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Vision Y   [2019]

Vision Y Released by :
Steven K

Release Date :
3 November 2019

Type :
C64 One-File Demo

User rating:*********_  9.1/10 (16 votes)   See votestatistics

Credits :
Code .... Steven K
Music .... Kordiaukis of Arise


SIDs used in this release :
Pathology (tune 2)(/MUSICIANS/K/Kordiaukis/Pathology_tune_2.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by steven_k on 7 November 2019
thanks, will try (-;
User Comment
Submitted by Krill on 7 November 2019
Pretty impressive realtime 3-D world. Give us more! =)
User Comment
Submitted by steven_k on 4 November 2019
Thanks for commenting Guys, happy you liked it! @Jammer, could be, there is a lot of room for other stuff, logic, maps etc. Engine is under development still and that's the first alpha, that could be shown to the public.
User Comment
Submitted by TheRyk on 4 November 2019
even if it was precalculated this would be a nice one to look at but realtime, that's a jaw dropper!
User Comment
Submitted by Joe on 4 November 2019
Impressive!
User Comment
Submitted by Jammer on 4 November 2019
Awesome vector routine! You have really big balls to make 6510 calculate sth so complex in realtime at very decent framerate <3 Maybe some game utilizing this engine? :D
User Comment
Submitted by JCH on 4 November 2019
Wow, most impressive.
User Comment
Submitted by AlexC on 4 November 2019
Great work including both coding and design. Running on U64 without any problems.
User Comment
Submitted by Axis/Oxyron on 4 November 2019
Wow! Trying this is on the poor old 6502 is really brave. Well executed sir...
User Comment
Submitted by steven_k on 4 November 2019
Thanks for the kind comment! Yes, but I liked the way it looked diferent, plus it is faster. Will be improved here and there if busy daily life will allow (-:
User Comment
Submitted by Oswald on 4 November 2019
thats 2 really solid 3d routines you have there, I can count on my 1 hand how many demos have a true 3d world, well done sir! and this is probably the most accurate I've seen (in the free coordinates cateogry). also I dont think you loose most cycles at fill stage (in the world part) you could just fill those gaps in without much speed lost :)
User Comment
Submitted by steven_k on 3 November 2019
more attempts in programming graphics on c64.
on ccs64 looks way better than on vice emulator, which destroys scanlines. not sure how about real c64 ;-P
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About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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