Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in 
Asia   [2012]

Asia Released by :

Release Date :
6 January 2012

Type :
C64 One-File Demo

User rating:******____  6/10 (7 votes)   See votestatistics

Credits :
Code .... Jak T Rip of DMAgic, Protovision
Music .... NecroPolo of Ancients Pledge Inc., SIDRIP Alliance
Graphics .... JSL of Covenant, Raiders of the Lost Empire, Tropyx
Linking .... Richard of Blazon, People of Liberty, Psytronik Software, Scene World Magazine, The New Dimension

SIDs used in this release :
Rising Sun(/MUSICIANS/N/NecroPolo/Rising_Sun.sid)

Download :
http://csdb.dk/getinternalfile.php/101769/Asia_3Screener by JSL.zip (downloads: 887)

Look for downloads on external sites:

User Comment
Submitted by TheRyk on 8 January 2012
What I say! In case of colour clashes, one tree less shouldn't be a great loss.
User Comment
Submitted by Leticia on 7 January 2012
Agree with TheRyk, fix the hair pls :) Despite this the face looks very natural. Good work!
User Comment
Submitted by Yogibear on 6 January 2012
Hmm! Like it anyway!
User Comment
Submitted by TheRyk on 6 January 2012
What Skate said. Really good work, apart from the hair/back of her head. I guess you wanted to avoid colour clashes.

Fix the hair (2 or 3 more purple strands floating to the right), and thus make her a human being and I'd really say, this would be one of your best works.
User Comment
Submitted by Skate on 6 January 2012
face is really good as well as some parts of the background. but girl's hair??? wtf?! :D
User Comment
Submitted by Joe on 6 January 2012
I appreciate the work.

Now, what kind of tower-architecture is that? I think the influences from Asia if fruitful and visible enough, I'm not so sure you'd find Roman vaults or led-cast windows in stone masonry as such, although the Asian architecture is very tectonic made up on different pieces of wood and fantastic joints, which I appreciate a lot.

As for the face, one way of dealing with the incomplete back-head is to make her a shadow/transparent figure. This show is very much about objects in space and not so much about the space itself.

I must say I envy your tour de force in doing graphics all the time, I kept my efforts this winter on the Facebook scribbles...
User Comment
Submitted by JSL on 6 January 2012
Note to this 3screener.. Faults.. First of all, proportion of the girl and the temple
isn't quite right, buildings are quite larger than girls. So she must be totally on the
foreground then. Second of all, since third screen continues again into first screen, I
came to something I hardly can change, the sun. Shadow at some point of the sun, stood
on the left of objects, while next right of the sun, right of the objects. But, when
screen3 start to flow over into screen1, shadow turns in another direction. Stupid, but
what could I do.. Third of all, how the hell you come up the bridge, take a high jump to
it?!, stupid again. Saw it lateron when the file was ready. This, I wanted to share with
you now, for now, enjoy the 3screener "ASIA". :)
Search CSDb
Prev - Random - Next
Detailed Info
· Summaries
· User Comments (7)
· Production Notes
Fun Stuff
· Goofs
· Hidden Parts
· Trivia
· Discuss this release
Sponsored links
Support CSDb
Help keep CSDb running:

Funding status:

About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2020
Page generated in: 0.078 sec.