.

Always ask what you want to communicate. In this case a angry figure,
rage and power. I could at least think of several different mock-ups
investigating just the phenomena around outbursts of emotions would be
fun enough for starters, expression of the face, composition, direction etc.

Just using a reference without a contextual thinking, especially not even
going for color just makes it non-educational for both you and us.
User Comment
Submitted by ptoing on 27 December 2014
Try not to take some art you find on the net, shrink it down and work over it a bit. You will not learn a lot from this. Draw on paper, draw in general, do studies. Try developing your own art.

If you have no interest in doing that, and only want to convert and fiddle with some random images so a handful of people can watch it on their C64s, keep going.
User Comment
Submitted by FATFrost on 27 December 2014
If you are using reference pic to start pixelling that's fine. Just make sure its in your own style, add something to the pic that makes it yours, like interesting colour palette and definition different to the original, unless of course you are doing a convert for a project.
It's nice to see you looking for inspiration from peers.
Great to have you here. :)
User Comment
Submitted by ZeroCool on 27 December 2014
any constructive criticism and feedbacks are welcome (with showing which part of picture is made wrong and how to improve)

I'm just beginner so I'll be grateful for any tips on how to do something better. Even with marking on RED part of picture where I screw up and info how it should looks like
User Comment
Submitted by Maxlide on 27 December 2014
Looks like a converted picture in grey.
User Comment
Submitted by Roysterini on 27 December 2014
Smashing, super, great.
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