Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in - nap
Font-o-holic [31 bytes]   [2018]

Font-o-holic [31 bytes] Released by :
Copyfault

Release Date :
9 April 2018

Type :
C64 256b Intro

Released At :
The 128b Font Compo

User rating:awaiting 8 votes (3 left)   See votestatistics

Credits :
Code .... Copyfault of Dienstagstreff, The Obsessed Maniacs, The Solution

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Rastah Bar on 9 April 2018
Cool that it runs on a real c64. You may be able to save one more byte by using the basic line number:
3192sys2051
Then SEI plus some other stuff is executed before $080b.
User Comment
Submitted by Copyfault on 9 April 2018
@iAN CooG:sorry, you're so right about further information on how to correctly run this. Went late yesterday and had to start a business trip early today, so I planned to wait until I have a net connection again.

I added a small comment to the prod notes. Hope it's ok now.

Ah and thx for doing a screendump;)
User Comment
Submitted by iAN CooG on 9 April 2018
I don't see it specified in any way, I just loaded with x64 Font-o-holics.d64 so it's autoloading "*" with ,8,1
Anyway after
load"$",8
list
then load + ,8,1 around the filename
(clear screen)
run
I finally managed to make it work.
User Comment
Submitted by Copyfault on 9 April 2018
@iAN CooG: Did you use load"*",8 ? You need to load the file with the complete filename in the load-command.

If this still ends up in a JAM-opcode, I'd be highly interested in the setup. I tried it with and without catridge so I'm a bit confused now :(
User Comment
Submitted by iAN CooG on 9 April 2018
CPU JAM at $a005
User Comment
Submitted by Copyfault on 9 April 2018
@lft: sticking to a prg-file will be somewhat tricky I guess.

I would have loved if you changed the rules in a way that (mis)using the filename is admitted as long as it is executable on real hw. But then again I get the point, as one could store extremly large code parts in a tape filename.

After all it's for fun. If I get this =<30 bytes, it would at least be pleasing to be as good as (or even better) than the existing pure filename-approach ;)
User Comment
Submitted by lft on 9 April 2018
Very cool approach!

Like you say, it breaks the filename rule. But it also breaks one of the rules in the original announcement ("The entry should be uploaded in .prg format").
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
· Summaries
· User Comments (7)
· Production Notes (2)
Fun Stuff
· Goofs
· Hidden Parts
· Trivia
Forum
· Discuss this release
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.09 sec.