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Introducing MUCSU-FLI   [2011]

Introducing MUCSU-FLI Released by :
Algotech

Release Date :
28 May 2011

Type :
C64 One-File Demo

User rating:********__  8/10 (9 votes)   See votestatistics

Credits :
Code .... Algorithm of Algotech, svenonacid
Music .... Crack
  Laxity of Maniacs of Noise, Vibrants
Design .... Algorithm of Algotech, svenonacid
Idea .... Algorithm of Algotech, svenonacid
Concept .... Algorithm of Algotech, svenonacid


SIDs used in this release :
Binary Digits (tune 30)(/MUSICIANS/K/Khugiani_Naveed/Binary_Digits_tune_30.sid)
The Alibi(/MUSICIANS/L/Laxity/Alibi.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Jok on 22 February 2012
gimi editor for this pleeease...
(something like p1 :)
User Comment
Submitted by algorithm on 29 May 2011
Yes. The images make major use of the pal blending which the fli per line prevents major pixel errors from occurring. Real c64 recommended.
User Comment
Submitted by Ksubi on 29 May 2011
This is indeed nice work. The screenshots do this little demo (and the converter) no justice, but real machine and pal emu looks very nice :)
User Comment
Submitted by Yogibear on 28 May 2011
Great stuff!
User Comment
Submitted by Jak T Rip on 28 May 2011
Wow, looks *much* nicer on the real machine - don't judge from the silly screenshots! Very colourful and non flickering, feels like a mixture between multicolour and hires (well, it is..) - but it reminds me strongly of a mode used in a Crest demo, it was one of the first modes to expanded sprites for enhancing a picture. Anyway, nice!
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