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Head revolution 25 frames   [2012]

Head revolution 25 frames Released by :
Ciccioriccio

Release Date :
9 July 2012

Type :
C64 One-File Demo

User rating:awaiting 8 votes (4 left)   See votestatistics

Credits :
Code .... Ciccioriccio
Graphics .... Ciccioriccio

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Oswald on 12 July 2012
well, its probably about tastes then. but just look at his forehead, theres big patches of vertically aligned lines instead of 'correct' ditheringé. I also dislike all the pixels jumping around because of the randomness, instead of the steady dither that ordered could offer.
User Comment
Submitted by DeeKay on 12 July 2012
btw: anyone else think we really have come quite a long way since 1988? <:-)

Electric Cafe
User Comment
Submitted by algorithm on 10 July 2012
What deekay mentioned. Another alternative would be the riersmima dither. Which can be good for delta packing. Error dispersion dither normally looks more messy in lores however depending on the strength of the dither
User Comment
Submitted by DeeKay on 10 July 2012
Oswald: there's no case where ordered dithering looks better in animation than Floyd! <:-) Ordered-/patterndither is pointless - unless you do elbg and need to save chars like Bitbreaker does for his video-via-Ethernet solution!... Ordered always generates static parts in the image, floyd not only doesn't, but even adds some kind of interlacing, which improves the video quality significantly..
User Comment
Submitted by Oswald on 10 July 2012
really love it. would look cool in an accompanying demo.

Would look better with ordered dithering just like the dino, and with a highly optimized depacker it could run much much faster. (fex. skipping unchanged bitmap areas helps a lot)
User Comment
Submitted by Yogibear on 9 July 2012
Wow! Looks cool!
User Comment
Submitted by Joe on 9 July 2012
Very nice! I made some similar tries a few years back: http://noname.c64.org/csdb/release/?id=46362, though I centered the animations so that it would feel more like a rotating head in space and not a rotated body with a head in space.
User Comment
Submitted by bepp on 9 July 2012
Now make it bounce!! =)
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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