| |
Ghoul's Maskinkode Kursus [1991] |
AKA :
ghouls machinecode, assembler tutorial, asm course
Credits :
Code | .... | The Ghoul of The Suzerains |
Music | .... | Charles Deenen of Maniacs of Noise, Scoop |
| | Danko of Censor Design, Fairlight |
| | David Whittaker |
| | Demon |
| | Drax of Bonzai, Crest, Vibrants |
| | Falco Paul of 20th Century Composers |
| | JCH of Ikari, The Dominators, Vibrants |
| | Jeroen Soede |
| | Jeroen Tel of Maniacs of Noise |
| | Johannes Bjerregaard |
| | Laxity of Maniacs of Noise, Vibrants |
| | Link of Vibrants |
| | Markus Schneider of Lords of Sonics, X-Ample Architectures |
| | Michael Hendriks |
| | Michiel Soede |
| | Red |
| | Reyn Ouwehand of Di-Art, Paradize, Scoop |
| | Rock of Finnish Gold |
| | The Ghoul of The Suzerains |
| | Tim of Modern Arts |
| | Tim Follin |
Text | .... | The Ghoul of The Suzerains |
Sampling | .... | Mat of Modern Arts |
SIDs used in this release :
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by Fred on 12 December 2013
I've linked now all the SIDs used in the tutorials and examples. | User Comment Submitted by j0x on 4 November 2011
I removed the floppy checks present on the doc files on disks 4 and 5 (see GhoulsMKKursusDisks4And5DiskProtectionBypassed.zip). The protection expected to find an all-sync killer track on t36, and was made in Austro-Comp'ed BASIC (!) | User Comment Submitted by d0c on 4 October 2006
the ftp is still dead, anyway thanks for the new upload. i have no problem getting it now :) | User Comment Submitted by A3 on 3 October 2006
Worked fine for me just a moment ago. Try again and if you still have any problems just send me a pm with your email and I'll send it to you. | User Comment Submitted by d0c on 3 October 2006
the link is dead, could someone upload this again?.. | User Comment Submitted by CyberBrain on 26 April 2003
It's from this course i learned machine code, back in 1993 when i was a little 13 yeared kid! It's from the time i thought everything was made in BASIC, and couldn't understand how da fuck the crackers could do these amazingly wicked crack-intros. HOW DID THEY HAVE ENOUGH MEMORY?! HOW COULD THEY MAKE IT GO THAT FAST!? I was told that there was something called machinecode, and i found an advert for this machine code course in a danish computer-mag, and immediately ordered it.
(yes i had to pay for it - but it was cheap and worth it!)
After having learnt the k0o1 language of the C64 from this course, i made my first demo "megamess"
This course is really good. It's in 5 parts where you'll learn everything from the extreme basics to how 2 do rasters, sprites, music ripping, scrollers (1x1, 1x2, etc and 8x8 blocky scrolls) etc
IF YOU UNDERSTAND DANISH AND WANNA LEARN HOW TO CODE THIS IS IT! |
|
|
|
| Search CSDb |
| Navigate | |
|
| Detailed Info | |
|
| Fun Stuff | |
|
| Forum | |
|
| Support CSDb | |
|
| |
|