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Dino Walk 38 Frames [2012] |
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User Comment Submitted by TheRyk on 25 October 2024
Wired dinasour's...
LAAAAME! | User Comment Submitted by algorithm on 10 July 2012
Looks very nice. And i guess its non lossy in the sense that once the image is converted to c64 format, there are no further reductions to the quality. I would estimate from the sequence that each frame uses around a quarter of the bitmap space uncompressed which would equate to around 2k of bitmap data. And compressed further with other types of compression. | User Comment Submitted by Matt on 10 July 2012
To me this just looks fantastic.
Wow! | User Comment Submitted by chatGPZ on 10 July 2012
finally some good use for the SCPU! | User Comment Submitted by Yogibear on 9 July 2012
Yeah looks best in VICE warp mode! | User Comment Submitted by ciccior2003 on 9 July 2012
Dino Walk use 2 packing prgs
Demo 25 frames use only 1 packer so it is possible add music | User Comment Submitted by Skate on 9 July 2012
it's nice but why is it that slow? highly packed data and slow decruncher routine? at 4x speed, it looks much better. also it would be nice if small glitches were removed. |
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