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User Comment Submitted by Skate on 29 July 2015
I optimized it a little bit but gave up at the end. C64 Basic is slow whatever you do. :)
Optimized version is here: (I got rid of those boring comments :p)
http://pastebin.com/jFKqa3Rd | User Comment Submitted by Frantic on 29 July 2015 User Comment Submitted by Skate on 29 July 2015
Yeah, definitely very slow.
Another optimization suggestion.
Try
x and 504
instead of
int(x/8)*8
Also precalc values which are reused. You ca easily gain 5x speed or so. | User Comment Submitted by Street Tuff on 25 July 2015
nice little basic demonstration. i see room for some optimization here. f.ex. you dont need to unset pixels that are already set to 0. and you can put the rule into an array or at a memory location. then you only need to peek the value of the bit and you get rid of that bunch of if statements. i just tried rule 60 which in my opinion looks very nice. | User Comment Submitted by Jak T Rip on 24 July 2015 User Comment Submitted by Rudi on 24 July 2015
Generates rule30 pattern in bitmap-mode. It's made in basic so it's very very slow even in Vice's warp-mode. Basic sourcecode are included. Maybe ill code an assembly version some day. |
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