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FHGHG aka Revolution by Agile 100% [fix]   [2015]

FHGHG aka Revolution by Agile 100% [fix] Released by :
Mayday! [web]

Release Date :
10 June 2015

Type :
C64 Demo

User rating:awaiting 8 votes (5 left)   See votestatistics

Credits :
Music .... JCH of Vibrants
  Jeroen Tel of Focus, Maniacs of Noise, Oxyron
  Jonathan Dunn
  Rob Hubbard
Linking .... TheRyk of Arsenic, C64 Club Berlin, Mayday!
Bug-Fix .... Dizzy Devil of Out of Order
  TheRyk of Arsenic, C64 Club Berlin, Mayday!


SIDs used in this release :
ACE II(/MUSICIANS/H/Hubbard_Rob/ACE_II.sid)
Arkanoid - Revenge of Doh(/MUSICIANS/D/Dunn_Jonathan/Arkanoid-Revenge_of_Doh.sid)
Birthday(/MUSICIANS/J/JCH/Birthday.sid)
Cybernoid II(/MUSICIANS/T/Tel_Jeroen/Cybernoid_II.sid)
Operation Wolf(/MUSICIANS/D/Dunn_Jonathan/Operation_Wolf.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Bob on 12 June 2015
good! I didn't do any parts in this demo ;)
User Comment
Submitted by Zyron on 12 June 2015
Exactly. This version was not released by Agile.
User Comment
Submitted by A3 on 12 June 2015
I don´t think so, Agile had nothing to do with this new release.
User Comment
Submitted by bepp on 12 June 2015
Nice work! I think you should include Agile as release group too, no?
User Comment
Submitted by TheRyk on 10 June 2015
Thx j0x!

Probably my bad handling of Trasher Cruncher, which gave me a hard time but indeed offers both SEI/CLI.

So especially for Bob, bugjam & Thunder
FHGHG aka Revolution by Agile 101% [fix]

SCNR
User Comment
Submitted by j0x on 10 June 2015
poke3364,234 before running should fix the flicker.
User Comment
Submitted by bugjam on 10 June 2015
Cool. :-) Yes, someone go for a 101% version, 100% was rarely the end of the story in C64 scene history. :D
User Comment
Submitted by Bob on 10 June 2015
wtf? most fixed demo :)
User Comment
Submitted by Dr.j on 10 June 2015
\0/ Respect TheRyk !
User Comment
Submitted by Thunder.Bird on 9 June 2015
Really nice "Betthupferl"! °,^
Had a good time watching the note *_*
User Comment
Submitted by TheRyk on 9 June 2015
Some flickering in part "S" (whenever Operation_Wolf.SID leeches too much rastertime) was not fixed, anyone keen on doing a fixed fixed fix...? ^^
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