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Released At :
The 256b Sprite Font Compo
Achievements :
C64 1K Intro Competition at The 256b Sprite Font Compo : #9
Credits :
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by Monte Carlos on 20 September 2019
are you getting a little bit off topic ? ;-) | User Comment Submitted by Jammer on 19 September 2019
@mixer: My dad is dead for 26 years already ;) | User Comment Submitted by Mixer on 18 September 2019
Kudos for the font.
@jammer, your dad? | User Comment Submitted by Jammer on 18 September 2019 User Comment Submitted by Monte Carlos on 18 September 2019
the name was not my invention. i took it from the name of a sun cream we bought at the drugstore. this cream is labelled with violet text on yellow background. this is how i came to that obscour colour combination. | User Comment Submitted by CyberBrain on 17 September 2019
Cool font! Awesome with some filling! (And the name fits its look pretty well) | User Comment Submitted by Monte Carlos on 15 September 2019
this time i set-up a testproject with my own random filler to not repeat my fault from last time;) | User Comment Submitted by Shadow on 15 September 2019
Verification passed, thanks for your entry! | User Comment Submitted by Monte Carlos on 15 September 2019
just read from a table and "and" with plain pixels ;). nothing special about it. it was far more work to put the bits into an order suitable for efficient rendering | User Comment Submitted by ChristopherJam on 15 September 2019
Nice work. I look forward to deciphering how you did the texture fill; I spent way more space in Foundry for that that I would have liked. | User Comment Submitted by Monte Carlos on 14 September 2019
Real pixel based font with 6x7 independent voxels per sprite. The font was pixelled using VChar64 and converted into a 138 bytes sized bitstream using an own c++ tool. The c64-side displayer then renders the spritefont from this bitstream.
I'm pretty convinced that this is the maximum number of pixels per sprite you can get out of the 256 byte and 26 chars limit. But please surprise me. ;)
Segment list:
-------------
Name Start End Size Align
----------------------------------------------------
ZEROPAGE 000002 00001B 00001A 00001
LOADADDR 0007FF 000800 000002 00001
EXEHDR 000801 00080C 00000C 00001
DISPLAYER 00080D 0008B2 0000A6 00001
SETTINGS 0008B3 0008B7 000005 00001
CODE 000900 000966 000067 00001
DATA 000967 0009F8 000092 00001
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