Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in - nap
Helikopter Jagd +   [2013]

Helikopter Jagd + Released by :

Release Date :
12 January 2013

Type :
C64 Crack

User rating:awaiting 8 votes (7 left)   See votestatistics

Credits :
Crack .... Duke of Radwar, The Light Circle
Trainer .... CSixx of Uppercase Software

Download :
http://csdb.dk/getinternalfile.php/112515/helikopterjagd+.zip (downloads: 476)

Look for downloads on external sites:

User Comment
Submitted by -duke! on 1 November 2013
i like this version...
User Comment
Submitted by bepp on 13 January 2013
Thumbs up for the tutorial!
User Comment
Submitted by CSixx on 13 January 2013
Yes, thanks for sharing it ian, it's a good method :)

Also, I tried the auto-unpack switch in unp64 and got some different results, so I used the batch method.
User Comment
Submitted by iAN CooG on 13 January 2013
nice tutorial, it's exactly what i do myself to find trainers =)
just one nitpick, the unpacking bat can be avoided by using
unp64 -c -o output.prg "HELIKOPTER JAGD.prg"
User Comment
Submitted by TheRyk on 13 January 2013
Though this is a recrack which is considered to be a great no-no by most ppl here (I don't care as much as others, but wasn't there any source for an original image?), the tut is nicely and comprehensibly written, sth like game "training for dummies". ;)

Much more than trainers, I'd appreciate if someone fixed the unfair (<-- you die and start on a position where you collide with the next enemy without any chance) or illogical situations (<-- why do you get score for shooting a rocket but not for bombing a ship or elimating a rocket with the phosphor bomb?)
User Comment
Submitted by Karoshier on 13 January 2013
I find it very nice that someone tries to explain to newcomers how these techniques work. Back in the days we had to find out all this stuff by ourselves, the hard way. Maybe this tutorial should find its way into codebase... Actually I would have expected the rasters in the trainer screen to be at least line-synchronous :P but it's good enough for an example.
User Comment
Submitted by Yogibear on 13 January 2013
Nice you added how you trained it! So others can do it too. For cheat finding I always used an Action Replay cartridge. Of course you can also use a Retro Replay cartridge or even a 1541 Ultimate cartridge.
Search CSDb
Prev - Random - Next
Detailed Info
· Summaries
· User Comments (7)
· Production Notes
Fun Stuff
· Goofs
· Hidden Parts
· Trivia
· Discuss this release
Sponsored links
Support CSDb
Help keep CSDb running:

Funding status:

About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2022
Page generated in: 0.08 sec.