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Beach Head Ia   [2012]

Beach Head Ia Released by :
Reengine & Mod

Release Date :
2 October 2012

Type :
C64 Game

User rating:awaiting 5 votes (5 left)

Credits :
Design .... DrHonz of Reengine & Mod
Bug-Fix .... DrHonz of Reengine & Mod

Download :
http://csdb.dk/getinternalfile.php/109786/Beach Head Ia Asm Sources.zip (downloads: 219)
http://csdb.dk/getinternalfile.php/109787/Beach Head Ia.d64 (downloads: 99)
http://csdb.dk/getinternalfile.php/109133/StrandEditor.zip (downloads: 96)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by DrHonz on 10 February 2016
thank you bugjam for getting me out of the schlamassl
User Comment
Submitted by bugjam on 9 February 2016
Restored.
User Comment
Submitted by Groepaz on 8 February 2016
please dont update entries with new files years after the release - they belong into a new entry
User Comment
Submitted by DrHonz on 8 February 2016
Cleanup
User Comment
Submitted by DrHonz on 30 October 2012
hotfix: start screen update - late comment - had to finish the frankfurt marathon first
User Comment
Submitted by Trurl on 17 October 2012
Runs nicely from IDE64. Devicenumber independence would be nice, though.
User Comment
Submitted by DrHonz on 17 October 2012
did a quick retest with VICE 2.3 (win32 x86 mingw) - and found it all working pretty well - with and without an "Action Replay" cartridge - and yesyes - the version number of the title screen is bad - maybe i'll care for that in the near future
User Comment
Submitted by Zyron on 3 October 2012
Tried in Vice 2.3, only worked with a Retro Replay attached.
User Comment
Submitted by Karoshier on 2 October 2012
Hmmm... I tried running it into VICE 2.3 and it exhibits some strange behavior. It loads up to track 26, then the border becomes brown and the menu appears. Let it sit there for a couple of seconds and the background becomes black all of a sudden and sits there forever. It seems "locked up" into the kernel at $ED5A, waiting for $DD00 to change as if it was waiting from signals from the drive. If I use some "warp treatment" to make loading faster, it does not even display the menu but gets immediately to the above mentioned state.
It seems to work correctly if I have an Action Replay VI cartridge image "plugged in". If so, it loads more stuff once the border goes brown, and when I let the menu sit for a while it loads and plays some demo gameplay. Oh well...
User Comment
Submitted by Paul Bearer on 2 October 2012
Why does the title screen say "Beach Head II" when Beach Head II is a completely different game?
User Comment
Submitted by Groepaz on 2 October 2012
mmmh i pressed "1" in the menu and then it crashed
User Comment
Submitted by DrHonz on 2 October 2012
New "c64-Base inc" file from the "Standard Project" needed for a successful compilation
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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