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Website :
https://www.c64-wiki.de/index.php/CRX_Race
Credits :
Crack | .... | CSixx of Mayday!, Uppercase Software |
Original Supply | .... | TheRyk of Arsenic, C64 Club Berlin, Mayday! |
Linking | .... | TheRyk of Arsenic, C64 Club Berlin, Mayday! |
Bug-Fix | .... | CSixx of Mayday!, Uppercase Software |
Test | .... | TheRyk of Arsenic, C64 Club Berlin, Mayday! |
| | Thunder.Bird of C64 Club Berlin, Hokuto Force, Mayday! |
Help | .... | Spider Jerusalem of Mayday!, svenonacid, Tristar & Red Sector Inc. |
| | TheRyk of Arsenic, C64 Club Berlin, Mayday! |
Intro used in this crack:
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by Krill on 15 March 2016
DATA-LAND: Generally, please file a bug report with appropriate wording, and i'll have a look. This is how it works for all kinds of software. Otherwise just do not use programs other people provide free of charge.
There has not been any incompatibility with any custom ROM known to me until now (except for some very exotic 1541-class drives), so please send me ROM dumps.
Having cartridges enabled is not a problem, and drives other than #8 should work, as long as you turn off all other drives.
Support for more than one active drive on the bus has been on the list for a while, and eventually i'll have the time to finish that feature. However, it only works if all drives on the bus allow for code upload and execution, so non-working exotic drives might work after i will have had a look at them. | User Comment Submitted by chatGPZ on 15 March 2016
why dont you just use the original program when you dont like the crack?
*shakes head* | User Comment Submitted by DATA-LAND on 11 March 2016
"Switch off all your hardware extensions and then the new software works fine!" Is this our slogan in the future?
Unfortunately i can't play "CRX Race" - so it's a lost game for me. :(
Please note: Many sceners have JiffyDOS, SpeedDOS, Dolphin DOS and cartridges like Action Replay... to get higher loading speed and a directory function on F-key for e.g. So the game/demo developers should be consider/support this fact. The IRQ-loaders of these demos are working correct with JiffyDOS and Action Replay.
Krestology 100%
Hello Scope
But why incompatible loaders are used in 2016? And why lots of developers/crackers uses device address #8 and not register $BA???
Sorry, i don't want a discussion here, but my comments shall be a constructive feedback only! ;) | User Comment Submitted by Karmic on 9 March 2016
Really I'd recommend never listening to DATA-LAND's "problems"- the sooner he realizes that people are not obligated to support his odd setup, the better. | User Comment Submitted by TheRyk on 9 March 2016
We were considering doing a KERNAL Load version but ran out of time and moreover, thought, the whole funny credits wouldn't make sense anymore, moreover the feature "music playing while loading" was important to the game author, that's why he picked Krill's loader <- which maybe should be discussed somewhere else. I can't and won't talk for Krill but I'm sure he's open to suggestions/bug reports. | User Comment Submitted by DATA-LAND on 9 March 2016
@nomistake: Your "HAHA" isn't the solution of this problem, i think! Fact is, no release with Krill's loader is working on my system, because it's incompatible with JiffyDOS and a 2nd device. Other IRQ-loaders are working correct with JD and more devices and Action Replay. So the problem isn't the user and his system, but the incompatible loader. For future projects it could be the best you make a "fastloader enable/disable" option. | User Comment Submitted by nomistake on 8 March 2016
HAHA. i am having so much fun reading all the comments about releases with krill loader not working on your system...
i test ALL my releases with my c64 breadbin/1541c or c64c/1541-II. i never disconnect my final cartridge because i like it and guess what: EVERYTHING works before i upload (or take) it anywhere. i don't know what you are doing but the problem is clearly on your side. | User Comment Submitted by TheRyk on 7 March 2016
Sir DATALAND, be careful with your "fucking" choice of words :) Though I'm also facing trouble with that loader, we should all bow our heads to Krill who assured me he's gonna work on his loader. Piece of advice: If you remove all carts and wanna play from disk, deactivate warpcopy before transfer.
The kill cart by me was added because of master disk showing spooky behaviour at compo show wit real RR in the slot. Possible I made things worse as iAn hinted :/ We could have upped a ...fixed.D64 within the 24h hour rule (hooray for rulez) but CSixx decided against that and rightly so. Instead, there might be another version fixing some more issues, but now we all need some rest (as in this case copy protection and the few things we fixed were hard enough) and won't rush things. | User Comment Submitted by DATA-LAND on 7 March 2016
@TheRyk. I removed all, but the crack and the game doesn't work correct. Also i left a comment at the game. But the reason is the fucking Loader by Krill. All games and cracks with this loader are incompatible! :( Why not used better ones??? | User Comment Submitted by nomistake on 5 March 2016
hehe well this version works but one thing that really dissapoints me is that you unlock the hidden part by default... i mean this is one of the things that should keep you playing this game. at least you could have added some kind of "trainer" menu... it's not that hard to ask for changing those few bytes after the intro... | User Comment Submitted by Fix on 4 March 2016
Cool release, keep 'em comming... | User Comment Submitted by iAN CooG on 4 March 2016
why not simply remove that silly lda #$14 sta $de00 in the intro?
> 1c2f 2c
and works with carts active (tfr and ar tested) | User Comment Submitted by TheRyk on 4 March 2016
Please disable cartridges and do not validate :)
I did not even dare messing around with dir-art anymore to tell you that | User Comment Submitted by TheRyk on 4 March 2016
Please leave comments about game here:
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