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For Thy Glory, Oh Dark Lord, We Inseminate Those Rotting Bodies with Our Moldy Semen   [2020]

For Thy Glory, Oh Dark Lord, We Inseminate Those Rotting Bodies with Our Moldy Semen Released by :
Arise [web]

Release Date :
14 September 2020

Type :
C64 Graphics  (HiRes)

User rating:********__  8.2/10 (12 votes)   See votestatistics

Credits :
Code .... Wacek of Arise, WST
Graphics .... Wacek of Arise, WST
Sampling .... Wacek of Arise, WST

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Joe on 15 September 2020
Very nice graphics Wacek! +Nice sampling.
User Comment
Submitted by wacek on 15 September 2020
@HCL: of course, like many things on the C64 it could be done in many different ways :) this was the simplest one.
User Comment
Submitted by HCL on 15 September 2020
..and besides, the sprites are not needed at all since you could just have changed to char-mode at the same time you open the lower border, enabling d021=1. :P
User Comment
Submitted by wacek on 15 September 2020
@ptoing: well, apparently when you open upper/lower border with hires bitmap mode turned on, it is all black, and switching the $d021 does nothing. that's why the sprites are needed to set the border to white, which is a part of my design - yes, i wanted it to be close to square to resemble album cover :)
so, your change of graphics mode (to hires + sprites) is kinda incorrect in my view. sprites are not overlaying the bitmap area, so they are not enhancing the graphics mode itself - it is pure hires... you cannot compare it to other gfx using sprites for extra colors or extra bitmap area outside of the border :)
User Comment
Submitted by hedning on 14 September 2020
Hell, yeah. :D
User Comment
Submitted by ptoing on 14 September 2020
Bit on the edgy side, lol. Nicely done though.

And interesting to only use sprites for the extended border instead of changing the border colours. I guess to have a more fixed box shape?
User Comment
Submitted by Cupid on 14 September 2020
yeah, ok
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