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3WDG Logo 2010   [2012]

3WDG Logo 2010 Released by :
3WDG [web]

Release Date :
25 April 2012

Type :
C64 Graphics  (HiRes + Sprites)

User rating:awaiting 8 votes (1 left)   See votestatistics

Credits :
Graphics .... Akira of 3WDG, Moods Plateau

Download :
http://csdb.dk/getinternalfile.php/105407/3wdg_2010.prg (downloads: 497)
http://csdb.dk/getinternalfile.php/105441/3wds2010crunched.prg (downloads: 146)

Look for downloads on external sites:

User Comment
Submitted by Jak T Rip on 29 April 2012
Interesting one and I like sprite enhanced hires pics!
User Comment
Submitted by Akira on 29 April 2012
Yep it is quite unreadable. To be honest, the palette/monitor combination I was using on the Amiga when I made it was clearly wrong. I also knocked up this real fast. But I wanted to put it out there otherwise I never make new graphics :)

I'll stick to Multicolor for a while from now on. Will experiment more with High Res later.
User Comment
Submitted by deizi on 27 April 2012
what? i can clearly read it. although that d is a bit ....
User Comment
Submitted by Joe on 26 April 2012
If we only got that editor then.. That mode is perfect.
Somewhat cramped in space, but nice.
User Comment
Submitted by bugjam on 25 April 2012
If it was released on the website back then, I guess one could argue that THAT was the release date. ;) Doesn't really matter anyway. On the logo: not bad, but a bit too hard too read, and of course too many artefacts.
User Comment
Submitted by Jammer on 25 April 2012
interesting but completely unreadable :(
User Comment
Submitted by Akira on 25 April 2012
No problem, fixed it.
I made the graphic back then and it was on the website since then, hence the date.
User Comment
Submitted by Moloch on 25 April 2012
If you just released it today with this entry, the release date should be the current date.
User Comment
Submitted by Akira on 24 April 2012
I wanted to get this one off my virtual chest so here it is. I made it two years ago and it was a first try at making a High Res graphic. It has many clashing problems which I couldn't figure out how to fix back then (and I can't be arsed to clear now xD)

Pixelled on DPaint IV on the Amiga then converted using MUSC. I know, pretty lame. Sorry :P
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