Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in - nap
Intro One   [2019]

Intro One Released by :
phvse

Release Date :
19 March 2019

Type :
C64 Intro

User rating:********__  8.3/10 (14 votes)   See votestatistics

Credits :
Code .... phvse
Music .... Jammer of 1mandivision, Artstate, EXclusive ON, MultiStyle Labs, PriorArt, Samar Productions
Graphics .... phvse
Charset .... phvse


SIDs used in this release :
Cloud Swimming (2x)(/MUSICIANS/J/Jammer/Cloud_Swimming_2x.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Doc Snyder on 22 May 2019
Browser version: https://www.docsnyderspage.com/groups/v/various
User Comment
Submitted by Golara on 22 March 2019
pretty cool
User Comment
Submitted by TheRyk on 21 March 2019
wonderful! stylish and fresh
User Comment
Submitted by ChristopherJam on 21 March 2019
Nice work, and welcome aboard.

That logo is lovely! Great sense of depth and solidity.
User Comment
Submitted by phvse on 21 March 2019
@Jammer ok, that makes sense. correct, i wasn't checking the raster line for the other call. it sounded normal to me though, but i guess i should trust numbers over senses :)
User Comment
Submitted by Jammer on 21 March 2019
@phase: if you call player outside irq without cheecking line, that's precisely why it behaves like that ;) Multispeeds in general should always be called at even intervals if possible - 156 lines in this case. Timer based interrupts are most convenient here, especially for higher multispeed values.
User Comment
Submitted by phvse on 21 March 2019
@all thank you, i feel welcome :)

@Dr.Science i didn't notice those in vice earlier, but now that i've changed the vic model i can see them... really annoying :) thanks for pointing it out, definitely not letting that slide in next time!

@Jammer really cool tune! i didn't even notice that, but i'll take the composer's word for it :) i'm calling it once in irq and once outside of it, maybe that's why?
User Comment
Submitted by Motion on 21 March 2019
Cracking logo! Ver, ver nice. ; )
User Comment
Submitted by Mibri on 21 March 2019
Logo is really, really sharp! Great!
User Comment
Submitted by Yogibear on 21 March 2019
Especially like the logo!
User Comment
Submitted by Jammer on 20 March 2019
Very cool firstie! :) Logo reminds me of GP's Razorsharp Intro ;) Nice to hear my oldie but my question is if you call multispeed routine at even intervals or one by one? Rhythm got little wonky ;)
User Comment
Submitted by Shine on 20 March 2019
Nice firstro!!! :D
User Comment
Submitted by Brittle on 20 March 2019
Nice little firstie! I expected some kind of soda-fizz effect on the neat logo, but eh, I liked it even if it’s static anyway. Keep it up Phase and welcome :)
User Comment
Submitted by Dr.Science on 20 March 2019
Really nice intro for a first one! Welcome to the C64 :-)
Just one minor point: next time make sure to get rid of those Grey-dots :-)
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
· Summaries
· User Comments (14)
· Production Notes
Fun Stuff
· Goofs
· Hidden Parts
· Trivia
Forum
· Discuss this release
Info on other sites
· Pouët
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.314 sec.