| |
Hardware Accelerated Samples: My Humps [2014] |
Released At :
X'2014
Achievements :
C64 Demo Competition at X'2014 : #5
Credits :
SIDs used in this release :
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by ws on 19 September 2017
I have this weird feeling that this can't be real... but it is. It really happened o.O fucking wow! | User Comment Submitted by Sith on 19 February 2015
Algo paved the way, and then someone like CyberBrain shows what you can do with it.
This is like a new benchmark in optimization. All this going on at once; splits, samples, like WTF?
I hope this will spawn some tasty new demos in the future. The good ole 64 hasn't reached its limit just yet. Amazing! | User Comment Submitted by Axis/Oxyron on 19 November 2014
Very impressive tech-demo. This was like "WTF" on the bigscreen. Everyone will try this technique in future demos. | User Comment Submitted by Roysterini on 12 November 2014
Oh my golly gosh!
This has just blown me away. Superb work by NoName.
I'd like to see this tech used in new C64 games (there's still plenty of them getting done I see). It would add an extra dimension without the usual overheads.
Brilliant stuff. | User Comment Submitted by TheRyk on 5 November 2014
terrible choice of music but definetely one of the most interesting releases at X | User Comment Submitted by Bob on 5 November 2014
this is simply awesome, I know shit about these voco... tech but it is awesome it sounds great.. I was first more into the sideborder thingy and said during the compo finally some sideborder mmm splits too... great.. and then I started to think hey... this sound is really great wtf.... and then the song really kicked in. "My Hump..."
I could only scratch my head here ;)
awesome tech demo... | User Comment Submitted by CRT on 2 November 2014
Amazing demo. A lot of nifty tech going on in a good looking package. | User Comment Submitted by Toggle on 30 October 2014
Really cool stuff - great work, CyberBrain! | User Comment Submitted by Sounx on 30 October 2014
Very impressive stuff. Loving the rasterbars and ofcourse the hightec stuff. Let's see where this leads to!! | User Comment Submitted by Clarence on 29 October 2014
Very cool screen with the splits + samples. | User Comment Submitted by mankeli on 28 October 2014
Damn nice rastersplits man! And the sound stuff is also ok ;) | User Comment Submitted by FATFrost on 28 October 2014
Cyberbrain my old chum... I remember asking you about the prodigy when you were 14-15years old and you didn't know them.. And now you release this amazing demo 20 years later haha.. Well done and nice to see you're still active.. :) | User Comment Submitted by Burglar on 28 October 2014
exactly, what a comeback! so much sound packed in 1 file, so many effects, really really cool! next time the rasterbars should rotate though ;) | User Comment Submitted by Tim on 27 October 2014
Talk about coming back to the scene with an entrance, oh my!
Very nice to see such an awesome release! Also the Prodigy sample was a great bit of phun to your previous release from all those years ago :)
Hope to see more, thanks for setting a new high bar.. can't wait to see this in more demo's! | User Comment Submitted by Radiant on 27 October 2014
Really nice presentation, and very cool to see something from CyberBrain again. | User Comment Submitted by chatGPZ on 27 October 2014 User Comment Submitted by Conrad on 27 October 2014
This made me stare in absolute awestruck! | User Comment Submitted by Celtic on 27 October 2014
Seeing a new NoName demo in 2014 warms my heart, seeing it is also superawesome explodes my mind!
NoName for the win! | User Comment Submitted by Ghostrider on 27 October 2014
Yeah, Lemming, I believe that that was the actual world's first claimed in the bottom scroller. | User Comment Submitted by algorithm on 27 October 2014
Heh. I was being lazy. But honestly the full audio decode itself was only a few rasterlines. Just decided to fill the rest of the cpu time with char animations (frodigi 3) | User Comment Submitted by lemming on 27 October 2014
Unless I missed the part of Frodigi which had fullscreen open-border sprite+rasterbar+scroller action going on, it's not the same , Jan :)
could've been I was on drugs tho... xD | User Comment Submitted by SIDWAVE on 27 October 2014
well, isnt this basicly the same as FRODIGI ? by algorithm. playing the sampled on registers, instead d418. (takes almost no time). anyho it sound like a sick goat :) | User Comment Submitted by algorithm on 27 October 2014 User Comment Submitted by MagerValp on 27 October 2014
Great quality, and awesome presentation! | User Comment Submitted by algorithm on 27 October 2014
Nice quality. After analysis of the code, I assume you are using 256 frequency values and fixed sustain for the three channels. Triangle waveform only? with $d418 adjustments This has the advantage of using less data (and allowing for the possibility of brute force) for optimum quality. But would suffer for other data which consist of instrumentation/basslines (or are there parameters in your encoder where you can select other options?)
My implementation uses 4096 frequency steps (12bit) and 4 waveforms each channel. Unfortunately brute force would be too much of a hindrance . (although I may implement some brute forcing at some stage - via layered approach if using 12bit freqs)
How are your tests for music with basslines and other content (e.g instrumentation, drums, speech, bassline simultaneously)? I had attempted to demonstrate this in Frodigi3, but the quality suffered due to the complex data.
Frodigi 1 and 2 were pretty much quite basic in features in comparison to 3.
The next one on the Agenda (Frodigi 4)seem to (finally fix the clicking issue and volume levels) | User Comment Submitted by Oswald on 27 October 2014
was blown away while watching it on the "stream". this tech could be used for a singing demo, with HC effects. any plans for releasing compressor/player?:) | User Comment Submitted by Mixer on 27 October 2014
Great stuff! I wonder what the method here is. Algorithm did similar thing with his free running oscillator digis. Looking forward to learning more. | User Comment Submitted by Jammer on 27 October 2014
Well, it's basically Algorithm's frodigi routine but CyberBrain managed to achieve greater clarity. No world first though, sorry ;) And I suppose it uses 3 channels as well thus we can forget about sid part and samples at the same time :) Still both thumbs up! | User Comment Submitted by Shine on 27 October 2014
EDIT :) Oops ... 2 man ;) sorry | User Comment Submitted by Shine on 27 October 2014
Cool one man show! Really nice work here. :) | User Comment Submitted by Medicus on 27 October 2014
Yeah... There it is... let's check it out :) |
|
|
|
| Search CSDb |
| Navigate | |
|
| Detailed Info | |
|
| Fun Stuff | |
· Goofs · Hidden Parts · Trivia
|
|
| Forum | |
|
| Info on other sites | |
|
| Support CSDb | |
|
| |
|