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Studio 3 Logo 2   [1989]

Studio 3 Logo 2 Released by :
Level 11

Release Date :
1989

Type :
C64 One-File Demo

User rating:awaiting 8 votes (7 left)   See votestatistics

Credits :
Code .... Invicible
Music .... Burp
Graphics .... Burp
Text .... Burp
  Sodapop of Depredators
Charset .... Burp


SIDs used in this release :
Studio 3 Logo(/MUSICIANS/B/Burp_Level_11/Studio_3_Logo.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Fred on 25 March 2017
It only works in Vice when it is loaded as a T64 file. Seems like bit #7 of $D011 is reset in Vice when a tape is loaded. When this file is loaded via a D64 file then it is not working in Vice.

Like iAN CooG mentioned, it has indeed to do with that bit #7 of $D011 is not set to 0 and therefore the IRQ is not triggered because $D012 is set to $F0.
User Comment
Submitted by iAN CooG on 3 December 2010
it's just the usual bad IRQ setup, a simple lda#$1b sta $d011 fixes it (it only sets $d012 to $f0). Depending on where the raster is when you run it, it could work or not. Loading times in Vice varies depending on the format and cart attached.
User Comment
Submitted by Stainless Steel on 3 December 2010
Wow i used to make equally ugly looking logos back in 1988 :-D
User Comment
Submitted by chatGPZ on 3 December 2010
works for me using a clean config (and thus no cart) :)
it not working for you (in vice) could be related to this bug: https://sourceforge.net/tracker/?func=detail&aid=3124881&group_..
edit: it also doesnt work for me using codenet - which most likely means the depacker relies on certain zeropage values. could also mean that it doesnt work in emu when "injected" into memory.
User Comment
Submitted by assiduous on 3 December 2010
i`ve checked with winvice 2.2.8 (R23120) and hoxs64 1.0.6.2,both are stuck at this screen:



maybe it requires some cart to run.
User Comment
Submitted by chatGPZ on 3 December 2010
works just fine for me (using vice trunk)
User Comment
Submitted by assiduous on 3 December 2010
doesnt work
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About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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