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User Comment Submitted by SLC on 12 November 2021
Use instead the updated version that can be found here: Slushload V2.5 | User Comment Submitted by chatGPZ on 6 November 2021
Supertape uses two bits and the longest pulse changes what bits are used. IIRC
actual 4-pulses 2-bits loader was used in Armelyte. very old idea indeed. | User Comment Submitted by tlr on 6 November 2021
@fungus: both the input64 turbo and super pavloda are three pulse length loaders though. Not pure two bits per pulse. | User Comment Submitted by Fungus on 6 November 2021
Lets be clear Zibri, the members of Nostalgia have forgotten more about tapes and loaders than you shall ever know. Super Pavloda and Input 64 beat you to this idea 35+ years ago. | User Comment Submitted by SLC on 6 November 2021
Let it be very clear for both you, and others who may end up on this release... absolutely nothing, except the idea of trying to make a faster loader, is an "idea" I took from you.
You did not invent two-bit encoding. | User Comment Submitted by Zibri on 6 November 2021
In other words, after I publicly explained my own idea on CSDB you just made a quick and dirty TAP creation program for WINDOWS which creates what you understood from my post?
And all that after I already published the resul running on real hardware.
Really? Well done. :D hahahahah | User Comment Submitted by SLC on 5 November 2021
An experiment I did for fun, and was quite surprised to learn the results. :) Under the right circumstances, you CAN push beyond 1KB/sec. (on already crunched data) with this, but I don't know exactly how much yet.
The readme.txt contains some information that can be useful to succeed with this. Unlike the "pointless"-release, this one I will fix issues with if some shows up that is caused by the loader code so reports is welcome. |
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