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Released At :
Breakpoint 2010
Achievements :
C64 4K Intro Competition at Breakpoint 2010 : #3
Credits :
SIDs used in this release :
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by Pixman on 8 October 2014
Very interesting. Currently using a debugger to check the code, nice approach. | User Comment Submitted by Hermit on 15 May 2010
Nice implementation of the BMP/ECM fetch-delay trick. I guess it uses 39ff and 3fff for dark/character changes, but haven't checked the code yet...
For me it works fine on both old and new real C64 machines.
| User Comment Submitted by HCL on 6 May 2010
Nice stuff!!
@Joe: Panoramic was first, but that "I" only had y-movement. 15+ years later, we can has x-movement also :D.
..and if anyone still wonders: No, it's not 9 sprites :), it's 8 + a SuperDöhner trix with extra sauce.. | User Comment Submitted by NecroPolo on 6 April 2010 User Comment Submitted by DeeKay on 6 April 2010
Massive Coderpr0n! 8) Clarence tried to explain it to us, but neither me nor the Glance-Coders really understood it. ;-) Some serious $3fff ownage with 3-char delays due to ECM-Mode-switching at the right border or sth!... Although the ninth "sprite" doesn't seem to be that "free" after all, at least not in the positioning nor in the width (5 px max) or color (needs black background cause of $3fff)! ;-D Nonetheless, Crossbow's gonna love this! 8) | User Comment Submitted by Mäestro AmN on 6 April 2010 User Comment Submitted by SIDWAVE on 6 April 2010
Notice: inspired!! rotating, and then !! is on the other side with 2 ii's - which reveals the whole 'trick' :D | User Comment Submitted by Linus on 5 April 2010
Should have won the competition, hands down! | User Comment Submitted by iAN CooG on 5 April 2010 User Comment Submitted by Viscid on 5 April 2010
I guess Prince/TOM didn't like it ;) | User Comment Submitted by endo on 5 April 2010 User Comment Submitted by Nightlord on 4 April 2010
this was a total "WTF!!!! how the fuck????" moment. ass kicking ownage | User Comment Submitted by Norvax on 4 April 2010
It really is inspiring. Awesome idea..Never ending surprises of C64. Congratulations..It is impressive | User Comment Submitted by plagueis on 4 April 2010 User Comment Submitted by leonofsgr on 4 April 2010 User Comment Submitted by Ed on 4 April 2010
Hm first guess was vsp on d021 and some 3fff fx? :) | User Comment Submitted by tlr on 4 April 2010
@graham: I'm not so sure that's it. It does run in Hoxs64 which actually emulates old cias.
I think the issue is that it doesn't properly take into account 6569 vs 8565 fetch and mode split latency differences. | User Comment Submitted by Graham on 4 April 2010 User Comment Submitted by Skate on 4 April 2010
That's just a "wow"! I'm getting started to believe there is a hidden 9th sprite in this machine ;) Trick was clear at irrational but this one is harder to guess. Good work pal. | User Comment Submitted by Joe on 4 April 2010 User Comment Submitted by Ksubi on 3 April 2010
Nice work. Seems he goes into the Chorus Labs, hacks away for a period of time and hey presto, another record. Thumbs up for the VIC TRICK. ;-) | User Comment Submitted by Edhellon on 3 April 2010
Let me be the first (second) to say: fucking yeah!!! \o/ Clarence does it again -- only Chorus Labs makes it possible. :-)
Please use hoxs64 or real hw -- most emulators can't do this properly.
And one massive beer to Clarence for keeping the tradition of finding new VIC-tricks alive. | User Comment Submitted by Madhead on 3 April 2010
there'se no download link yet, but i just watched it on bptv. interesting stuff, i can't wait to see what's behind it :)
edit: there it is! :) |
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