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Kolmiolääke   [2017]

Kolmiolääke Released by :
Extend [web]

Release Date :
4 February 2017

Type :
C64 Intro

AKA :
Bermudankolmiolääke

Released At :
KozMOS 2017

Achievements :
Mixed Competition at KozMOS 2017 :  #3

User rating:**********  9.6/10 (21 votes)   See votestatistics
**********  9.6/10 (8 votes) - Public votes only.

Credits :
Code .... Tape of Extend
Graphics .... Duce of Extend, Phonics

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by katon on 15 November 2024
The graphics by Duce are simply exquisite!
User Comment
Submitted by Raistlin on 15 November 2024
Very cool pic here from Duce!

On the VSP chat .. of course hires-VSP doesn't matter - though I don't believe it's done here at all (sarcasm from the OP presumably :p). That said, re: Perplex's comment about D800 data. We did diagonal 1px per frame scrolling at the end of Delirious 11 - and that was also without VSP or AGSP. It's not that hard to do, really, you just need to make sure you have spare cycles every 8th frame to race-the-raster and update D800s in time.
User Comment
Submitted by Perplex on 6 February 2017
I haven't checked the code, but this seems to scroll at 1 pixel per frame, and with hires bitmap that can easily be done without VSP, since you don't need to bother with D800-area.
User Comment
Submitted by JackAsser on 6 February 2017
Awesome picture! Really really good!

@Digger: VSP in hires mode has been done many many times. F.e. by me in Sphaeristerium. Doesn't matter. :)
User Comment
Submitted by Copyfault on 5 February 2017
Wasn't the AGSP part in Rocketry done with HiRes gfx, too? Though I have to admit that I didn't take a closer look at the code of any of these Hires "VSP" effects (Rocketry, We are all Connected, Kolmiolääke) so maybe this one here is the first using DMA delay???

But no matter how it's done codingwise, the pic rocks (and music + scrolleffect add perfectly to it;))!
User Comment
Submitted by PAL on 5 February 2017
When I think about it we did it without vsp... because we needed it to work on all machines... I forgot that... but cool code if you use vsp on highres here. With VSP we could have more free rastertime in our demo I guess??
User Comment
Submitted by Digger on 5 February 2017
@JB: Same as multicolour VSP but in hires ;D
@Pal: You're right! It was hires VSP too.
User Comment
Submitted by PAL on 5 February 2017
The image is splendid ! True master.... (Code, I guess the we are all connected demo we created had this code but in a way bigger format in x with streaming in from the floppy and with upper and lower border and with effects :-) ). But gfx is beyond kaviar mountain here!
User Comment
Submitted by jailbird on 5 February 2017
Nevermind, I get it. I thought it's a still picture so I didn't bothered to run the executable before my question.
User Comment
Submitted by jailbird on 5 February 2017
Truly amazing!
@Digger: what's a hires VSP?
User Comment
Submitted by Digger on 5 February 2017
Impossible! First ever hires VSP on C64!
Prove me wrong ;-)
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